awesome/lib/awful/screen.lua

468 lines
14 KiB
Lua

---------------------------------------------------------------------------
--- Screen module for awful
--
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
-- @module screen
---------------------------------------------------------------------------
-- Grab environment we need
local capi =
{
mouse = mouse,
screen = screen,
client = client
}
local util = require("awful.util")
local object = require("gears.object")
local grect = require("gears.geometry").rectangle
local function get_screen(s)
return s and capi.screen[s]
end
-- we use require("awful.client") inside functions to prevent circular dependencies.
local client
local screen = {object={}}
local data = {}
data.padding = {}
screen.mouse_per_screen = {}
--- Take an input geometry and substract/add a delta
-- @tparam table geo A geometry (width, height, x, y) table
-- @tparam table delta A delata table (top, bottom, x, y)
-- @treturn table A geometry (width, height, x, y) table
local function apply_geometry_ajustments(geo, delta)
return {
x = geo.x + (delta.left or 0),
y = geo.y + (delta.top or 0),
width = geo.width - (delta.left or 0) - (delta.right or 0),
height = geo.height - (delta.top or 0) - (delta.bottom or 0),
}
end
--- Get the square distance between a `screen` and a point
-- @deprecated awful.screen.getdistance_sq
-- @param s Screen
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point
-- @see screen.get_square_distance
function screen.getdistance_sq(s, x, y)
util.deprecate("Use s:get_square_distance(x, y) instead of awful.screen.getdistance_sq")
return screen.object.get_square_distance(s, x, y)
end
--- Get the square distance between a `screen` and a point
-- @function screen.get_square_distance
-- @tparam number x X coordinate of point
-- @tparam number y Y coordinate of point
-- @treturn number The squared distance of the screen to the provided point
function screen.object.get_square_distance(self, x, y)
return grect.get_square_distance(get_screen(self).geometry, x, y)
end
---
-- Return screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @function awful.screen.getbycoord
-- @tparam number x The x coordinate
-- @tparam number y The y coordinate
-- @treturn ?number The screen index
function screen.getbycoord(x, y)
local s, sgeos = capi.screen.primary, {}
for scr in capi.screen do
sgeos[scr] = scr.geometry
end
s = grect.get_closest_by_coord(sgeos, x, y) or s
return s and s.index
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @function awful.screen.focus
-- @param _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen)
client = client or require("awful.client")
if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
_screen = get_screen(_screen)
-- screen and pos for current screen
local s = get_screen(capi.mouse.screen)
local pos
if not screen.mouse_per_screen[_screen] then
-- This is the first time we enter this screen,
-- keep relative mouse position on the new screen
pos = capi.mouse.coords()
local relx = (pos.x - s.geometry.x) / s.geometry.width
local rely = (pos.y - s.geometry.y) / s.geometry.height
pos.x = _screen.geometry.x + relx * _screen.geometry.width
pos.y = _screen.geometry.y + rely * _screen.geometry.height
else
-- restore mouse position
pos = screen.mouse_per_screen[_screen]
end
-- save pointer position of current screen
screen.mouse_per_screen[s] = capi.mouse.coords()
-- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true)
local c = client.focus.history.get(_screen, 0)
if c then
c:emit_signal("request::activate", "screen.focus", {raise=false})
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @function awful.screen.focus_bydirection
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen.
function screen.focus_bydirection(dir, _screen)
local sel = get_screen(_screen or screen.focused())
if sel then
local geomtbl = {}
for s in capi.screen do
geomtbl[s] = capi.screen[s].geometry
end
local target = grect.get_in_direction(dir, geomtbl, sel.geometry)
if target then
return screen.focus(target)
end
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @function awful.screen.focus_relative
-- @param i Value to add to the current focused screen index. 1 will focus next
-- screen, -1 would focus the previous one.
function screen.focus_relative(i)
return screen.focus(util.cycle(capi.screen.count(), screen.focused().index + i))
end
--- Get or set the screen padding.
