/* * keygrabber.c - key grabbing * * Copyright © 2008-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include "globalconf.h" #include "keygrabber.h" #include "objects/key.h" #include "luaa.h" #include "keyresolv.h" #include "common/xutil.h" /** Grab the keyboard. * \return True if keyboard was grabbed. */ static bool keygrabber_grab(void) { int i; xcb_grab_keyboard_reply_t *xgb; for(i = 1000; i; i--) { if((xgb = xcb_grab_keyboard_reply(globalconf.connection, xcb_grab_keyboard(globalconf.connection, true, globalconf.screen->root, XCB_CURRENT_TIME, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC), NULL))) { p_delete(&xgb); return true; } usleep(1000); } return false; } /** Handle keypress event. * \param L Lua stack to push the key pressed. * \param e Received XKeyEvent. * \return True if a key was successfully get, false otherwise. */ bool keygrabber_handlekpress(lua_State *L, xcb_key_press_event_t *e) { /* transfer event (keycode + modifiers) to keysym */ xcb_keysym_t ksym = keyresolv_get_keysym(e->detail, e->state); /* convert keysym to string */ char buf[MAX(MB_LEN_MAX, 32)]; if(!keyresolv_keysym_to_string(ksym, buf, countof(buf))) return false; luaA_pushmodifiers(L, e->state); lua_pushstring(L, buf); switch(e->response_type) { case XCB_KEY_PRESS: lua_pushliteral(L, "press"); break; case XCB_KEY_RELEASE: lua_pushliteral(L, "release"); break; } return true; } /** Grab keyboard and read pressed keys, calling callback function at each key * press, until keygrabber.stop is called. * The function is called with 3 arguments: * a table containing modifiers keys, a string with the key pressed and a * string with either "press" or "release" to indicate the event type. * * \param L The Lua VM state. * \return The number of elements pushed on stack. * * \luastack * * \lparam A callback function as described above. */ static int luaA_keygrabber_run(lua_State *L) { if(globalconf.keygrabber != LUA_REFNIL) luaL_error(L, "keygrabber already running"); luaA_registerfct(L, 1, &globalconf.keygrabber); if(!keygrabber_grab()) { luaA_unregister(L, &globalconf.keygrabber); luaL_error(L, "unable to grab keyboard"); } return 0; } /** Stop grabbing the keyboard. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ int luaA_keygrabber_stop(lua_State *L) { xcb_ungrab_keyboard(globalconf.connection, XCB_CURRENT_TIME); luaA_unregister(L, &globalconf.keygrabber); return 0; } /** Check if keygrabber is running. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lreturn A boolean value, true if keygrabber is running, false otherwise. */ static int luaA_keygrabber_isrunning(lua_State *L) { lua_pushboolean(L, globalconf.keygrabber != LUA_REFNIL); return 1; } const struct luaL_Reg awesome_keygrabber_lib[] = { { "run", luaA_keygrabber_run }, { "stop", luaA_keygrabber_stop }, { "isrunning", luaA_keygrabber_isrunning }, { "__index", luaA_default_index }, { "__newindex", luaA_default_newindex }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80