/* * lua.c - Lua configuration management * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "common/socket.h" #include "structs.h" #include "lua.h" #include "tag.h" #include "client.h" #include "window.h" #include "statusbar.h" #include "titlebar.h" #include "layouts/tile.h" extern awesome_t globalconf; extern const name_func_link_t FloatingPlacementList[]; extern const struct luaL_reg awesome_keygrabber_lib[]; extern const struct luaL_reg awesome_mouse_methods[]; extern const struct luaL_reg awesome_mouse_meta[]; extern const struct luaL_reg awesome_client_methods[]; extern const struct luaL_reg awesome_client_meta[]; extern const struct luaL_reg awesome_titlebar_methods[]; extern const struct luaL_reg awesome_titlebar_meta[]; extern const struct luaL_reg awesome_tag_methods[]; extern const struct luaL_reg awesome_tag_meta[]; extern const struct luaL_reg awesome_widget_methods[]; extern const struct luaL_reg awesome_widget_meta[]; extern const struct luaL_reg awesome_statusbar_methods[]; extern const struct luaL_reg awesome_statusbar_meta[]; extern const struct luaL_reg awesome_keybinding_methods[]; extern const struct luaL_reg awesome_keybinding_meta[]; static struct sockaddr_un *addr; static ev_io csio = { .fd = -1 }; /** Add a global mouse binding. This binding will be available when you'll * click on root window. * \param L The Lua VM state. * * \luastack * \lparam A mouse button binding. */ static int luaA_mouse_add(lua_State *L) { button_t **button = luaA_checkudata(L, 1, "mouse"); button_list_push(&globalconf.buttons.root, *button); button_ref(button); window_root_grabbutton(*button); return 0; } /** Set the floating placement algorithm. This will be used to compute the * initial floating position of floating windows. * \param L The Lua VM state. * * \luastack * \lparam An algorith name, either `none', `smart' or `mouse'. */ static int luaA_floating_placement_set(lua_State *L) { const char *pl = luaL_checkstring(L, 1); globalconf.floating_placement = name_func_lookup(pl, FloatingPlacementList); return 0; } /** Quit awesome. */ static int luaA_quit(lua_State *L __attribute__ ((unused))) { ev_unloop(globalconf.loop, 1); return 0; } /** Execute another application, probably a window manager, to replace * awesome. * \param L The Lua VM state. * * \luastack * \lparam The command line to execute. */ static int luaA_exec(lua_State *L) { client_t *c; const char *cmd = luaL_checkstring(L, 1); for(c = globalconf.clients; c; c = c->next) client_unban(c); xcb_aux_sync(globalconf.connection); xcb_disconnect(globalconf.connection); a_exec(cmd); return 0; } /** Restart awesome. */ static int luaA_restart(lua_State *L __attribute__ ((unused))) { a_exec(globalconf.argv); return 0; } /** Set the screen padding. This can be used to define margin around the * screen. awesome will not use this area. * \param L The Lua VM state. * * \luastack * \lparam A screen number. * \lparam A table with a list of margin for `right', `left', `top' and * `bottom'. */ static int luaA_padding_set(lua_State *L) { int screen = luaL_checknumber(L, 1) - 1; if(screen >= 0 && screen < globalconf.screens_info->nscreen) { luaA_checktable(L, 2); globalconf.screens[screen].padding.right = luaA_getopt_number(L, 2, "right", 0); globalconf.screens[screen].padding.left = luaA_getopt_number(L, 2, "left", 0); globalconf.screens[screen].padding.top = luaA_getopt_number(L, 2, "top", 0); globalconf.screens[screen].padding.bottom = luaA_getopt_number(L, 2, "bottom", 0); } return 0; } /** Define if awesome should respect applications size hints when resizing * windows in tiled mode. If you set this to true, you will experience gaps * between windows, but they will have the best size they can have. * \param L The Lua VM state. * * \luastack * \lparam A boolean value, true to enable, false to disable. */ static int luaA_resizehints_set(lua_State *L) { globalconf.resize_hints = luaA_checkboolean(L, 1); return 0; } /** Get the screen count. * \param L The Lua VM state. * * \luastack * \lreturn The screen count, at least 1. */ static int luaA_screen_count(lua_State *L) { lua_pushnumber(L, globalconf.screens_info->nscreen); return 1; } /** Give the focus to a screen. * \param L The Lua VM state. * * \luastack * \lparam A screen number */ static int luaA_screen_focus(lua_State *L) { /* Our table begin at 0, Lua begins at 1 */ int screen = luaL_checknumber(L, 1) - 1; luaA_checkscreen(screen); client_focus(NULL, screen); return 0; } static int luaA_screen_coords_get(lua_State *L) { int screen = luaL_checknumber(L, 1) - 1; luaA_checkscreen(screen); lua_newtable(L); lua_pushnumber(L, globalconf.screens_info->geometry[screen].x); lua_setfield(L, -2, "x"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].y); lua_setfield(L, -2, "y"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].width); lua_setfield(L, -2, "width"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].height); lua_setfield(L, -2, "height"); return 1; } /** Set the function called each time a client gets focus. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client gets focus. */ static int luaA_hooks_focus(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.focus) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.focus); globalconf.hooks.focus = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called each time a client loses focus. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client loses focus. */ static int luaA_hooks_unfocus(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.unfocus) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.unfocus); globalconf.hooks.unfocus = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called each time a new client appears. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each new client. */ static int luaA_hooks_manage(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.manage) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.manage); globalconf.hooks.manage = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called each time a client goes away. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call when a client goes away. */ static int luaA_hooks_unmanage(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.unmanage) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.unmanage); globalconf.hooks.unmanage = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called each time the mouse enter a new window. This * function is called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client gets mouse over it. */ static int luaA_hooks_mouseover(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.mouseover) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.mouseover); globalconf.hooks.mouseover = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called on each screen arrange. This function is called * with the screen number as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each screen arrange. */ static int luaA_hooks_arrange(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.arrange) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.arrange); globalconf.hooks.arrange = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called on each title update. This function is called with * the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each title update of each client. */ static int luaA_hooks_titleupdate(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.titleupdate) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.titleupdate); globalconf.hooks.titleupdate = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function called when a client get urgency flag. This function is called with * the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call when a client get the urgent flag. */ static int luaA_hooks_urgent(lua_State *L) { luaA_checkfunction(L, 1); if(globalconf.hooks.urgent) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.urgent); globalconf.hooks.urgent = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Set the function to be called every N seconds. * \param L The Lua VM state. * * \luastack * \lparam The number of seconds to run function every. Set 0 to disable. * \lparam A function to call every N seconds (optional). */ static int luaA_hooks_timer(lua_State *L) { globalconf.timer.repeat = luaL_checknumber(L, 1); if(lua_gettop(L) == 2 && !lua_isnil(L, 2)) { luaA_checkfunction(L, 2); if(globalconf.hooks.timer) luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.timer); globalconf.hooks.timer = luaL_ref(L, LUA_REGISTRYINDEX); } ev_timer_again(globalconf.loop, &globalconf.timer); return 0; } /** Set default font. * \param L The Lua VM state. * * \luastack * \lparam A string with a font name in Pango format. */ static int luaA_font_set(lua_State *L) { const char *font = luaL_checkstring(L, 1); draw_font_delete(&globalconf.font); globalconf.font = draw_font_new(globalconf.connection, globalconf.default_screen, font); return 0; } /** Set default colors. * \param L The Lua VM state. * * \luastack * \lparam A table with `fg' and `bg' elements, containing colors. */ static int luaA_colors_set(lua_State *L) { const char *fg, *bg; luaA_checktable(L, 1); if((fg = luaA_getopt_string(L, 1, "fg", NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, fg, &globalconf.colors.fg); if((bg = luaA_getopt_string(L, 1, "bg",NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, bg, &globalconf.colors.bg); return 0; } /** Push a pointer onto the stack according to its type. * \param p The pointer. * \param type Its type. */ void luaA_pushpointer(void *p, awesome_type_t type) { switch(type) { case AWESOME_TYPE_STATUSBAR: luaA_statusbar_userdata_new(p); break; case AWESOME_TYPE_TITLEBAR: luaA_titlebar_userdata_new(p); break; } } static void luaA_openlib(lua_State *L, const char *name, const struct luaL_reg methods[], const struct luaL_reg meta[]) { luaL_newmetatable(L, name); lua_pushliteral(L, "__index"); lua_pushvalue(L, -2); /* dup metatable*/ lua_settable(L, -3); /* metatable.