awesome/lib/wibox/drawable.lua.in

244 lines
7.2 KiB
Lua

---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2012 Uli Schlachter
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
local drawable = {}
local capi = {
awesome = awesome,
root = root
}
local beautiful = require("beautiful")
local cairo = require("lgi").cairo
local color = require("gears.color")
local object = require("gears.object")
local sort = require("gears.sort")
local surface = require("gears.surface")
local function do_redraw(self)
local cr = cairo.Context(surface(self.drawable.surface))
local geom = self.drawable:geometry();
local x, y, width, height = geom.x, geom.y, geom.width, geom.height
-- Draw the background
cr:save()
-- This is pseudo-transparency: We draw the wallpaper in the background
local wallpaper = surface(capi.root.wallpaper())
if wallpaper then
cr.operator = cairo.Operator.SOURCE
cr:set_source_surface(wallpaper, -x, -y)
cr:paint()
end
cr.operator = cairo.Operator.OVER
cr:set_source(self.background_color)
cr:paint()
cr:restore()
-- Draw the widget
self._widget_geometries = {}
if self.widget then
cr:set_source(self.foreground_color)
self.widget:draw(self.widget_arg, cr, width, height)
self:widget_at(self.widget, 0, 0, width, height)
end
self.drawable:refresh()
end
--- Register a widget's position.
-- This is internal, don't call it yourself! Only wibox.layout.base.draw_widget
-- is allowed to call this.
function drawable:widget_at(widget, x, y, width, height)
local t = {
widget = widget,
x = x, y = y,
width = width, height = height
}
table.insert(self._widget_geometries, t)
end
--- Find a widget by a point.
-- The drawable must have drawn itself at least once for this to work.
-- @param x X coordinate of the point
-- @param y Y coordinate of the point
-- @return A sorted table with all widgets that contain the given point. The
-- widgets are sorted by relevance.
function drawable:find_widgets(x, y)
local matches = {}
-- Find all widgets that contain the point
for k, v in pairs(self._widget_geometries) do
local match = true
if v.x > x or v.x + v.width <= x then match = false end
if v.y > y or v.y + v.height <= y then match = false end
if match then
table.insert(matches, v)
end
end
-- Sort the matches by area, the assumption here is that widgets don't
-- overlap and so smaller widgets are "more specific".
local function cmp(a, b)
local area_a = a.width * a.height
local area_b = b.width * b.height
return area_a < area_b
end
sort(matches, cmp)
return matches
end
--- Set the widget that the drawable displays
function drawable:set_widget(widget)
if self.widget then
-- Disconnect from the old widget so that we aren't updated due to it
self.widget:disconnect_signal("widget::updated", self.draw)
end
self.widget = widget
if widget then
widget:connect_signal("widget::updated", self.draw)
end
-- Make sure the widget gets drawn
self.draw()
end
--- Set the background of the drawable
-- @param drawable The drawable to use
-- @param c The background to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
function drawable:set_bg(c)
local c = c or "#000000"
if type(c) == "string" or type(c) == "table" then
c = color(c)
end
self.background_color = c
self.draw()
end
--- Set the foreground of the drawable
-- @param drawable The drawable to use
-- @param c The foreground to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
function drawable:set_fg(c)
local c = c or "#FFFFFF"
if type(c) == "string" or type(c) == "table" then
c = color(c)
end
self.foreground_color = c
self.draw()
end
local function emit_difference(name, list, skip)
local function in_table(table, val)
for k, v in pairs(table) do
if v == val then
return true
end
end
return false
end
for k, v in pairs(list) do
if not in_table(skip, v) then
v:emit_signal(name)
end
end
end
local function handle_leave(_drawable)
emit_difference("mouse::leave", _drawable._widgets_under_mouse, {})
_drawable._widgets_under_mouse = {}
end
local function handle_motion(_drawable, x, y)
if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then
return handle_leave(_drawable)
end
-- Build a plain list of all widgets on that point
local widgets_list = _drawable:find_widgets(x, y)
local widgets = {}
for k, v in pairs(widgets_list) do
widgets[#widgets + 1] = v.widget
end
-- First, "leave" all widgets that were left
emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets)
-- Then enter some widgets
emit_difference("mouse::enter", widgets, _drawable._widgets_under_mouse)
_drawable._widgets_under_mouse = widgets
end
function drawable.new(d, widget_arg)
local ret = object()
ret.drawable = d
ret.widget_arg = widget_arg or ret
for k, v in pairs(drawable) do
if type(v) == "function" then
ret[k] = v
end
end
-- Only redraw a drawable once, even when we get told to do so multiple times.
ret._redraw_pending = false
ret._do_redraw = function()
ret._redraw_pending = false
capi.awesome.disconnect_signal("refresh", ret._do_redraw)
do_redraw(ret)
end
-- Connect our signal when we need a redraw
ret.draw = function()
if not ret._redraw_pending then
capi.awesome.connect_signal("refresh", ret._do_redraw)
ret._redraw_pending = true
end
end
capi.awesome.connect_signal("wallpaper_changed", ret.draw)
d:connect_signal("property::surface", ret.draw)
-- Set the default background
ret:set_bg(beautiful.bg_normal)
ret:set_fg(beautiful.fg_normal)
-- Initialize internals
ret._widget_geometries = {}
ret._widgets_under_mouse = {}
local function button_signal(name)
d:connect_signal(name, function(d, x, y, ...)
local widgets = ret:find_widgets(x, y)
for k, v in pairs(widgets) do
-- Calculate x/y inside of the widget
local lx = x - v.x
local ly = y - v.y
v.widget:emit_signal(name, lx, ly, ...)
end
end)
end
button_signal("button::press")
button_signal("button::release")
d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
d:connect_signal("mouse::leave", function() handle_leave(ret) end)
-- Make sure the drawable is drawn at least once
ret.draw()
return ret
end
--- Handling of drawables. A drawable is something that can be drawn to.
-- @class table
-- @name drawable
return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end })
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80