/* * drawin.c - drawin functions * * Copyright © 2008-2009 Julien Danjou * Copyright © 2010 Uli Schlachter * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome drawin API * * Furthermore to the classes described here, one can also use signals as * described in @{signals} and X properties as described in @{xproperties}. * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @release @AWESOME_VERSION@ * @classmod drawin */ #include "drawin.h" #include "common/atoms.h" #include "common/xcursor.h" #include "event.h" #include "ewmh.h" #include "objects/client.h" #include "objects/screen.h" #include "systray.h" #include "xwindow.h" #include #include /** Drawin object. * * @field border_width Border width. * @field border_color Border color. * @field ontop On top of other windows. * @field cursor The mouse cursor. * @field visible Visibility. * @field opacity The opacity of the drawin, between 0 and 1. * @field type The window type (desktop, normal, dock, …). * @field x The x coordinates. * @field y The y coordinates. * @field width The width of the drawin. * @field height The height of the drawin. * @field drawable The drawin's drawable. * @field window The X window id. * @field shape_bounding The drawin's bounding shape as a (native) cairo surface. * @field shape_clip The drawin's clip shape as a (native) cairo surface. * @table drawin */ /** Get or set mouse buttons bindings to a drawin. * * @param buttons_table A table of buttons objects, or nothing. * @function buttons */ /** Get or set drawin struts. * * @param strut A table with new strut, or nothing * @return The drawin strut in a table. * @function struts */ /** Get the number of instances. * * @return The number of drawin objects alive. * @function instances */ LUA_OBJECT_FUNCS(drawin_class, drawin_t, drawin) /** Kick out systray windows. */ static void drawin_systray_kickout(drawin_t *w) { if(globalconf.systray.parent == w) { /* Who! Check that we're not deleting a drawin with a systray, because it * may be its parent. If so, we reparent to root before, otherwise it will * hurt very much. */ systray_cleanup(); xcb_reparent_window(globalconf.connection, globalconf.systray.window, globalconf.screen->root, -512, -512); globalconf.systray.parent = NULL; } } static void drawin_wipe(drawin_t *w) { /* The drawin must already be unmapped, else it * couldn't be garbage collected -> no unmap needed */ p_delete(&w->cursor); if(w->window) { /* Make sure we don't accidentally kill the systray window */ drawin_systray_kickout(w); xcb_destroy_window(globalconf.connection, w->window); w->window = XCB_NONE; } /* No unref needed because we are being garbage collected */ w->drawable = NULL; } static void drawin_update_drawing(lua_State *L, int widx) { drawin_t *w = luaA_checkudata(L, widx, &drawin_class); luaA_object_push_item(L, widx, w->drawable); drawable_set_geometry(L, -1, w->geometry); lua_pop(L, 1); } /** Refresh the window content by copying its pixmap data to its window. * \param w The drawin to refresh. */ static inline void drawin_refresh_pixmap(drawin_t *w) { drawin_refresh_pixmap_partial(w, 0, 0, w->geometry.width, w->geometry.height); } static void drawin_apply_moveresize(drawin_t *w) { if (!w->geometry_dirty) return; w->geometry_dirty = false; client_ignore_enterleave_events(); xcb_configure_window(globalconf.connection, w->window, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, (const uint32_t []) { w->geometry.x, w->geometry.y, w->geometry.width, w->geometry.height }); client_restore_enterleave_events(); } void drawin_refresh(void) { foreach(item, globalconf.drawins) drawin_apply_moveresize(*item); } /** Move and/or