/* * widget.c - widget managing * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include "widget.h" #include "titlebar.h" #include "common/atoms.h" extern awesome_t globalconf; DO_LUA_NEW(extern, widget_t, widget, "widget", widget_ref) DO_LUA_GC(widget_t, widget, "widget", widget_unref) DO_LUA_EQ(widget_t, widget, "widget") #include "widgetgen.h" /** Compute offset for drawing the first pixel of a widget. * \param barwidth The statusbar width. * \param widgetwidth The widget width. * \param alignment The widget alignment on statusbar. * \return The x coordinate to draw at. */ int widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment) { switch(alignment) { case AlignLeft: case AlignFlex: return offset; } return barwidth - offset - widgetwidth; } /** Common function for button press event on widget. * It will look into configuration to find the callback function to call. * \param w The widget node. * \param ev The button press event the widget received. * \param screen The screen number. * \param p The object where user clicked. * \param type The object type. */ static void widget_common_button_press(widget_node_t *w, xcb_button_press_event_t *ev, int screen __attribute__ ((unused)), void *p, awesome_type_t type) { button_t *b; for(b = w->widget->buttons; b; b = b->next) if(ev->detail == b->button && XUTIL_MASK_CLEAN(ev->state) == b->mod && b->fct) { luaA_pushpointer(globalconf.L, p, type); luaA_dofunction(globalconf.L, b->fct, 1, 0); } } /** Render a list of widgets. * \param wnode The list of widgets. * \param ctx The draw context where to render. * \param rotate_px The rotate pixmap: where to rotate and render the final * \param screen The logical screen used to render. * \param position The object position. * \param x The x coordinates of the object. * \param y The y coordinates of the object. * pixmap when the object position is right or left. * \param object The object pointer. * \param type The object type. * \todo Remove GC. */ void widget_render(widget_node_t *wnode, draw_context_t *ctx, xcb_gcontext_t gc, xcb_pixmap_t rotate_px, int screen, position_t position, int x, int y, void *object, awesome_type_t type) { xcb_pixmap_t rootpix; xcb_screen_t *s; widget_node_t *w; int left = 0, right = 0; char *data; xcb_get_property_reply_t *prop_r; xcb_get_property_cookie_t prop_c; area_t rectangle = { 0, 0, 0, 0 }; rectangle.width = ctx->width; rectangle.height = ctx->height; if(ctx->bg.alpha != 0xffff) { s = xutil_screen_get(globalconf.connection, ctx->phys_screen); prop_c = xcb_get_property_unchecked(globalconf.connection, false, s->root, _XROOTPMAP_ID, PIXMAP, 0, 1); if((prop_r = xcb_get_property_reply(globalconf.connection, prop_c, NULL))) { if(prop_r->value_len && (data = xcb_get_property_value(prop_r)) && (rootpix = *(xcb_pixmap_t *) data)) switch(position) { case Left: draw_rotate(ctx, rootpix, ctx->pixmap, s->width_in_pixels, s->height_in_pixels, ctx->width, ctx->height, M_PI_2, y + ctx->width, - x); break; case Right: draw_rotate(ctx, rootpix, ctx->pixmap, s->width_in_pixels, s->height_in_pixels, ctx->width, ctx->height, - M_PI_2, - y, x + ctx->height); break; default: xcb_copy_area(globalconf.connection, rootpix, rotate_px, gc, x, y, 0, 0, ctx->width, ctx->height); break; } p_delete(&prop_r); } } draw_rectangle(ctx, rectangle, 1.0, true, &ctx->bg); for(w = wnode; w; w = w->next) if(w->widget->align == AlignLeft && w->widget->isvisible) left += w->widget->draw(ctx, screen, w, left, (left + right), object, type); /* renders right widget from last to first */ for(w = *widget_node_list_last(&wnode); w; w = w->prev) if(w->widget->align == AlignRight && w->widget->isvisible) right += w->widget->draw(ctx, screen, w, right, (left + right), object, type); for(w = wnode; w; w = w->next) if(w->widget->align == AlignFlex && w->widget->isvisible) left += w->widget->draw(ctx, screen, w, left, (left + right), object, type); switch(position) { case Right: draw_rotate(ctx, ctx->pixmap, rotate_px, ctx->width, ctx->height, ctx->height, ctx->width, M_PI_2, ctx->height, 0); break; case Left: draw_rotate(ctx, ctx->pixmap, rotate_px, ctx->width, ctx->height, ctx->height, ctx->width, - M_PI_2, 0, ctx->width); break; default: break; } } /** Common function for creating a widget. * \param widget The allocated widget. */ void widget_common_new(widget_t *widget) { widget->align = AlignLeft; widget->button_press = widget_common_button_press; } /** Invalidate widgets which should be refresh upon * external modifications. widget_t who watch flags will * be set to be refreshed. * \param screen Virtual screen number. * \param flags Cache flags to invalidate. */ void widget_invalidate_cache(int screen, int flags) { statusbar_t *statusbar; widget_node_t *widget; for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next) for(widget = statusbar->widgets; widget; widget = widget->next) if(widget->widget->cache_flags & flags) { statusbar->need_update = true; break; } } /** Set a statusbar needs update because it has widget, or redraw a titlebar. * \todo Probably needs more optimization. * \param widget The widget to look for. */ void widget_invalidate_bywidget(widget_t *widget) { int screen; statusbar_t *statusbar; widget_node_t *witer; client_t *c; for(screen = 0; screen < globalconf.screens_info->nscreen; screen++) for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next) if(!statusbar->need_update) for(witer = statusbar->widgets; witer; witer = witer->next) if(witer->widget == widget) { statusbar->need_update = true; break; } for(c = globalconf.clients; c; c = c->next) if(c->titlebar && !c->titlebar->need_update) for(witer = c->titlebar->widgets; witer; witer = witer->next) if(witer->widget == widget) c->titlebar->need_update = true; } /** Create a new widget. * \param L The Lua VM state. * * \luastack * \lparam A table with at least a name and a type value. Optional attributes * are: align. * \lreturn A brand new widget. */ static int luaA_widget_new(lua_State *L) { const char *buf, *type; widget_t *w = NULL; widget_constructor_t *wc; alignment_t align; size_t len; luaA_checktable(L, 2); buf = luaA_getopt_lstring(L, 2, "align", "left", &len); align = draw_align_fromstr(buf, len); if(!(buf = luaA_getopt_string(L, 2, "name", NULL))) luaL_error(L, "object widget must have a name"); type = luaA_getopt_string(L, 2, "type", NULL); if((wc = name_func_lookup(type, WidgetList))) w = wc(align); else luaL_error(L, "unkown widget type: %s", type); w->type = wc; /* Set visible by default. */ w->isvisible = true; w->name = a_strdup(buf); return luaA_widget_userdata_new(L, w); } /** Add a mouse button bindings to a widget. * \param L The Lua VM state. * * \luastack * \lvalue A widget. * \lparam A mouse button bindings object. */ static int luaA_widget_mouse_add(lua_State *L) { widget_t **widget = luaA_checkudata(L, 1, "widget"); button_t **b = luaA_checkudata(L, 2, "mouse"); button_list_push(&(*widget)->buttons, *b); button_ref(b); return 0; } /** Remove a mouse button bindings from a widget. * \param L The Lua VM state. * * \luastack * \lvalue A widget. * \lparam A mouse button bindings object. */ static int luaA_widget_mouse_remove(lua_State *L) { widget_t **widget = luaA_checkudata(L, 1, "widget"); button_t **b = luaA_checkudata(L, 2, "mouse"); button_list_detach(&(*widget)->buttons, *b); button_unref(b); return 0; } /** Convert a widget into a printable string. * \param L The Lua VM state. * * \luastack * \lvalue A widget. */ static int luaA_widget_tostring(lua_State *L) { widget_t **p = luaA_checkudata(L, 1, "widget"); lua_pushfstring(L, "[widget udata(%p) name(%s)]", *p, (*p)->name); return 1; } /** Generic widget. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield visible The widget visibility. * \lfield name The widget name. */ static int luaA_widget_index(lua_State *L) { size_t len; widget_t **widget = luaA_checkudata(L, 1, "widget"); const char *buf = luaL_checklstring(L, 2, &len); awesome_token_t token; if(luaA_usemetatable(L, 1, 2)) return 1; switch((token = a_tokenize(buf, len))) { case A_TK_VISIBLE: lua_pushboolean(L, (*widget)->isvisible); return 1; case A_TK_NAME: lua_pushstring(L, (*widget)->name); return 1; default: break; } return (*widget)->index ? (*widget)->index(L, token) : 0; } /** Generic widget newindex. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_widget_newindex(lua_State *L) { size_t len; widget_t **widget = luaA_checkudata(L, 1, "widget"); const char *buf = luaL_checklstring(L, 2, &len); awesome_token_t token; switch((token = a_tokenize(buf, len))) { case A_TK_VISIBLE: (*widget)->isvisible = luaA_checkboolean(L, 3); return 0; default: return (*widget)->newindex ? (*widget)->newindex(L, token) : 0; } widget_invalidate_bywidget(*widget); return 0; } /** Generic widget set. * \param L The Lua VM state. * \param idx The table of widgets index. * \param object The object the widget will be attached to. * \param widgets The widgets to fill. * \return The number of elements pushed on stack. */ void luaA_widget_set(lua_State *L, int idx, void *object, widget_node_t **widgets) { widget_node_t *witer; luaA_checktable(L, idx); /* remove all widgets */ for(witer = *widgets; witer; witer = *widgets) { if(witer->widget->detach) witer->widget->detach(witer->widget, object); widget_unref(&witer->widget); widget_node_list_detach(widgets, witer); p_delete(&witer); } /* now read all widgets and add them */ lua_pushnil(L); while(lua_next(L, idx)) { widget_t **widget = luaA_checkudata(L, -1, "widget"); widget_node_t *w = p_new(widget_node_t, 1); w->widget = *widget; widget_node_list_append(widgets, w); widget_ref(widget); lua_pop(L, 1); } } /** Generic widget get. * \param L The Lua VM state. * \param widget The widget list. * \return The number of elements pushed on stack. */ int luaA_widget_get(lua_State *L, widget_node_t *widgets) { widget_node_t *witer; int i = 0; lua_newtable(L); for(witer = widgets; witer; witer = witer->next) { luaA_widget_userdata_new(L, witer->widget); lua_rawseti(L, -2, ++i); } return 1; } const struct luaL_reg awesome_widget_methods[] = { { "__call", luaA_widget_new }, { NULL, NULL } }; const struct luaL_reg awesome_widget_meta[] = { { "mouse_add", luaA_widget_mouse_add }, { "mouse_remove", luaA_widget_mouse_remove }, { "__index", luaA_widget_index }, { "__newindex", luaA_widget_newindex }, { "__gc", luaA_widget_gc }, { "__eq", luaA_widget_eq }, { "__tostring", luaA_widget_tostring }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80