--------------------------------------------------------------------------- --- Handling of drawables. A drawable is something that can be drawn to. -- -- @author Uli Schlachter -- @copyright 2012 Uli Schlachter -- @release @AWESOME_VERSION@ -- @classmod wibox.drawable --------------------------------------------------------------------------- local drawable = {} local capi = { awesome = awesome, root = root, screen = screen } local beautiful = require("beautiful") local cairo = require("lgi").cairo local color = require("gears.color") local object = require("gears.object") local surface = require("gears.surface") local timer = require("gears.timer") local grect = require("gears.geometry").rectangle local matrix = require("gears.matrix") local hierarchy = require("wibox.hierarchy") local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1) local drawables_draw = setmetatable({}, { __mode = 'k' }) local drawables_force_complete_repaint = setmetatable({}, { __mode = 'k' }) -- Get the widget context. This should always return the same table (if -- possible), so that our draw and fit caches can work efficiently. local function get_widget_context(self) local geom = self.drawable:geometry() local sgeos = {} for s in capi.screen do sgeos[s] = s.geometry end local s = grect.get_by_coord(sgeos, geom.x, geom.y) or capi.screen.primary local context = self._widget_context local dpi = beautiful.xresources.get_dpi(s) if (not context) or context.screen ~= s or context.dpi ~= dpi then context = { screen = s, dpi = dpi, drawable = self, } for k, v in pairs(self._widget_context_skeleton) do context[k] = v end self._widget_context = context -- Give widgets a chance to react to the new context self._need_complete_repaint = true end return context end local function do_redraw(self) if not self.drawable.valid then return end local surf = surface.load_silently(self.drawable.surface, false) -- The surface can be nil if the drawable's parent was already finalized if not surf then return end local cr = cairo.Context(surf) local geom = self.drawable:geometry(); local x, y, width, height = geom.x, geom.y, geom.width, geom.height local context = get_widget_context(self) -- Relayout if self._need_relayout or self._need_complete_repaint then self._need_relayout = false if self._widget_hierarchy and self.widget then self._widget_hierarchy:update(context, self.widget, width, height, self._dirty_area) else self._need_complete_repaint = true if self.widget then self._widget_hierarchy_callback_arg = {} self._widget_hierarchy = hierarchy.new(context, self.widget, width, height, self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg) else self._widget_hierarchy = nil end end if self._need_complete_repaint then self._need_complete_repaint = false self._dirty_area:union_rectangle(cairo.RectangleInt{ x = 0, y = 0, width = width, height = height }) end end -- Clip to the dirty area if self._dirty_area:is_empty() then return end for i = 0, self._dirty_area:num_rectangles() - 1 do local rect = self._dirty_area:get_rectangle(i) cr:rectangle(rect.x, rect.y, rect.width, rect.height) end self._dirty_area = cairo.Region.create() cr:clip() -- Draw the background cr:save() if not capi.awesome.composite_manager_running then -- This is pseudo-transparency: We draw the wallpaper in the background local wallpaper = surface.load_silently(capi.root.wallpaper(), false) if wallpaper then cr.operator = cairo.Operator.SOURCE cr:set_source_surface(wallpaper, -x, -y) cr:paint() end cr.operator = cairo.Operator.OVER else -- This is true transparency: We draw a translucent background cr.operator = cairo.Operator.SOURCE end cr:set_source(self.background_color) cr:paint() cr:restore() -- Paint the background image if self.background_image then cr:save() if type(self.background_image) == "function" then self.background_image(context, cr, width, height, unpack(self.background_image_args)) else local pattern = cairo.Pattern.create_for_surface(self.background_image) cr:set_source(pattern) cr:paint() end cr:restore() end -- Draw the widget if self._widget_hierarchy then cr:set_source(self.foreground_color) self._widget_hierarchy:draw(context, cr) end self.drawable:refresh() assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status) end local function find_widgets(_drawable, result, _hierarchy, x, y) local m = _hierarchy:get_matrix_from_device() -- Is (x,y) inside of this hierarchy or any child (aka the draw