/* * screen.c - screen management * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include "screen.h" #include "ewmh.h" #include "tag.h" #include "client.h" #include "statusbar.h" #include "layouts/tile.h" extern awesome_t globalconf; /** Get screens info. * \param screen Screen number. * \param statusbar Statusbar list to remove. * \param padding Padding. * \return The screen area. */ area_t screen_area_get(area_t *geometry, statusbar_t *statusbar, padding_t *padding) { area_t area = *geometry; statusbar_t *sb; /* make padding corrections */ if(padding) { area.x += padding->left; area.y += padding->top; area.width -= padding->left + padding->right; area.height -= padding->top + padding->bottom; } for(sb = statusbar; sb; sb = sb->next) switch(sb->position) { case Top: area.y += sb->height; case Bottom: area.height -= sb->height; break; case Left: area.x += sb->height; case Right: area.width -= sb->height; break; default: break; } return area; } /** Get display info. * \param phys_screen Physical screen number. * \param statusbar The statusbars. * \param padding Padding. * \return The display area. */ area_t display_area_get(int phys_screen, statusbar_t *statusbar, padding_t *padding) { area_t area = { 0, 0, 0, 0 }; statusbar_t *sb; xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen); area.width = s->width_in_pixels; area.height = s->height_in_pixels; for(sb = statusbar; sb; sb = sb->next) { area.y += sb->position == Top ? sb->height : 0; area.height -= (sb->position == Top || sb->position == Bottom) ? sb->height : 0; } /* make padding corrections */ if(padding) { area.x += padding->left; area.y += padding->top; area.width -= padding->left + padding->right; area.height -= padding->top + padding->bottom; } return area; } /** This returns the real X screen number for a logical * screen if Xinerama is active. * \param screen The logical screen. * \return The X screen. */ int screen_virttophys(int screen) { if(globalconf.screens_info->xinerama_is_active) return globalconf.default_screen; return screen; } /** Move a client to a virtual screen. * \param c The client to move. * \param new_screen The destinatiuon screen number. * \param doresize Set to true if we also move the client to the new x and * y of the new screen. */ void screen_client_moveto(client_t *c, int new_screen, bool doresize) { int i, old_screen = c->screen; tag_array_t *old_tags = &globalconf.screens[old_screen].tags, *new_tags = &globalconf.screens[new_screen].tags; area_t from, to; bool wasvisible = client_isvisible(c, c->screen); c->screen = new_screen; /* remove old tags */ for(i = 0; i < old_tags->len; i++) untag_client(c, old_tags->tab[i]); /* add new tags */ for(i = 0; i < new_tags->len; i++) if(new_tags->tab[i]->selected) tag_client(c, new_tags->tab[i]); /* resize the windows if it's floating */ if(doresize && old_screen != c->screen) { area_t new_geometry, new_f_geometry; new_f_geometry = c->f_geometry; to = screen_area_get(&globalconf.screens[c->screen].geometry, NULL, NULL); from = screen_area_get(&globalconf.screens[old_screen].geometry, NULL, NULL); /* compute new coords in new screen */ new_f_geometry.x = (c->f_geometry.x - from.x) + to.x; new_f_geometry.y = (c->f_geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(new_f_geometry.width > to.width) new_f_geometry.width = to.width; if(new_f_geometry.height > to.height) new_f_geometry.height = to.height; if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width) new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border; if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height) new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border; if(c->isfullscreen) { new_geometry = c->geometry; /* compute new coords in new screen */ new_geometry.x = (c->geometry.x - from.x) + to.x; new_geometry.y = (c->geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(new_geometry.width > to.width) new_geometry.width = to.width; if(new_geometry.height > to.height) new_geometry.height = to.height; if(new_geometry.x + new_geometry.width >= to.x + to.width) new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border; if(new_geometry.y + new_geometry.height >= to.y + to.height) new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border; /* compute new coords for max in new screen */ c->m_geometry.x = (c->m_geometry.x - from.x) + to.x; c->m_geometry.y = (c->m_geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(c->m_geometry.width > to.width) c->m_geometry.width = to.width; if(c->m_geometry.height > to.height) c->m_geometry.height = to.height; if(c->m_geometry.x + c->m_geometry.width >= to.x + to.width) c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border; if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height) c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border; client_resize(c, new_geometry, false); } /* if floating, move to this new coords */ else if(c->isfloating) client_resize(c, new_f_geometry, false); /* otherwise just register them */ else { c->f_geometry = new_f_geometry; if(wasvisible) globalconf.screens[old_screen].need_arrange = true; client_need_arrange(c); } } } /** Screen module. