---------------------------------------------------------------------------- --- Notification library -- -- @author koniu <gkusnierz@gmail.com> -- @copyright 2008 koniu -- @release @AWESOME_VERSION@ -- @module naughty ---------------------------------------------------------------------------- -- Package environment local pairs = pairs local table = table local type = type local string = string local tostring = tostring local pcall = pcall local capi = { screen = screen, awesome = awesome } local timer = require("gears.timer") local button = require("awful.button") local screen = require("awful.screen") local util = require("awful.util") local bt = require("beautiful") local wibox = require("wibox") local surface = require("gears.surface") local cairo = require("lgi").cairo local dpi = require("beautiful").xresources.apply_dpi local schar = string.char local sbyte = string.byte local tcat = table.concat local tins = table.insert local naughty = {} --[[-- Naughty configuration - a table containing common popup settings. @table naughty.config @tfield[opt=apply_dpi(4)] int padding Space between popups and edge of the workarea. @tfield[opt=apply_dpi(1)] int spacing Spacing between popups. @tfield[opt={"/usr/share/pixmaps/"}] table icon_dirs List of directories that will be checked by `getIcon()`. @tfield[opt={ "png", "gif" }] table icon_formats List of formats that will be checked by `getIcon()`. @tfield[opt] function notify_callback Callback used to modify or reject notifications, e.g. naughty.config.notify_callback = function(args) args.text = 'prefix: ' .. args.text return args end @tfield table presets Notification presets. See `config.presets`. @tfield table defaults Default values for the params to `notify()`. These can optionally be overridden by specifying a preset. See `config.defaults`. --]] -- naughty.config = { padding = dpi(4), spacing = dpi(1), icon_dirs = { "/usr/share/pixmaps/", }, icon_formats = { "png", "gif" }, notify_callback = nil, } --- Notification presets for `naughty.notify`. -- This holds presets for different purposes. A preset is a table of any -- parameters for `notify()`, overriding the default values -- (`naughty.config.defaults`). -- -- You have to pass a reference of a preset in your `notify()` as the `preset` -- argument. -- -- The presets `"low"`, `"normal"` and `"critical"` are used for notifications -- over DBUS. -- -- @table config.presets -- @tfield table low The preset for notifications with low urgency level. -- @tfield[opt=5] int low.timeout -- @tfield[opt=empty] table normal The default preset for every notification without a -- preset that will also be used for normal urgency level. -- @tfield table critical The preset for notifications with a critical urgency -- level. -- @tfield[opt="#ff0000"] string critical.bg -- @tfield[opt="#ffffff"] string critical.fg -- @tfield[opt=0] string critical.timeout naughty.config.presets = { low = { timeout = 5 }, normal = {}, critical = { bg = "#ff0000", fg = "#ffffff", timeout = 0, } } --- Defaults for `naughty.notify`. -- -- @table config.defaults -- @tfield[opt=5] int timeout -- @tfield[opt=""] string text -- @tfield[opt] int screen Defaults to `awful.screen.focused`. -- @tfield[opt=true] boolean ontop -- @tfield[opt=apply_dpi(5)] int margin -- @tfield[opt=apply_dpi(1)] int border_width -- @tfield[opt="top_right"] string position naughty.config.defaults = { timeout = 5, text = "", screen = nil, ontop = true, margin = dpi(5), border_width = dpi(1), position = "top_right" } naughty.notificationClosedReason = { silent = -1, expired = 1, dismissedByUser = 2, dismissedByCommand = 3, undefined = 4 } -- Counter for the notifications -- Required for later access via DBUS local counter = 1 -- True if notifying is suspended local suspended = false --- Index of notifications per screen and position. -- See config table for valid 'position' values. -- Each element is a table consisting of: -- -- @field box Wibox object containing the popup -- @field height Popup height -- @field width Popup width -- @field die Function to be executed on timeout -- @field id Unique notification id based on a counter -- @table notifications naughty.notifications = { suspended = { } } for s = 1, capi.screen.count() do naughty.notifications[s] = { top_left = {}, top_middle = {}, top_right = {}, bottom_left = {}, bottom_middle = {}, bottom_right = {}, } end --- Notification state function naughty.is_suspended() return suspended end --- Suspend notifications function naughty.suspend() suspended = true end --- Resume notifications function naughty.resume() suspended = false for i, v in pairs(naughty.notifications.suspended) do v.box.visible = true if v.timer then v.timer:start() end end naughty.notifications.suspended = { } end --- Toggle notification state function naughty.toggle() if suspended then naughty.resume() else naughty.suspend() end end --- Evaluate desired position of the notification by index - internal -- -- @param screen Screen to use -- @param position top_right | top_left | bottom_right | bottom_left -- | top_middle | bottom_middle -- @param idx Index of the notification -- @param[opt] width Popup width. -- @param height Popup height -- @return Absolute position and index in { x = X, y = Y, idx = I } table local