__index = metatable */ luaL_register(L, NULL, meta); luaL_register(L, name, methods); } /** Initialize the Lua VM */ void luaA_init(void) { lua_State *L; static const struct luaL_reg awesome_lib[] = { { "quit", luaA_quit }, { "exec", luaA_exec }, { "restart", luaA_restart }, { "floating_placement_set", luaA_floating_placement_set }, { "padding_set", luaA_padding_set }, { "mouse_add", luaA_mouse_add }, { "resizehints_set", luaA_resizehints_set }, { "font_set", luaA_font_set }, { "colors_set", luaA_colors_set }, { NULL, NULL } }; static const struct luaL_reg awesome_screen_lib[] = { { "coords_get", luaA_screen_coords_get }, { "count", luaA_screen_count }, { "focus", luaA_screen_focus }, { NULL, NULL } }; static const struct luaL_reg awesome_hooks_lib[] = { { "focus", luaA_hooks_focus }, { "unfocus", luaA_hooks_unfocus }, { "manage", luaA_hooks_manage }, { "unmanage", luaA_hooks_unmanage }, { "mouseover", luaA_hooks_mouseover }, { "arrange", luaA_hooks_arrange }, { "titleupdate", luaA_hooks_titleupdate }, { "urgent", luaA_hooks_urgent }, { "timer", luaA_hooks_timer }, { NULL, NULL } }; L = globalconf.L = lua_open(); luaL_openlibs(L); /* Export awesome lib */ luaL_register(L, "awesome", awesome_lib); /* Export screen lib */ luaL_register(L, "screen", awesome_screen_lib); /* Export hooks lib */ luaL_register(L, "hooks", awesome_hooks_lib); /* Export keygrabber lib */ luaL_register(L, "keygrabber", awesome_keygrabber_lib); /* Export mouse */ luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta); /* Export tag */ luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta); /* Export statusbar */ luaA_openlib(L, "statusbar", awesome_statusbar_methods, awesome_statusbar_meta); /* Export widget */ luaA_openlib(L, "widget", awesome_widget_methods, awesome_widget_meta); /* Export client */ luaA_openlib(L, "client", awesome_client_methods, awesome_client_meta); /* Export titlebar */ luaA_openlib(L, "titlebar", awesome_titlebar_methods, awesome_titlebar_meta); /* Export keys */ luaA_openlib(L, "keybinding", awesome_keybinding_methods, awesome_keybinding_meta); lua_pushliteral(L, "AWESOME_VERSION"); lua_pushliteral(L, VERSION); lua_settable(L, LUA_GLOBALSINDEX); luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\""); } /** Load a configuration file * * \param rcfile The configuration file to load. * \return True on succes, false on failure. */ bool luaA_parserc(const char* rcfile) { int screen; if(luaL_dofile(globalconf.L, rcfile)) { fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); return false; } /* Assure there's at least one tag */ for(screen = 0; screen < globalconf.screens_info->nscreen; screen++) if(!globalconf.screens[screen].tags) tag_append_to_screen(tag_new("default", layout_tile, 0.5, 1, 0), screen); return true; } /** Parse a command. * \param cmd The buffer to parse. * \return true on succes, false on failure. */ static void luaA_docmd(char *cmd) { char *p, *curcmd = cmd; if(a_strlen(cmd)) while((p = strchr(curcmd, '\n'))) { *p = '\0'; luaA_dostring(globalconf.L, curcmd); curcmd = p + 1; } } static void luaA_cb(EV_P_ ev_io *w, int revents) { char buf[1024]; int r; switch(r = recv(w->fd, buf, sizeof(buf)-1, MSG_TRUNC)) { case -1: warn("error reading UNIX domain socket: %s", strerror(errno)); luaA_cs_cleanup(); break; case 0: break; default: if(r >= ssizeof(buf)) break; buf[r] = '\0'; luaA_docmd(buf); } } void luaA_cs_init(void) { int csfd = socket_getclient(); if (csfd < 0) return; addr = socket_getaddr(getenv("DISPLAY")); if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr))) { if(errno == EADDRINUSE) { if(unlink(addr->sun_path)) warn("error unlinking existing file: %s", strerror(errno)); if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr))) warn("error binding UNIX domain socket: %s", strerror(errno)); } else warn("error binding UNIX domain socket: %s", strerror(errno)); } ev_io_init(&csio, &luaA_cb, csfd, EV_READ); ev_io_start(EV_DEFAULT_UC_ &csio); ev_unref(EV_DEFAULT_UC); } void luaA_cs_cleanup(void) { if(csio.fd < 0) return; ev_ref(EV_DEFAULT_UC); ev_io_stop(EV_DEFAULT_UC_ &csio); if (close(csio.fd)) warn("error closing UNIX domain socket: %s", strerror(errno)); if(unlink(addr->sun_path)) warn("error unlinking UNIX domain socket: %s", strerror(errno)); p_delete(&addr); csio.fd = -1; } void luaA_on_timer(EV_P_ ev_timer *w, int revents) { luaA_dofunction(globalconf.L, globalconf.hooks.timer, 0); }