--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2012 Uli Schlachter -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- local drawable = {} local capi = { awesome = awesome, root = root } local beautiful = require("beautiful") local cairo = require("lgi").cairo local color = require("gears.color") local object = require("gears.object") local sort = require("gears.sort") local surface = require("gears.surface") local drawables = setmetatable({}, { __mode = 'k' }) local function do_redraw(self) local cr = cairo.Context(surface(self.drawable.surface)) local geom = self.drawable:geometry(); local x, y, width, height = geom.x, geom.y, geom.width, geom.height -- Draw the background cr:save() -- This is pseudo-transparency: We draw the wallpaper in the background local wallpaper = surface(capi.root.wallpaper()) if wallpaper then cr.operator = cairo.Operator.SOURCE cr:set_source_surface(wallpaper, -x, -y) cr:paint() end cr.operator = cairo.Operator.OVER cr:set_source(self.background_color) cr:paint() cr:restore() -- Draw the widget self._widget_geometries = {} if self.widget then cr:set_source(self.foreground_color) self.widget:draw(self.widget_arg, cr, width, height) self:widget_at(self.widget, 0, 0, width, height) end self.drawable:refresh() end --- Register a widget's position. -- This is internal, don't call it yourself! Only wibox.layout.base.draw_widget -- is allowed to call this. function drawable:widget_at(widget, x, y, width, height) local t = { widget = widget, x = x, y = y, width = width, height = height } table.insert(self._widget_geometries, t) end --- Find a widget by a point. -- The drawable must have drawn itself at least once for this to work. -- @param x X coordinate of the point -- @param y Y coordinate of the point -- @return A sorted table with all widgets that contain the given point. The -- widgets are sorted by relevance. function drawable:find_widgets(x, y) local matches = {} -- Find all widgets that contain the point for k, v in pairs(self._widget_geometries) do local match = true if v.x > x or v.x + v.width <= x then match = false end if v.y > y or v.y + v.height <= y then match = false end if match then table.insert(matches, v) end end -- Sort the matches by area, the assumption here is that widgets don't -- overlap and so smaller widgets are "more specific". local function cmp(a, b) local area_a = a.width * a.height local area_b = b.width * b.height return area_a < area_b end sort(matches, cmp) return matches end --- Set the widget that the drawable displays function drawable:set_widget(widget) if self.widget then -- Disconnect from the old widget so that we aren't updated due to it self.widget:disconnect_signal("widget::updated", self.draw) end self.widget = widget if widget then widget:connect_signal("widget::updated", self.draw) end -- Make sure the widget gets drawn self.draw() end --- Set the background of the drawable -- @param drawable The drawable to use -- @param c The background to use. This must either be a cairo pattern object, -- nil or a string that gears.color() understands. function drawable:set_bg(c) local c = c or "#000000" if type(c) == "string" or type(c) == "table" then c = color(c) end self.background_color = c self.draw() end --- Set the foreground of the drawable -- @param drawable The drawable to use -- @param c The foreground to use. This must either be a cairo pattern object, -- nil or a string that gears.color() understands. function drawable:set_fg(c) local c = c or "#FFFFFF" if type(c) == "string" or type(c) == "table" then c = color(c) end self.foreground_color = c self.draw() end local function emit_difference(name, list, skip) local function in_table(table, val) for k, v in pairs(table) do if v == val then return true end end return false end for k, v in pairs(list) do if not in_table(skip, v) then v:emit_signal(name) end end end local function handle_leave(_drawable) emit_difference("mouse::leave", _drawable._widgets_under_mouse, {}) _drawable._widgets_under_mouse = {} end local function handle_motion(_drawable, x, y) if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then return handle_leave(_drawable) end -- Build a plain list of all widgets on that point local widgets_list = _drawable:find_widgets(x, y) local widgets = {} for k, v in pairs(widgets_list) do widgets[#widgets + 1] = v.widget end -- First, "leave" all widgets that were left emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets) -- Then enter some widgets emit_difference("mouse::enter", widgets, _drawable._widgets_under_mouse) _drawable._widgets_under_mouse = widgets end local function setup_signals(_drawable) local d = _drawable.drawable local function clone_signal(name) _drawable:add_signal(name) -- When "name" is emitted on wibox.drawin, also emit it on wibox d:connect_signal(name, function(_, ...) _drawable:emit_signal(name, ...) end) end clone_signal("button::press") clone_signal("button::release") clone_signal("mouse::enter") clone_signal("mouse::leave") clone_signal("mouse::move") clone_signal("property::surface") clone_signal("property::width") clone_signal("property::height") clone_signal("property::x") clone_signal("property::y") end function drawable.new(d, widget_arg) local ret = object() ret.drawable = d ret.widget_arg = widget_arg or ret setup_signals(ret) for k, v in pairs(drawable) do if type(v) == "function" then ret[k] = v end end -- Only redraw a drawable once, even when we get told to do so multiple times. ret._redraw_pending = false ret._do_redraw = function() ret._redraw_pending = false capi.awesome.disconnect_signal("refresh", ret._do_redraw) do_redraw(ret) end -- Connect our signal when we need a redraw ret.draw = function() if not ret._redraw_pending then capi.awesome.connect_signal("refresh", ret._do_redraw) ret._redraw_pending = true end end drawables[ret.draw] = true d:connect_signal("property::surface", ret.draw) -- Set the default background ret:set_bg(beautiful.bg_normal) ret:set_fg(beautiful.fg_normal) -- Initialize internals ret._widget_geometries = {} ret._widgets_under_mouse = {} local function button_signal(name) d:connect_signal(name, function(d, x, y, ...) local widgets = ret:find_widgets(x, y) for k, v in pairs(widgets) do -- Calculate x/y inside of the widget local lx = x - v.x local ly = y - v.y v.widget:emit_signal(name, lx, ly, ...) end end) end button_signal("button::press") button_signal("button::release") d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end) d:connect_signal("mouse::leave", function() handle_leave(ret) end) -- Make sure the drawable is drawn at least once ret.draw() return ret end -- Redraw all drawables when the wallpaper changes capi.awesome.connect_signal("wallpaper_changed", function() local k for k in pairs(drawables) do k() end end) --- Handling of drawables. A drawable is something that can be drawn to. -- @class table -- @name drawable return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80