function get_offset(screen, position, idx, width, height) local ws = capi.screen[screen].workarea local v = {} local idx = idx or #naughty.notifications[screen][position] + 1 local width = width or naughty.notifications[screen][position][idx].width -- calculate x if position:match("left") then v.x = ws.x + naughty.config.padding elseif position:match("middle") then v.x = (ws.width / 2) - (width / 2) else v.x = ws.x + ws.width - (width + naughty.config.padding) end -- calculate existing popups' height local existing = 0 for i = 1, idx-1, 1 do existing = existing + naughty.notifications[screen][position][i].height + naughty.config.spacing end -- calculate y if position:match("top") then v.y = ws.y + naughty.config.padding + existing else v.y = ws.y + ws.height - (naughty.config.padding + height + existing) end -- Find old notification to replace in case there is not enough room. -- This tries to skip permanent notifications (without a timeout), -- e.g. critical ones. local find_old_to_replace = function() for i = 1, idx-1 do local n = naughty.notifications[screen][position][i] if n.timeout > 0 then return n end end -- Fallback to first one. return naughty.notifications[screen][position][1] end -- if positioned outside workarea, destroy oldest popup and recalculate if v.y + height > ws.y + ws.height or v.y < ws.y then naughty.destroy(find_old_to_replace()) idx = idx - 1 v = get_offset(screen, position, idx, width, height) end if not v.idx then v.idx = idx end return v end --- Re-arrange notifications according to their position and index - internal -- -- @return None local function arrange(screen) for p,pos in pairs(naughty.notifications[screen]) do for i,notification in pairs(naughty.notifications[screen][p]) do local offset = get_offset(screen, p, i, notification.width, notification.height) notification.box:geometry({ x = offset.x, y = offset.y }) notification.idx = offset.idx end end end --- Destroy notification by notification object -- -- @param notification Notification object to be destroyed -- @param reason One of the reasons from notificationClosedReason -- @return True if the popup was successfully destroyed, nil otherwise function naughty.destroy(notification, reason) if notification and notification.box.visible then if suspended then for k, v in pairs(naughty.notifications.suspended) do if v.box == notification.box then table.remove(naughty.notifications.suspended, k) break end end end local scr = notification.screen table.remove(naughty.notifications[scr][notification.position], notification.idx) if notification.timer then notification.timer:stop() end notification.box.visible = false arrange(scr) if notification.destroy_cb and reason ~= naughty.notificationClosedReason.silent then notification.destroy_cb(reason or naughty.notificationClosedReason.undefined) end return true end end --- Get notification by ID -- -- @param id ID of the notification -- @return notification object if it was found, nil otherwise function naughty.getById(id) -- iterate the notifications to get the notfications with the correct ID for s = 1, capi.screen.count() do for p,pos in pairs(naughty.notifications[s]) do for i,notification in pairs(naughty.notifications[s][p]) do if notification.id == id then return notification end end end end end --- Install expiration timer for notification object. -- @tparam notification notification Notification object. -- @tparam number timeout Time in seconds to be set as expiration timeout. local function set_timeout(notification, timeout) local die = function (reason) naughty.destroy(notification, reason) end if timeout > 0 then local timer_die = timer { timeout = timeout } timer_die:connect_signal("timeout", function() die(naughty.notificationClosedReason.expired) end) if not suspended then timer_die:start() end notification.timer = timer_die end notification.die = die end --- Set new notification timeout. -- @tparam notification notification Notification object, which timer is to be reset. -- @tparam number new_timeout Time in seconds after which notification disappears. -- @return None. function naughty.reset_timeout(notification, new_timeout) if notification.timer then notification.timer:stop() end local timeout = timeout or notification.timeout set_timeout(notification, timeout) notification.timeout = timeout notification.timer:start() end --- Escape and set title and text for notification object. -- @tparam notification notification Notification object. -- @tparam string title Title of notification. -- @tparam string text Main text of notification. -- @return None. local function set_text(notification, title, text) local escape_pattern = "[<>&]" local escape_subs = { ['<'] = "<", ['>'] = ">", ['&'] = "&" } local textbox = notification.textbox local function setMarkup(pattern, replacements) textbox:set_markup(string.format('%s%s', title, text:gsub(pattern, replacements))) end local function setText() textbox:set_text(string.format('%s %s', title, text)) end -- Since the title cannot contain markup, it must be escaped first so that -- it is not interpreted by Pango later. title = title:gsub(escape_pattern, escape_subs) -- Try to set the text while only interpreting