extents) local x1, y1 = m:transform_point(x, y) local x2, y2, w2, h2 = _hierarchy:get_draw_extents() if x1 < x2 or x1 >= x2 + w2 then return end if y1 < y2 or y1 >= y2 + h2 then return end -- Is (x,y) inside of this widget? local width, height = _hierarchy:get_size() if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then -- Get the extents of this widget in the device space local x3, y3, w3, h3 = matrix.transform_rectangle(_hierarchy:get_matrix_to_device(), 0, 0, width, height) table.insert(result, { x = x3, y = y3, width = w3, height = h3, drawable = _drawable, widget = _hierarchy:get_widget(), matrix_to_device = _hierarchy:get_matrix_to_device(), matrix_to_parent = _hierarchy:get_matrix_to_parent(), }) end for _, child in ipairs(_hierarchy:get_children()) do find_widgets(_drawable, result, child, x, y) end end --- Find a widget by a point. -- The drawable must have drawn itself at least once for this to work. -- @param x X coordinate of the point -- @param y Y coordinate of the point -- @return A sorted table with all widgets that contain the given point. The -- widgets are sorted by relevance. function drawable:find_widgets(x, y) local result = {} if self._widget_hierarchy then find_widgets(self, result, self._widget_hierarchy, x, y) end return result end --- Set the widget that the drawable displays function drawable:set_widget(widget) self.widget = widget -- Make sure the widget gets drawn self._need_relayout = true self.draw() end --- Set the background of the drawable -- @param c The background to use. This must either be a cairo pattern object, -- nil or a string that gears.color() understands. function drawable:set_bg(c) c = c or "#000000" local t = type(c) if t == "string" or t == "table" then c = color(c) end -- If the background is completely opaque, we don't need to redraw when -- the drawable is moved -- XXX: This isn't needed when awesome.composite_manager_running is true, -- but a compositing manager could stop/start and we'd have to properly -- handle this. So for now we choose the lazy approach. local redraw_on_move = not color.create_opaque_pattern(c) if self._redraw_on_move ~= redraw_on_move then self._redraw_on_move = redraw_on_move if redraw_on_move then self.drawable:connect_signal("property::x", self._do_complete_repaint) self.drawable:connect_signal("property::y", self._do_complete_repaint) else self.drawable:disconnect_signal("property::x", self._do_complete_repaint) self.drawable:disconnect_signal("property::y", self._do_complete_repaint) end end self.background_color = c self._do_complete_repaint() end --- Set the background image of the drawable -- If `image` is a function, it will be called with `(context, cr, width, height)` -- as arguments. Any other arguments passed to this method will be appended. -- @param image A background image or a function function drawable:set_bgimage(image, ...) if type(image) ~= "function" then image = surface(image) end self.background_image = image self.background_image_args = {...} self._do_complete_repaint() end --- Set the foreground of the drawable -- @param c The foreground to use. This must either be a cairo pattern object, -- nil or a string that gears.color() understands. function drawable:set_fg(c) c = c or "#FFFFFF" if type(c) == "string" or type(c) == "table" then c = color(c) end self.foreground_color = c self._do_complete_repaint() end local function emit_difference(name, list, skip) local function in_table(table, val) for _, v in pairs(table) do if v.widget == val.widget then return true end end return false end for _, v in pairs(list) do if not in_table(skip, v) then v.widget:emit_signal(name,v) end end end local function handle_leave(_drawable) emit_difference("mouse::leave", _drawable._widgets_under_mouse, {}) _drawable._widgets_under_mouse = {} end local function handle_motion(_drawable, x, y) if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then return handle_leave(_drawable) end -- Build a plain list of all widgets on that point local widgets_list = _drawable:find_widgets(x, y) -- First, "leave" all widgets that were left emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list) -- Then enter some widgets emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse) _drawable._widgets_under_mouse = widgets_list end local function setup_signals(_drawable) local d = _drawable.drawable local function clone_signal(name) -- When "name" is emitted on wibox.drawin, also emit it