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield number The screen number, to get a screen. */ static int luaA_screen_module_index(lua_State *L) { int screen = luaL_checknumber(L, 2) - 1; luaA_checkscreen(screen); lua_pushlightuserdata(L, &globalconf.screens[screen]); return luaA_settype(L, "screen"); } /** Get or set screen tags. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam None or a table of tags to set to the screen. * The table must contains at least one tag. * \return A table with all screen tags. */ static int luaA_screen_tags(lua_State *L) { int i; screen_t *s = lua_touserdata(L, 1); if(!s) luaL_typerror(L, 1, "screen"); if(lua_gettop(L) == 2) { tag_t **tag; luaA_checktable(L, 2); /* remove current tags */ for(i = 0; i < s->tags.len; i++) s->tags.tab[i]->screen = SCREEN_UNDEF; tag_array_wipe(&s->tags); tag_array_init(&s->tags); s->need_arrange = true; /* push new tags */ lua_pushnil(L); while(lua_next(L, 2)) { tag = luaA_checkudata(L, -1, "tag"); tag_append_to_screen(*tag, s); lua_pop(L, 1); } /* check there's at least one tag! */ if(!s->tags.len) { tag_append_to_screen(tag_new("default", sizeof("default") - 1, layout_tile, 0.5, 1, 0), s); luaL_error(L, "no tag were added on screen %d, taking last resort action and adding default tag\n", s->index); } } else { lua_newtable(L); for(i = 0; i < s->tags.len; i++) { luaA_tag_userdata_new(L, s->tags.tab[i]); lua_rawseti(L, -2, i + 1); } } return 1; } /** A screen. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield coords The screen coordinates. Immutable. * \lfield workarea The screen workarea, i.e. without statusbar. */ static int luaA_screen_index(lua_State *L) { size_t len; const char *buf; screen_t *s; area_t g; if(luaA_usemetatable(L, 1, 2)) return 1; buf = luaL_checklstring(L, 2, &len); s = lua_touserdata(L, 1); switch(a_tokenize(buf, len)) { case A_TK_COORDS: /* \todo lua_pushgeometry() ? */ lua_newtable(L); lua_pushnumber(L, s->geometry.x); lua_setfield(L, -2, "x"); lua_pushnumber(L, s->geometry.y); lua_setfield(L, -2, "y"); lua_pushnumber(L, s->geometry.width); lua_setfield(L, -2, "width"); lua_pushnumber(L, s->geometry.height); lua_setfield(L, -2, "height"); break; case A_TK_WORKAREA: g = screen_area_get(&s->geometry, s->statusbar, &s->padding); lua_newtable(L); lua_pushnumber(L, g.x); lua_setfield(L, -2, "x"); lua_pushnumber(L, g.y); lua_setfield(L, -2, "y"); lua_pushnumber(L, g.width); lua_setfield(L, -2, "width"); lua_pushnumber(L, g.height); lua_setfield(L, -2, "height"); break; default: return 0; } return 1; } /** Set or get the screen padding. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam None or a table with new padding values. * \lreturn The screen padding. A table with top, right, left and bottom * keys and values in pixel. */ static int luaA_screen_padding(lua_State *L) { screen_t *s = lua_touserdata(L, 1); if(!s) luaL_typerror(L, 1, "screen"); if(lua_gettop(L) == 2) { statusbar_t *sb; luaA_checktable(L, 2); s->padding.right = luaA_getopt_number(L, 2, "right", 0); s->padding.left = luaA_getopt_number(L, 2, "left", 0); s->padding.top = luaA_getopt_number(L, 2, "top", 0); s->padding.bottom = luaA_getopt_number(L, 2, "bottom", 0); s->need_arrange = true; /* All the statusbar repositioned */ for(sb = s->statusbar; sb; sb = sb->next) statusbar_position_update(sb); ewmh_update_workarea(screen_virttophys(s->index)); } else { lua_newtable(L); lua_pushnumber(L, s->padding.right); lua_setfield(L, -2, "right"); lua_pushnumber(L, s->padding.left); lua_setfield(L, -2, "left"); lua_pushnumber(L, s->padding.top); lua_setfield(L, -2, "top"); lua_pushnumber(L, s->padding.bottom); lua_setfield(L, -2, "bottom"); } return 1; } /** Get the screen count. * \param L The Lua VM state. * \return The number of elements pushed on stack. * * \luastack * \lreturn The screen count, at least 1. */ static int luaA_screen_count(lua_State *L) { lua_pushnumber(L, globalconf.screens_info->nscreen); return 1; } const struct luaL_reg awesome_screen_methods[] = { { "count", luaA_screen_count }, { "__index", luaA_screen_module_index }, { NULL, NULL } }; const struct luaL_reg awesome_screen_meta[] = { { "tags", luaA_screen_tags }, { "padding", luaA_screen_padding }, { "__index", luaA_screen_index }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80