. -- (Setting a textbox' .text to an invalid pattern throws a lua error) if not pcall(setMarkup, "", "\n") then -- That failed, escape everything which might cause an error from pango if not pcall(setMarkup, escape_pattern, escape_subs) then -- Ok, just ignore all pango markup. If this fails, we got some invalid utf8 if not pcall(setText) then textbox:set_markup("<Invalid markup or UTF8, cannot display message>") end end end end --- Replace title and text of an existing notification. -- @tparam notification notification Notification object, which contents are to be replaced. -- @tparam string new_title New title of notification. If not specified, old title remains unchanged. -- @tparam string new_text New text of notification. If not specified, old text remains unchanged. -- @return None. function naughty.replace_text(notification, new_title, new_text) local title = new_title if title then title = title .. "\n" else title = "" end set_text(notification, title, new_text) end --- Create a notification. -- -- @tab args The argument table containing any of the arguments below. -- @string[opt=""] args.text Text of the notification. -- @string[opt] args.title Title of the notification. -- @int[opt=5] args.timeout Time in seconds after which popup expires. -- Set 0 for no timeout. -- @int[opt] args.hover_timeout Delay in seconds after which hovered popup disappears. -- @int[opt=focused] args.screen Target screen for the notification. -- @string[opt="top_right"] args.position Corner of the workarea displaying the popups. -- Values: `"top_right"`, `"top_left"`, `"bottom_left"`, -- `"bottom_right"`, `"top_middle"`, `"bottom_middle"`. -- @bool[opt=true] args.ontop Boolean forcing popups to display on top. -- @int[opt=auto] args.height Popup height. -- @int[opt=auto] args.width Popup width. -- @string[opt=beautiful.font or awesome.font] args.font Notification font. -- @string[opt] args.icon Path to icon. -- @int[opt] args.icon_size Desired icon size in px. -- @string[opt=`beautiful.fg_focus` or `'#ffffff'`] args.fg Foreground color. -- @string[opt=`beautiful.bg_focus` or `'#535d6c'`] args.bg Background color. -- @int[opt=1] args.border_width Border width. -- @string[opt=`beautiful.border_focus` or `'#535d6c'`] args.border_color Border color. -- @tparam[opt] func args.run Function to run on left click. The notification -- object will be passed to it as an argument. -- You need to call e.g. -- `notification.die(naughty.notificationClosedReason.dismissedByUser)` from -- there to dismiss the notification yourself. -- @tparam[opt] func args.destroy Function to run when notification is destroyed. -- @tparam[opt] table args.preset Table with any of the above parameters. -- Note: Any parameters specified directly in args will override ones defined -- in the preset. -- @tparam[opt] int args.replaces_id Replace the notification with the given ID. -- @tparam[opt] func args.callback Function that will be called with all arguments. -- The notification will only be displayed if the function returns true. -- Note: this function is only relevant to notifications sent via dbus. -- @tparam[opt] table args.actions Mapping that maps a string to a callback when this -- action is selected. -- @usage naughty.notify({ title = "Achtung!", text = "You're idling", timeout = 0 }) -- @return The notification object function naughty.notify(args) if naughty.config.notify_callback then args = naughty.config.notify_callback(args) if not args then return end end -- gather variables together local preset = util.table.join(naughty.config.defaults or {}, args.preset or naughty.config.presets.normal or {}) local timeout = args.timeout or preset.timeout local icon = args.icon or preset.icon local icon_size = args.icon_size or preset.icon_size local text = args.text or preset.text local title = args.title or preset.title local screen = args.screen or preset.screen or screen.focused() local ontop = args.ontop or preset.ontop local width = args.width or preset.width local height = args.height or preset.height local hover_timeout = args.hover_timeout or preset.hover_timeout local opacity = args.opacity or preset.opacity local margin = args.margin or preset.margin local border_width = args.border_width or preset.border_width local position = args.position or preset.position local actions = args.actions local destroy_cb = args.destroy -- beautiful local beautiful = bt.get() local font = args.font or preset.font or beautiful.font or capi.awesome.font local fg = args.fg or preset.fg or beautiful.fg_normal or '#ffffff' local bg = args.bg or preset.bg or beautiful.bg_normal or '#535d6c' local border_color = args.border_color or preset.border_color or beautiful.bg_focus or '#535d6c' local notification = { screen = screen, destroy_cb = destroy_cb, timeout = timeout } -- replace notification if needed if args.replaces_id then local obj = naughty.getById(args.replaces_id) if obj then -- destroy this and ... naughty.destroy(obj, naughty.notificationClosedReason.silent) end -- ... may use its ID if args.replaces_id <= counter then notification.id = args.replaces_id else counter = counter + 1 notification.id = counter end else -- get a brand new ID counter = counter + 1 notification.id = counter end notification.position = position if title then title = title .. "\n" else title = "" end -- hook destroy set_timeout(notification, timeout) local