/* * drawable.c - drawable functions * * Copyright © 2008-2009 Julien Danjou * Copyright © 2010-2012 Uli Schlachter * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "drawable.h" #include static lua_class_t drawable_class; LUA_OBJECT_FUNCS(drawable_class, drawable_t, drawable) drawable_t * drawable_allocator(lua_State *L, drawable_refresh_callback *callback, void *data) { drawable_t *d = drawable_new(L); d->refresh_callback = callback; d->refresh_data = data; d->surface = NULL; return d; } static void drawable_wipe(drawable_t *d) { if (!d->surface) return; cairo_surface_finish(d->surface); cairo_surface_destroy(d->surface); } void drawable_unset_surface(drawable_t *d) { if (!d->surface) return; cairo_surface_finish(d->surface); cairo_surface_destroy(d->surface); d->surface = NULL; } void drawable_set_surface(drawable_t *d, int didx, cairo_surface_t *surface, area_t geom) { drawable_unset_surface(d); d->surface = cairo_surface_reference(surface); /* Make sure the surface doesn't contain garbage by filling it with black */ cairo_t *cr = cairo_create(surface); cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR); cairo_paint(cr); cairo_destroy(cr); drawable_set_geometry(d, didx, geom); luaA_object_emit_signal(globalconf.L, didx, "property::surface", 0); } void drawable_set_geometry(drawable_t *d, int didx, area_t geom) { area_t old = d->geometry; d->geometry = geom; if (old.x != geom.x) luaA_object_emit_signal(globalconf.L, didx, "property::x", 0); if (old.y != geom.y) luaA_object_emit_signal(globalconf.L, didx, "property::y", 0); if (old.width != geom.width) luaA_object_emit_signal(globalconf.L, didx, "property::width", 0); if (old.height != geom.height) luaA_object_emit_signal(globalconf.L, didx, "property::height", 0); } /** Get a drawable's surface * \param L The Lua VM state. * \param drawable The drawable object. * \return The number of elements pushed on stack. */ static int luaA_drawable_get_surface(lua_State *L, drawable_t *drawable) { /* Lua gets its own reference which it will have to destroy */ lua_pushlightuserdata(L, cairo_surface_reference(drawable->surface)); return 1; } /** Refresh a drawable's content. This has to be called whenever some drawing to * the drawable's surface has been done and should become visible. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_drawable_refresh(lua_State *L) { drawable_t *drawable = luaA_checkudata(L, 1, &drawable_class); (*drawable->refresh_callback)(drawable->refresh_data); return 0; } /** Return drawable geometry. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lreturn A table with drawable coordinates. */ static int luaA_drawable_geometry(lua_State *L) { drawable_t *d = luaA_checkudata(L, 1, &drawable_class); return luaA_pusharea(L, d->geometry); } void drawable_class_setup(lua_State *L) { static const struct luaL_Reg drawable_methods[] = { LUA_CLASS_METHODS(drawable) { NULL, NULL } }; static const struct luaL_Reg drawable_meta[] = { LUA_OBJECT_META(drawable) LUA_CLASS_META { "refresh", luaA_drawable_refresh }, { "geometry", luaA_drawable_geometry }, { NULL, NULL }, }; luaA_class_setup(L, &drawable_class, "drawable", NULL, (lua_class_allocator_t) drawable_new, (lua_class_collector_t) drawable_wipe, NULL, luaA_class_index_miss_property, luaA_class_newindex_miss_property, drawable_methods, drawable_meta); luaA_class_add_property(&drawable_class, "surface", NULL, (lua_class_propfunc_t) luaA_drawable_get_surface, NULL); signal_add(&drawable_class.signals, "button::press"); signal_add(&drawable_class.signals, "button::release"); signal_add(&drawable_class.signals, "mouse::enter"); signal_add(&drawable_class.signals, "mouse::leave"); signal_add(&drawable_class.signals, "mouse::move"); signal_add(&drawable_class.signals, "property::height"); signal_add(&drawable_class.signals, "property::width"); signal_add(&drawable_class.signals, "property::x"); signal_add(&drawable_class.signals, "property::y"); signal_add(&drawable_class.signals, "property::surface"); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80