/* * lua.h - Lua configuration management header * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_LUA_H #define AWESOME_LUA_H #include #include #include #include "common/util.h" #include "common/draw.h" /** Object types */ typedef enum { AWESOME_TYPE_STATUSBAR = 1, AWESOME_TYPE_TITLEBAR } awesome_type_t; /** Type for Lua function */ typedef int luaA_function; #define DO_LUA_NEW(decl, type, prefix, lua_type, type_ref) \ decl int \ luaA_##prefix##_userdata_new(lua_State *L, type *p) \ { \ type **pp = lua_newuserdata(L, sizeof(type *)); \ *pp = p; \ type_ref(pp); \ return luaA_settype(L, lua_type); \ } #define DO_LUA_GC(type, prefix, lua_type, type_unref) \ static int \ luaA_##prefix##_gc(lua_State *L) \ { \ type **p = luaA_checkudata(L, 1, lua_type); \ type_unref(p); \ *p = NULL; \ return 0; \ } #define DO_LUA_EQ(type, prefix, lua_type) \ static int \ luaA_##prefix##_eq(lua_State *L) \ { \ type **p1 = luaA_checkudata(L, 1, lua_type); \ type **p2 = luaA_checkudata(L, 2, lua_type); \ lua_pushboolean(L, (*p1 == *p2)); \ return 1; \ } #define luaA_dostring(L, cmd) \ do { \ if(a_strlen(cmd)) \ if(luaL_dostring(L, cmd)) \ warn("error executing Lua code: %s", \ lua_tostring(L, -1)); \ } while(0) #define luaA_checktable(L, n) \ do { \ if(!lua_istable(L, n)) \ luaL_typerror(L, n, "table"); \ } while(0) #define luaA_checkfunction(L, n) \ do { \ if(!lua_isfunction(L, n)) \ luaL_typerror(L, n, "function"); \ } while(0) #define luaA_checkscreen(screen) \ do { \ if(screen < 0 || screen >= globalconf.screens_info->nscreen) \ luaL_error(L, "invalid screen number: %d", screen); \ } while(0) /** Check that an object is not a NULL reference. * \param L The Lua state. * \param ud The index of the object in the stack. * \param tname The type name. * \return A pointer to the object. */ static inline void * luaA_checkudata(lua_State *L, int ud, const char *tname) { void **p = luaL_checkudata(L, ud, tname); if(*p) return p; luaL_error(L, "invalid object"); return NULL; } static inline bool luaA_checkboolean(lua_State *L, int n) { if(!lua_isboolean(L, n)) luaL_typerror(L, n, "boolean"); return lua_toboolean(L, n); } static inline bool luaA_optboolean(lua_State *L, int idx, bool def) { return luaL_opt(L, luaA_checkboolean, idx, def); } static inline lua_Number luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def) { lua_getfield(L, idx, name); return luaL_optnumber(L, -1, def); } static inline const char * luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len) { lua_getfield(L, idx, name); return luaL_optlstring(L, -1, def, len); } static inline const char * luaA_getopt_string(lua_State *L, int idx, const char *name, const char *def) { return luaA_getopt_lstring(L, idx, name, def, NULL); } static inline bool luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def) { lua_getfield(L, idx, name); return luaA_optboolean(L, -1, def); } static inline int luaA_settype(lua_State *L, const char *type) { luaL_getmetatable(L, type); lua_setmetatable(L, -2); return 1; } static inline int luaA_usemetatable(lua_State *L, int idxobj, int idxfield) { lua_getmetatable(L, idxobj); lua_pushvalue(L, idxfield); lua_rawget(L, -2); if (!lua_isnil(L, -1)) { lua_remove(L, -2); return 1; } lua_pop(L, 2); return 0; } /** Register a function. * \param L The Lua stack. * \param fct A luaA_function address: it will be filled with the luaA_function * registered. If the adresse point to an already registered function, it will * be unregistered. * \return Always 0. */ static inline int luaA_registerfct(lua_State *L, luaA_function *fct) { luaA_checkfunction(L, -1); if(*fct != LUA_REFNIL) luaL_unref(L, LUA_REGISTRYINDEX, *fct); *fct = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Execute an Lua function. * \param L The Lua stack. * \param f The Lua function to execute. * \param nargs The number of arguments for the Lua function. * \param nret The number of returned value from the Lua function. * \return True on no error, false otherwise. */ static inline bool luaA_dofunction(lua_State *L, luaA_function f, int nargs, int nret) { if(f != LUA_REFNIL) { lua_rawgeti(L, LUA_REGISTRYINDEX, f); if(nargs) lua_insert(L, - (nargs + 1)); if(lua_pcall(L, nargs, nret, 0)) { warn("error running function: %s", lua_tostring(L, -1)); lua_pop(L, 1); return false; } return true; } return false; } int luaA_otable_index(lua_State *); /** Create a new object table with a metatable. * This is useful to compare table with objects (udata) as keys. * \param L The Lua stack. * \return The number of elements pushed on stack. */ static inline int luaA_otable_new(lua_State *L) { /* Our object */ lua_newtable(L); /* The meta table */ lua_newtable(L); lua_pushcfunction(L, luaA_otable_index); /* Register index into the metatable */ lua_setfield(L, -2, "__index"); /* Set the meta table */ lua_setmetatable(L, -2); return 1; } void luaA_init(void); void luaA_parserc(const char *); void luaA_pushpointer(lua_State *, void *, awesome_type_t); void luaA_cs_init(void); void luaA_cs_cleanup(void); void luaA_on_timer(EV_P_ ev_timer *w, int revents); void luaA_pushcolor(lua_State *, const xcolor_t *c); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80