die = notification.die local run = function () if args.run then args.run(notification) else die(naughty.notificationClosedReason.dismissedByUser) end end local hover_destroy = function () if hover_timeout == 0 then die(naughty.notificationClosedReason.expired) else if notification.timer then notification.timer:stop() end notification.timer = timer { timeout = hover_timeout } notification.timer:connect_signal("timeout", function() die(naughty.notificationClosedReason.expired) end) notification.timer:start() end end -- create textbox local textbox = wibox.widget.textbox() local marginbox = wibox.layout.margin() marginbox:set_margins(margin) marginbox:set_widget(textbox) textbox:set_valign("middle") textbox:set_font(font) notification.textbox = textbox set_text(notification, title, text) local actionslayout = wibox.layout.fixed.vertical() local actions_max_width = 0 local actions_total_height = 0 if actions then for action, callback in pairs(actions) do local actiontextbox = wibox.widget.textbox() local actionmarginbox = wibox.layout.margin() actionmarginbox:set_margins(margin) actionmarginbox:set_widget(actiontextbox) actiontextbox:set_valign("middle") actiontextbox:set_font(font) actiontextbox:set_markup(string.format('%s', action)) -- calculate the height and width local w, h = actiontextbox:get_preferred_size(s) local height = h + 2 * margin local width = w + 2 * margin actionmarginbox:buttons(util.table.join( button({ }, 1, callback), button({ }, 3, callback) )) actionslayout:add(actionmarginbox) actions_total_height = actions_total_height + height if actions_max_width < width then actions_max_width = width end end end -- create iconbox local iconbox = nil local iconmargin = nil local icon_w, icon_h = 0, 0 if icon then -- Is this really an URI instead of a path? if type(icon) == "string" and string.sub(icon, 1, 7) == "file://" then icon = string.sub(icon, 8) end -- try to guess icon if the provided one is non-existent/readable if type(icon) == "string" and not util.file_readable(icon) then icon = util.geticonpath(icon, naughty.config.icon_formats, naughty.config.icon_dirs, icon_size) or icon end -- is the icon file readable? local icon = surface.load_uncached(icon) -- if we have an icon, use it if icon then iconbox = wibox.widget.imagebox() iconmargin = wibox.layout.margin(iconbox, margin, margin, margin, margin) if icon_size then local scaled = cairo.ImageSurface(cairo.Format.ARGB32, icon_size, icon_size) local cr = cairo.Context(scaled) cr:scale(icon_size / icon:get_height(), icon_size / icon:get_width()) cr:set_source_surface(icon, 0, 0) cr:paint() icon = scaled end iconbox:set_resize(false) iconbox:set_image(icon) icon_w = icon:get_width() icon_h = icon:get_height() end end -- create container wibox notification.box = wibox({ fg = fg, bg = bg, border_color = border_color, border_width = border_width, type = "notification" }) if hover_timeout then notification.box:connect_signal("mouse::enter", hover_destroy) end -- calculate the width if not width then local w, h = textbox:get_preferred_size(s) width = w + (iconbox and icon_w + 2 * margin or 0) + 2 * margin end if width < actions_max_width then width = actions_max_width end -- calculate the height if not height then local w = width - (iconbox and icon_w + 2 * margin or 0) - 2 * margin local h = textbox:get_height_for_width(w, s) if iconbox and icon_h + 2 * margin > h + 2 * margin then height = icon_h + 2 * margin else height = h + 2 * margin end end height = height + actions_total_height -- crop to workarea size if too big local workarea = capi.screen[screen].workarea if width > workarea.width - 2 * (border_width or 0) - 2 * (naughty.config.padding or 0) then width = workarea.width - 2 * (border_width or 0) - 2 * (naughty.config.padding or 0) end if height > workarea.height - 2 * (border_width or 0) - 2 * (naughty.config.padding or 0) then height = workarea.height - 2 * (border_width or 0) - 2 * (naughty.config.padding or 0) end -- set size in notification object notification.height = height + 2 * (border_width or 0) notification.width = width + 2 * (border_width or 0) -- position the wibox local offset = get_offset(screen, notification.position, nil, notification.width, notification.height) notification.box.ontop = ontop notification.box:geometry({ width = width, height = height, x = offset.x, y = offset.y }) notification.box.opacity = opacity notification.box.visible = true notification.idx = offset.idx -- populate widgets local layout = wibox.layout.fixed.horizontal() if iconmargin then layout:add(iconmargin) end layout:add(marginbox) local completelayout = wibox.layout.fixed.vertical() completelayout:add(layout) completelayout:add(actionslayout) notification.box:set_widget(completelayout) -- Setup the mouse events layout:buttons(util.table.join(button({ }, 1, run), button({ }, 3, function() die(naughty.notificationClosedReason.dismissedByUser) end))) -- insert the notification to the table table.insert(naughty.notifications[screen][notification.position], notification) if suspended then notification.box.visible = false table.insert(naughty.notifications.suspended, notification) end -- return the notification return notification end return naughty -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80