/* * placement.c - client placement management * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "placement.h" #include "screen.h" #include "client.h" extern AwesomeConf globalconf; name_func_link_t FloatingPlacementList[] = { { "smart", placement_smart }, { "under_mouse", placement_under_mouse }, { NULL, NULL } }; static area_t placement_fix_offscreen(area_t geometry, int screen, int border) { area_t screen_geometry, newgeometry = geometry; screen_geometry = screen_get_area(screen, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding); /* fix offscreen */ if(AREA_RIGHT(newgeometry) > AREA_RIGHT(screen_geometry)) newgeometry.x = screen_geometry.x + screen_geometry.width - (newgeometry.width + 2 * border); else if(AREA_LEFT(newgeometry) < AREA_LEFT(screen_geometry)) newgeometry.x = screen_geometry.x; if(AREA_BOTTOM(newgeometry) > AREA_BOTTOM(screen_geometry)) newgeometry.y = screen_geometry.y + screen_geometry.height - (newgeometry.height + 2 * border); else if(AREA_TOP(newgeometry) < AREA_TOP(screen_geometry)) newgeometry.y = screen_geometry.y; return newgeometry; } static area_t placement_geometry_add_titlebar(Titlebar *t, area_t geometry) { if(!t->sw) return geometry; switch(t->position) { default: break; case Top: geometry.y -= t->sw->geometry.height; geometry.height += t->sw->geometry.height; break; case Bottom: geometry.y += t->sw->geometry.height; break; case Left: geometry.x -= t->sw->geometry.width; geometry.width += t->sw->geometry.width; break; case Right: geometry.width += t->sw->geometry.width; break; } return geometry; } /** Compute smart coordinates for a client window * \param geometry current/requested client geometry * \param screen screen used * \return new geometry */ area_t placement_smart(area_t geometry, int border, int screen) { Client *c; area_t newgeometry = { 0, 0, 0, 0, NULL, NULL }; area_t *screen_geometry, *arealist = NULL, *r; Bool found = False; screen_geometry = p_new(area_t, 1); *screen_geometry = screen_get_area(screen, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding); area_list_push(&arealist, screen_geometry); for(c = globalconf.clients; c; c = c->next) if(client_isvisible(c, screen)) { newgeometry = c->f_geometry; newgeometry.width += 2 * c->border; newgeometry.height += 2 * c->border; newgeometry = placement_geometry_add_titlebar(&c->titlebar, newgeometry); area_list_remove(&arealist, &newgeometry); } newgeometry.x = geometry.x; newgeometry.y = geometry.y; newgeometry.width = 0; newgeometry.height = 0; for(r = arealist; r; r = r->next) if(r->width >= geometry.width && r->height >= geometry.height && r->width * r->height > newgeometry.width * newgeometry.height) { found = True; newgeometry = *r; } /* we did not found a space with enough space for our size: * just take the biggest available and go in */ if(!found) for(r = arealist; r; r = r->next) if(r->width * r->height > newgeometry.width * newgeometry.height) newgeometry = *r; /* restore height and width */ newgeometry.width = geometry.width; newgeometry.height = geometry.height; newgeometry = placement_fix_offscreen(newgeometry, screen, border); area_list_wipe(&arealist); return newgeometry; } area_t placement_under_mouse(area_t geometry, int border, int screen) { Window dummy; unsigned int m; int x, y, d; area_t finalgeometry = geometry; if(XQueryPointer(globalconf.display, RootWindow(globalconf.display, get_phys_screen(screen)), &dummy, &dummy, &x, &y, &d, &d, &m)) { finalgeometry.x = x - geometry.width / 2; finalgeometry.y = y - geometry.height / 2; } finalgeometry = placement_fix_offscreen(finalgeometry, screen, border); return finalgeometry; } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80