awesome/lib/awful/tooltip.lua.in

236 lines
7.1 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-------------------------------------------------------------------------
-- @author Sébastien Gross <seb•ɱɩɲʋʃ•awesome•ɑƬ•chezwam•ɖɵʈ•org&gt
-- @copyright 2009 Sébastien Gross
-- @release @AWESOME_VERSION@
-------------------------------------------------------------------------
local mouse = mouse
local screen = screen
local timer = timer
local wibox = require("wibox")
local a_placement = require("awful.placement")
local beautiful = require("beautiful")
local textbox = require("wibox.widget.textbox")
local setmetatable = setmetatable
local ipairs = ipairs
--- Tooltip module for awesome objects.
-- A tooltip is a small hint displayed when the mouse cursor
-- hovers a specific item.
-- In awesome, a tooltip can be linked with almost any
-- object having a <code>connect_signal()</code> method and receiving
-- <code>mouse::enter</code> and <code>mouse::leave</code> signals.
-- <p>How to create a tooltip?<br/>
-- <code>
-- myclock = awful.widget.textclock({}, "%T", 1)<br/>
-- myclock_t = awful.tooltip({<br/>
-- objects = { myclock },<br/>
-- timer_function = function()<br/>
-- return os.date("Today is %A %B %d %Y\nThe time is %T")<br/>
-- end,<br/>
-- })<br/>
-- </code>
-- </p>
-- <p>How to add the same tooltip to several objects?<br/>
-- <code>
-- myclock_t:add_to_object(obj1)<br/>
-- myclock_t:add_to_object(obj2)<br/>
-- </code>
-- Now the same tooltip is attached to <code>myclock</code>, <code>obj1</code>,
-- <code>obj2</code>.<br/>
-- </p>
-- <p>How to remove tooltip from many objects?<br/>
-- <code>
-- myclock_t:remove_from_object(obj1)<br/>
-- myclock_t:remove_from_object(obj2)<br/>
-- </code>
-- Now the same tooltip is only attached to <code>myclock</code>.<br/>
-- </p>
-- awful.tooltip
local tooltip = { mt = {} }
local data = setmetatable({}, { __mode = 'k' })
--- Tooltip object definition.
-- @name tooltip
-- @field wibox The wibox displaying the tooltip.
-- @field visible True if tooltip is visible.
-- @class table
-- Tooltip private data.
-- @name awful.tooltip.data
-- @field fg tooltip foreground color.
-- @field font Tooltip font.
-- @field hide The hide() function.
-- @field show The show() function.
-- @field timer The text update timer.
-- @field timer_function The text update timer function.
-- Place to tooltip on th screen.
-- @param self A tooltip object.
local function place(self)
a_placement.under_mouse(self.wibox)
a_placement.no_offscreen(self.wibox)
end
-- Place the tooltip under the mouse.
-- @param self A tooltip object.
local function set_geometry(self)
local my_geo = self.wibox:geometry()
-- calculate width / height
local n_w, n_h = self.widget:fit(-1, -1)
if my_geo.width ~= n_w or my_geo.height ~= n_h then
self.wibox:geometry({ width = n_w, height = n_h })
place(self)
end
if not self.wibox.visible then
place(self)
end
end
-- Show a tooltip.
-- @param self The tooltip to show.
local function show(self)
-- do nothing if the tooltip is already shown
if self.visible then return end
if data[self].timer then
if not data[self].timer.started then
data[self].timer_function()
data[self].timer:start()
end
end
set_geometry(self)
self.wibox.visible = true
self.visible = true
end
-- Hide a tooltip.
-- @param self The tooltip to hide.
local function hide(self)
-- do nothing if the tooltip is already hidden
if not self.visible then return end
if data[self].timer then
if data[self].timer.started then
data[self].timer:stop()
end
end
self.visible = false
self.wibox.visible = false
end
--- Change displayed text.
-- @param self The tooltip object.
-- @param text New tooltip text.
local function set_text(self, text)
self.widget:set_font(data[self].font)
self.widget:set_markup('<span color="' .. data[self].fg
.. '">' .. text .. "</span>")
end
--- Change the tooltip's update interval.
-- @param self A tooltip object.
-- @param timeout The timeout value.
local function set_timeout(self, timeout)
if data[self].timer then
data[self].timer.timeout = timeout
end
end
-- Load Default values.
-- @param self A tooltip object.
local function set_defaults(self)
self.wibox.border_width = beautiful.tooltip_border_width or beautiful.border_width or 1
self.wibox.border_color = beautiful.tooltip_border_color or beautiful.border_normal or "#ffcb60"
self.wibox.opacity = beautiful.tooltip_opacity or 1
self.wibox.bg = beautiful.tooltip_bg_color or beautiful.bg_focus or "#ffcb60"
data[self].fg = beautiful.tooltip_fg_color or beautiful.fg_focus or "#000000"
data[self].font = beautiful.tooltip_font or beautiful.font or "terminus 6"
end
--- Add tooltip to an object.
-- @param self The tooltip.
-- @param object An object.
local function add_to_object(self, object)
object:connect_signal("mouse::enter", data[self].show)
object:connect_signal("mouse::leave", data[self].hide)
end
--- Remove tooltip from an object.
-- @param self The tooltip.
-- @param object An object.
local function remove_from_object(self, object)
object:disconnect_signal("mouse::enter", data[self].show)
object:disconnect_signal("mouse::leave", data[self].hide)
end
--- Create a new tooltip and link it to a widget.
-- @param args Arguments for tooltip creation may containt:<br/>
-- <code>timeout</code>: The timeout value for update_func.<br/>
-- <code>timer_function</code>: A function to dynamicaly change the tooltip
-- text.<br/>
-- <code>objects</code>: A list of objects linked to the tooltip.<br/>
-- @return The created tooltip.
-- @see add_to_object
-- @see set_timeout
-- @see set_text
local function new(args)
local self = {
wibox = wibox({ }),
visible = false,
}
local my_textbox = textbox()
-- private data
data[self] = {
show = function() show(self) end,
hide = function() hide(self) end
}
-- export functions
self.set_text = set_text
self.set_timeout = set_timeout
self.add_to_object = add_to_object
self.remove_from_object = remove_from_object
set_defaults(self)
-- setup the timer action only if needed
if args.timer_function then
data[self].timer = timer { timeout = args.timeout and args.timeout or 1 }
data[self].timer_function = function()
self:set_text(args.timer_function())
set_geometry(self)
end
data[self].timer:connect_signal("timeout", data[self].timer_function)
end
-- set tooltip properties
self.wibox.visible = false
-- Who want a non ontop tooltip ?
self.wibox.ontop = true
self.wibox:set_widget(my_textbox)
self.widget = my_textbox
-- add some signals on both the tooltip and widget
self.wibox:connect_signal("mouse::enter", data[self].hide)
-- Add tooltip to objects
if args.objects then
for _, object in ipairs(args.objects) do
self:add_to_object(object)
end
end
return self
end
function tooltip.mt:__call(...)
return new(...)
end
return setmetatable(tooltip, tooltip.mt)
-- vim: ft=lua:et:sw=4:ts=4:sts=4:enc=utf-8:tw=78