resize a drawin * \param L The Lua VM state. * \param udx The index of the drawin. * \param geometry The new geometry. */ static void drawin_moveresize(lua_State *L, int udx, area_t geometry) { drawin_t *w = luaA_checkudata(L, udx, &drawin_class); area_t old_geometry = w->geometry; w->geometry = geometry; if(w->geometry.width <= 0) w->geometry.width = old_geometry.width; if(w->geometry.height <= 0) w->geometry.height = old_geometry.height; w->geometry_dirty = true; drawin_update_drawing(L, udx); if (!AREA_EQUAL(old_geometry, w->geometry)) luaA_object_emit_signal(L, udx, "property::geometry", 0); if (old_geometry.x != w->geometry.x) luaA_object_emit_signal(L, udx, "property::x", 0); if (old_geometry.y != w->geometry.y) luaA_object_emit_signal(L, udx, "property::y", 0); if (old_geometry.width != w->geometry.width) luaA_object_emit_signal(L, udx, "property::width", 0); if (old_geometry.height != w->geometry.height) luaA_object_emit_signal(L, udx, "property::height", 0); } /** Refresh the window content by copying its pixmap data to its window. * \param drawin The drawin to refresh. * \param x The copy starting point x component. * \param y The copy starting point y component. * \param w The copy width from the x component. * \param h The copy height from the y component. */ void drawin_refresh_pixmap_partial(drawin_t *drawin, int16_t x, int16_t y, uint16_t w, uint16_t h) { if (!drawin->drawable || !drawin->drawable->pixmap || !drawin->drawable->refreshed) return; /* Make sure it really has the size it should have */ drawin_apply_moveresize(drawin); /* Make cairo do all pending drawing */ cairo_surface_flush(drawin->drawable->surface); xcb_copy_area(globalconf.connection, drawin->drawable->pixmap, drawin->window, globalconf.gc, x, y, x, y, w, h); } static void drawin_map(lua_State *L, int widx) { drawin_t *drawin = luaA_checkudata(L, widx, &drawin_class); /* Activate BMA */ client_ignore_enterleave_events(); /* Apply any pending changes */ drawin_apply_moveresize(drawin); /* Map the drawin */ xcb_map_window(globalconf.connection, drawin->window); /* Deactivate BMA */ client_restore_enterleave_events(); /* Stack this drawin correctly */ stack_windows(); /* Add it to the list of visible drawins */ drawin_array_append(&globalconf.drawins, drawin); /* Make sure it has a surface */ if(drawin->drawable->surface == NULL) drawin_update_drawing(L, widx); } static void drawin_unmap(drawin_t *drawin) { xcb_unmap_window(globalconf.connection, drawin->window); foreach(item, globalconf.drawins) if(*item == drawin) { drawin_array_remove(&globalconf.drawins, item); break; } } /** Get a drawin by its window. * \param win The window id. * \return A drawin if found, NULL otherwise. */ drawin_t * drawin_getbywin(xcb_window_t win) { foreach(w, globalconf.drawins) if((*w)->window == win) return *w; return NULL; } /** Set a drawin visible or not. * \param L The Lua VM state. * \param udx The drawin. * \param v The visible value. */ static void drawin_set_visible(lua_State *L, int udx, bool v) { drawin_t *drawin = luaA_checkudata(L, udx, &drawin_class); if(v != drawin->visible) { drawin->visible = v; if(drawin->visible) { drawin_map(L, udx); /* duplicate drawin */ lua_pushvalue(L, udx); /* ref it */ luaA_object_ref_class(L, -1, &drawin_class); } else { /* Active BMA */ client_ignore_enterleave_events(); /* Unmap window */ drawin_unmap(drawin); /* Active BMA */ client_restore_enterleave_events(); /* unref it */ luaA_object_unref(L, drawin); } luaA_object_emit_signal(L, udx, "property::visible", 0); if(strut_has_value(&drawin->strut)) { luaA_object_push(L, screen_getbycoord(drawin->geometry.x, drawin->geometry.y)); luaA_object_emit_signal(L, -1, "property::workarea", 