/* * config.h - configuration management header * * Copyright © 2007 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_CONFIG_H #define AWESOME_CONFIG_H #include #include #include /** Bar possible position */ enum { BarTop, BarBot, BarOff }; enum { ColBorder, ColFG, ColBG, ColLast }; /* color */ enum { CurNormal, CurResize, CurMove, CurLast }; /* cursor */ typedef struct { char *prop; char *tags; Bool isfloating; regex_t *propregex; regex_t *tagregex; } Rule; typedef struct awesome_config awesome_config; typedef struct { char *symbol; void (*arrange) (awesome_config *); } Layout; typedef struct { unsigned long mod; KeySym keysym; void (*func) (awesome_config *, char *); char *arg; } Key; /** Status bar */ typedef struct { /** Bar width */ int width; /** Bar height */ int height; /** Layout txt width */ int txtlayoutwidth; /** Bar position */ int position; /** Window */ Window window; /** Drawable object */ Drawable drawable; /** Screen */ int screen; } Statusbar; typedef struct Client Client; struct Client { /** Client name */ char name[256]; /** Window geometry */ int x, y, w, h; /** Real window geometry for floating */ int rx, ry, rw, rh; int basew, baseh, incw, inch, maxw, maxh, minw, minh; int minax, maxax, minay, maxay; long flags; int border, oldborder; /** Store previous floating state before maximizing */ Bool wasfloating; /** True if the window is floating */ Bool isfloating; /** True if the window is fixed */ Bool isfixed; /** True if the window is maximized */ Bool ismax; /** Tags for the client */ Bool *tags; /** Next client */ Client *next; /** Previous client */ Client *prev; /** Tabs support */ struct { /** Next client in tab */ Client *next; /** Previous client in tab */ Client *prev; /** True if client is the visible one */ Bool isvisible; /** True if client is tabbed */ } tab; /** Window of the client */ Window win; /** Client display */ Display *display; /** Client logical screen */ int screen; /** Client physical screen */ int phys_screen; }; /** Tag type */ typedef struct { /** Tag name */ char *name; /** True if selected */ Bool selected; /** True if was selected before selecting others tags */ Bool was_selected; /** Current tag layout */ Layout *layout; /** Selected client on this tag */ Client *client_sel; } Tag; /** Main configuration structure */ struct awesome_config { /** Display ref */ Display *display; /** Config virtual screen number */ int screen; /** Config physical screen */ int phys_screen; /** Tag list */ Tag *tags; /** Number of tags in **tags */ int ntags; /** Layout list */ Layout *layouts; /** Number of layouts in *layouts */ int nlayouts; /** Rules list */ Rule *rules; /** Number of rules in *rules */ int nrules; /** Keys binding list */ Key *keys; /** Number of keys binding in *keys */ int nkeys; /** Default modkey */ KeySym modkey; /** Numlock mask */ unsigned int numlockmask; /** Default status bar position */ int statusbar_default_position; /** Border size */ int borderpx; /** Master width factor */ double mwfact; /** Number of pixels to snap windows */ int snap; /** Number of master windows */ int nmaster; /** Number of columns in tile layout */ int ncol; /** Transparency of unfocused clients */ int opacity_unfocused; /** Focus move pointer */ Bool focus_move_pointer; /** Allow floats to be lowered on focus change */ Bool allow_lower_floats; /** Respect resize hints */ Bool resize_hints; /** Text displayed in bar */ char statustext[256]; /** Status bar */ Statusbar statusbar; /** Check for XShape extension */ Bool have_shape; /** Check for XRandR extension */ Bool have_randr; /** Normal colors */ XColor colors_normal[ColLast]; /** Selected colors */ XColor colors_selected[ColLast]; /** Tabbed colors */ XColor colors_tab[ColLast]; /** Cursors */ Cursor cursor[CurLast]; /** Font */ XftFont *font; /** Clients list */ Client **clients; }; void parse_config(const char *, awesome_config *); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99