on wibox d:connect_signal(name, function(_, ...) _drawable:emit_signal(name, ...) end) end clone_signal("button::press") clone_signal("button::release") clone_signal("mouse::enter") clone_signal("mouse::leave") clone_signal("mouse::move") clone_signal("property::surface") clone_signal("property::width") clone_signal("property::height") clone_signal("property::x") clone_signal("property::y") end function drawable.new(d, widget_context_skeleton, drawable_name) local ret = object() ret.drawable = d ret._widget_context_skeleton = widget_context_skeleton ret._need_complete_repaint = true ret._need_relayout = true ret._dirty_area = cairo.Region.create() setup_signals(ret) for k, v in pairs(drawable) do if type(v) == "function" then ret[k] = v end end -- Only redraw a drawable once, even when we get told to do so multiple times. ret._redraw_pending = false ret._do_redraw = function() ret._redraw_pending = false do_redraw(ret) end -- Connect our signal when we need a redraw ret.draw = function() if not ret._redraw_pending then timer.delayed_call(ret._do_redraw) ret._redraw_pending = true end end ret._do_complete_repaint = function() ret._need_complete_repaint = true ret:draw() end drawables_draw[ret.draw] = true drawables_force_complete_repaint[ret._do_complete_repaint] = true -- Do a full redraw if the surface changes (the new surface has no content yet) d:connect_signal("property::surface", ret._do_complete_repaint) -- Do a normal redraw when the drawable moves. This will likely do nothing -- in most cases, but it makes us do a complete repaint when we are moved to -- a different screen. d:connect_signal("property::x", ret.draw) d:connect_signal("property::y", ret.draw) -- Currently we aren't redrawing on move (signals not connected). -- :set_bg() will later recompute this. ret._redraw_on_move = false -- Set the default background ret:set_bg(beautiful.bg_normal) ret:set_fg(beautiful.fg_normal) -- Initialize internals ret._widgets_under_mouse = {} local function button_signal(name) d:connect_signal(name, function(_, x, y, button, modifiers) local widgets = ret:find_widgets(x, y) for _, v in pairs(widgets) do -- Calculate x/y inside of the widget local lx = x - v.x local ly = y - v.y v.widget:emit_signal(name, lx, ly, button, modifiers,v) end end) end button_signal("button::press") button_signal("button::release") d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end) d:connect_signal("mouse::leave", function() handle_leave(ret) end) -- Set up our callbacks for repaints ret._redraw_callback = function(hierar, arg) -- XXX: lgi will lead us into memory-corruption-land when we use an -- object after it was GC'd. Try to detect this situation by checking if -- the drawable is still valid. This is only a weak indication, but it -- seems to be the best that we can do. The problem is that the drawable -- could not yet be GC'd, but is pending finalisation, while the -- cairo.Region below was already GC'd. This would still lead to corruption. if not ret.drawable.valid then return end if ret._widget_hierarchy_callback_arg ~= arg then return end local m = hierar:get_matrix_to_device() local x, y, width, height = matrix.transform_rectangle(m, hierar:get_draw_extents()) local x1, y1 = math.floor(x), math.floor(y) local x2, y2 = math.ceil(x + width), math.ceil(y + height) ret._dirty_area:union_rectangle(cairo.RectangleInt{ x = x1, y = y1, width = x2 - x1, height = y2 - y1 }) ret:draw() end ret._layout_callback = function(_, arg) if ret._widget_hierarchy_callback_arg ~= arg then return end ret._need_relayout = true ret:draw() end -- Add __tostring method to metatable. ret.drawable_name = drawable_name or object.modulename(3) local mt = {} local orig_string = tostring(ret) mt.__tostring = function() return string.format("%s (%s)", ret.drawable_name, orig_string) end ret = setmetatable(ret, mt) -- Make sure the drawable is drawn at least once ret._do_complete_repaint() return ret end -- Redraw all drawables when the wallpaper changes capi.awesome.connect_signal("wallpaper_changed", function() for k in pairs(drawables_force_complete_repaint) do k() end end) -- Give drawables a chance to react to screen changes local function draw_all() for k in pairs(drawables_draw) do k() end end screen.connect_signal("property::geometry", draw_all) screen.connect_signal("added", draw_all) screen.connect_signal("removed", draw_all) return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80