0); lua_pop(L, 1); } } } static drawin_t * drawin_allocator(lua_State *L) { xcb_screen_t *s = globalconf.screen; drawin_t *w = drawin_new(L); w->visible = false; w->opacity = -1; w->cursor = a_strdup("left_ptr"); w->geometry.width = 1; w->geometry.height = 1; w->geometry_dirty = false; w->type = _NET_WM_WINDOW_TYPE_NORMAL; drawable_allocator(L, (drawable_refresh_callback *) drawin_refresh_pixmap, w); w->drawable = luaA_object_ref_item(L, -2, -1); w->window = xcb_generate_id(globalconf.connection); xcb_create_window(globalconf.connection, globalconf.default_depth, w->window, s->root, w->geometry.x, w->geometry.y, w->geometry.width, w->geometry.height, w->border_width, XCB_COPY_FROM_PARENT, globalconf.visual->visual_id, XCB_CW_BORDER_PIXEL | XCB_CW_BIT_GRAVITY | XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_COLORMAP | XCB_CW_CURSOR, (const uint32_t []) { w->border_color.pixel, XCB_GRAVITY_NORTH_WEST, 1, XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_POINTER_MOTION | XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_PROPERTY_CHANGE, globalconf.default_cmap, xcursor_new(globalconf.cursor_ctx, xcursor_font_fromstr(w->cursor)) }); xwindow_set_class_instance(w->window); xwindow_set_name_static(w->window, "Awesome drawin"); /* Set the right properties */ ewmh_update_window_type(w->window, window_translate_type(w->type)); ewmh_update_strut(w->window, &w->strut); return w; } /** Create a new drawin. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_drawin_new(lua_State *L) { luaA_class_new(L, &drawin_class); return 1; } /** Get or set drawin geometry. That's the same as accessing or setting the x, * y, width or height properties of a drawin. * * @param A table with coordinates to modify. * @return A table with drawin coordinates and geometry. * @function geometry */ static int luaA_drawin_geometry(lua_State *L) { drawin_t *drawin = luaA_checkudata(L, 1, &drawin_class); if(lua_gettop(L) == 2) { area_t wingeom; luaA_checktable(L, 2); wingeom.x = luaA_getopt_integer(L, 2, "x", drawin->geometry.x); wingeom.y = luaA_getopt_integer(L, 2, "y", drawin->geometry.y); wingeom.width = luaA_getopt_integer(L, 2, "width", drawin->geometry.width); wingeom.height = luaA_getopt_integer(L, 2, "height", drawin->geometry.height); if(wingeom.width > 0 && wingeom.height > 0) drawin_moveresize(L, 1, wingeom); } return luaA_pusharea(L, drawin->geometry); } LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, ontop, lua_pushboolean) LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, cursor, lua_pushstring) LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, visible, lua_pushboolean) static int luaA_drawin_set_x(lua_State *L, drawin_t *drawin) { drawin_moveresize(L, -3, (area_t) { .x = luaA_checkinteger(L, -1), .y = drawin->geometry.y, .width = drawin->geometry.width, .height = drawin->geometry.height }); return 0; } static int luaA_drawin_get_x(lua_State *L, drawin_t *drawin) { lua_pushinteger(L, drawin->geometry.x); return 1; } static int luaA_drawin_set_y(lua_State *L, drawin_t *drawin) { drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x, .y = luaA_checkinteger(L, -1), .width = drawin->geometry.width, .height = drawin->geometry.height }); return 0; } static int luaA_drawin_get_y(lua_State *L, drawin_t *drawin) { lua_pushinteger(L, drawin->geometry.y); return 1; } static int luaA_drawin_set_width(lua_State *L, drawin_t *drawin) { int width = luaA_checkinteger(L, -1); if(width <= 0) luaL_error(L, "invalid width"); drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x, .y = drawin->geometry.y, .width = width, .height = drawin->geometry.height }); return 0; } static int luaA_drawin_get_width(lua_State *L, drawin_t *drawin) { lua_pushinteger(L, drawin->geometry.width); return 1; } static int luaA_drawin_set_height(lua_State *L, drawin_t *drawin) { int height = luaA_checkinteger(L, -1); if(height <= 0) luaL_error(L, "invalid height"); drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x, .y = drawin->geometry.y, .width = drawin->geometry.width, .height = height }); return 0; } static int luaA_drawin_get_height(lua_State *L, drawin_t *drawin) { lua_pushinteger(L, drawin->geometry.height); return 1; } /** Set the drawin on top status. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_set_ontop(lua_State *L, drawin_t *drawin) { bool b = luaA_checkboolean(L, -1); if(b != drawin->ontop) { drawin->ontop = b; stack_windows(); luaA_object_emit_signal(L, -3, "property::ontop", 0); } return 0; } /** Set the drawin cursor. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_set_cursor(lua_State *L, drawin_t *drawin) { const char *buf = luaL_checkstring(L, -1); if(buf) { uint16_t cursor_font = xcursor_font_fromstr(buf); if(cursor_font) { xcb_cursor_t cursor = xcursor_new(globalconf.cursor_ctx, cursor_font); p_delete(&drawin->cursor); drawin->cursor = a_strdup(buf); xwindow_set_cursor(drawin->window, cursor); luaA_object_emit_signal(L, -3, "property::cursor", 0); } } return 0; } /** Set the drawin visibility. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_set_visible(lua_State *L, drawin_t *drawin) { drawin_set_visible(L, -3, luaA_checkboolean(L, -1)); return 0; } /** Get a drawin's drawable * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_get_drawable(lua_State *L, drawin_t *drawin) { luaA_object_push_item(L, -2, drawin->drawable); return 1; } /** Get the drawin's bounding shape. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_get_shape_bounding(lua_State *L, drawin_t *drawin) { cairo_surface_t *surf = xwindow_get_shape(drawin->window, XCB_SHAPE_SK_BOUNDING); if (!surf) return 0; /* lua has to make sure to free the ref or we have a leak */ lua_pushlightuserdata(L, surf); return 1; } /** Set the drawin's bounding shape. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_set_shape_bounding(lua_State *L, drawin_t *drawin) { cairo_surface_t *surf = NULL; if(!lua_isnil(L, -1)) surf = (cairo_surface_t *)lua_touserdata(L, -1); /* The drawin might have been resized to a larger size. Apply that. */ drawin_apply_moveresize(drawin); xwindow_set_shape(drawin->window, drawin->geometry.width + 2*drawin->border_width, drawin->geometry.height + 2*drawin->border_width, XCB_SHAPE_SK_BOUNDING, surf, -drawin->border_width); luaA_object_emit_signal(L, -3, "property::shape_bounding", 0); return 0; } /** Get the drawin's clip shape. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_get_shape_clip(lua_State *L, drawin_t *drawin) { cairo_surface_t *surf = xwindow_get_shape(drawin->window, XCB_SHAPE_SK_CLIP); if (!surf) return 0; /* lua has to make sure to free the ref or we have a leak */ lua_pushlightuserdata(L, surf); return 1; } /** Set the drawin's clip shape. * \param L The Lua VM state. * \param drawin The drawin object. * \return The number of elements pushed on stack. */ static int luaA_drawin_set_shape_clip(lua_State *L, drawin_t *drawin) { cairo_surface_t *surf = NULL; if(!lua_isnil(L, -1)) surf = (cairo_surface_t *)lua_touserdata(L, -1); /* The drawin might have been resized to a larger size. Apply that. */ drawin_apply_moveresize(drawin); xwindow_set_shape(drawin->window, drawin->geometry.width, drawin->geometry.height, XCB_SHAPE_SK_CLIP, surf, 0); luaA_object_emit_signal(L, -3, "property::shape_clip", 0); return 0; } void drawin_class_setup(lua_State *L) { static const struct luaL_Reg drawin_methods[] = { LUA_CLASS_METHODS(drawin) { "__call", luaA_drawin_new }, { NULL, NULL } }; static const struct luaL_Reg drawin_meta[] = { LUA_OBJECT_META(drawin) LUA_CLASS_META { "geometry", luaA_drawin_geometry }, { NULL, NULL }, }; luaA_class_setup(L, &drawin_class, "drawin", &window_class, (lua_class_allocator_t) drawin_allocator, (lua_class_collector_t) drawin_wipe, NULL, luaA_class_index_miss_property, luaA_class_newindex_miss_property, drawin_methods, drawin_meta); luaA_class_add_property(&drawin_class, "drawable", NULL, (lua_class_propfunc_t) luaA_drawin_get_drawable, NULL); luaA_class_add_property(&drawin_class, "visible", (lua_class_propfunc_t) luaA_drawin_set_visible, (lua_class_propfunc_t) luaA_drawin_get_visible, (lua_class_propfunc_t) luaA_drawin_set_visible); luaA_class_add_property(&drawin_class, "ontop", (lua_class_propfunc_t) luaA_drawin_set_ontop, (lua_class_propfunc_t) luaA_drawin_get_ontop, (lua_class_propfunc_t) luaA_drawin_set_ontop); luaA_class_add_property(&drawin_class, "cursor", (lua_class_propfunc_t) luaA_drawin_set_cursor, (lua_class_propfunc_t) luaA_drawin_get_cursor, (lua_class_propfunc_t) luaA_drawin_set_cursor); luaA_class_add_property(&drawin_class, "x", (lua_class_propfunc_t) luaA_drawin_set_x, (lua_class_propfunc_t) luaA_drawin_get_x, (lua_class_propfunc_t) luaA_drawin_set_x); luaA_class_add_property(&drawin_class, "y", (lua_class_propfunc_t) luaA_drawin_set_y, (lua_class_propfunc_t) luaA_drawin_get_y, (lua_class_propfunc_t) luaA_drawin_set_y); luaA_class_add_property(&drawin_class, "width", (lua_class_propfunc_t) luaA_drawin_set_width, (lua_class_propfunc_t) luaA_drawin_get_width, (lua_class_propfunc_t) luaA_drawin_set_width); luaA_class_add_property(&drawin_class, "height", (lua_class_propfunc_t) luaA_drawin_set_height, (lua_class_propfunc_t) luaA_drawin_get_height, (lua_class_propfunc_t) luaA_drawin_set_height); luaA_class_add_property(&drawin_class, "type", (lua_class_propfunc_t) luaA_window_set_type, (lua_class_propfunc_t) luaA_window_get_type, (lua_class_propfunc_t) luaA_window_set_type); luaA_class_add_property(&drawin_class, "shape_bounding", (lua_class_propfunc_t) luaA_drawin_set_shape_bounding, (lua_class_propfunc_t) luaA_drawin_get_shape_bounding, (lua_class_propfunc_t) luaA_drawin_set_shape_bounding); luaA_class_add_property(&drawin_class, "shape_clip", (lua_class_propfunc_t) luaA_drawin_set_shape_clip, (lua_class_propfunc_t) luaA_drawin_get_shape_clip, (lua_class_propfunc_t) luaA_drawin_set_shape_clip); /** * @signal property::geometry */ signal_add(&drawin_class.signals, "property::geometry"); /** * @signal property::shape_bounding */ signal_add(&drawin_class.signals, "property::shape_bounding"); /** * @signal property::shape_clip */ signal_add(&drawin_class.signals, "property::shape_clip"); /** * @signal property::border_width */ signal_add(&drawin_class.signals, "property::border_width"); /** * @signal property::cursor */ signal_add(&drawin_class.signals, "property::cursor"); /** * @signal property::height */ signal_add(&drawin_class.signals, "property::height"); /** * @signal property::ontop */ signal_add(&drawin_class.signals, "property::ontop"); /** * @signal property::visible */ signal_add(&drawin_class.signals, "property::visible"); /** * @signal property::width */ signal_add(&drawin_class.signals, "property::width"); /** * @signal property::x */ signal_add(&drawin_class.signals, "property::x"); /** * @signal property::y */ signal_add(&drawin_class.signals, "property::y"); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80