-- @deprecated awful.screen.padding
-- @param _screen The screen object to change the padding on
-- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or
-- 'bottom' or a number value to apply set the same padding on all sides. Can be
-- nil if you only want to retrieve padding
-- @treturn table A table with left, right, top and bottom number values.
-- @see padding
function screen.padding(_screen, padding)
util.deprecate("Use _screen.padding = value instead of awful.screen.padding")
if padding then
screen.object.set_padding(_screen, padding)
end
return screen.object.get_padding(_screen)
end
--- The screen padding.
-- Add a "buffer" section on each side of the screen where the tiled client
-- wont be.
--
-- **Signal:**
--
-- * *property::padding*
--
-- @property padding
-- @param table
-- @tfield integer table.x The horizontal position
-- @tfield integer table.y The vertical position
-- @tfield integer table.width The width
-- @tfield integer table.height The height
function screen.object.get_padding(self)
local p = data.padding[self] or {}
-- Create a copy to avoid accidental mutation and nil values
return {
left = p.left or 0,
right = p.right or 0,
top = p.top or 0,
bottom = p.bottom or 0,
}
end
function screen.object.set_padding(self, padding)
if type(padding) == "number" then
padding = {
left = padding,
right = padding,
top = padding,
bottom = padding,
}
end
self = get_screen(self)
if padding then
data.padding[self] = padding
self:emit_signal("padding")
end
end
--- The defaults arguments for `awful.screen.focused`
-- @tfield[opt=nil] table awful.screen.default_focused_args
--- Get the focused screen.
--
-- It is possible to set `awful.screen.default_focused_args` to override the
-- default settings.
--
-- @function awful.screen.focused
-- @tparam[opt] table args
-- @tparam[opt=false] boolean args.client Use the client screen instead of the
-- mouse screen.
-- @tparam[opt=true] boolean args.mouse Use the mouse screen
-- @treturn ?screen The focused screen object, or `nil` in case no screen is
-- present currently.
function screen.focused(args)
args = args or screen.default_focused_args or {}
return get_screen(
(args.client and args.client.screen) or
(capi.client.focus and capi.client.focus.screen) or
capi.mouse.screen
)
end
--- Get a placement bounding geometry.
-- This method compute different variants of the "usable" screen geometry.
--
-- Valid arguments are:
--
-- * **honor_padding**: Honor the screen padding.
-- * **honor_workarea**: Honor the screen workarea
-- * **margins**: Apply some margins on the output. This can wither be a number
-- or a table with *left*, *right*, *top* and *bottom* keys.
-- * **tag**: Use the tag screen instead of `s`
-- * **parent**: A parent drawable to use a base geometry
-- * **bounding_rect**: A bounding rectangle. This parameter is incompatible with
-- `honor_workarea`.
--
-- @function screen.get_bounding_geometry
-- @tparam[opt={}] table args The arguments
-- @treturn table A table with *x*, *y*, *width* and *height*.
-- @usage local geo = screen:get_bounding_geometry {
-- honor_padding = true,
-- honor_workarea = true,
-- margins = {
-- left = 20,
-- },
-- }
function screen.object.get_bounding_geometry(self, args)
args = args or {}
-- If the tag has a geometry, assume it is right
if args.tag then
self = args.tag.screen
end
self = get_screen(self or capi.mouse.screen)
local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or
self[args.honor_workarea and "workarea" or "geometry"]
if (not args.parent) and (not args.bounding_rect) and args.honor_padding then
local padding = self.padding
geo = apply_geometry_ajustments(geo, padding)
end
if args.margins then
geo = apply_geometry_ajustments(geo,
type(args.margins) == "table" and args.margins or {
left = args.margins, right = args.margins,
top = args.margins, bottom = args.margins,
}
)
end
return geo
end
--- Get the list of the screen visible clients.
--
-- Minimized and unmanaged clients are not included in this list as they are
-- technically not on the screen.
--
-- The clients on tags currently not visible are not part of this list.
--
-- @property clients
-- @param table The clients list, ordered top to bottom
-- @see all_clients
-- @see hidden_clients
-- @see client.get
function screen.object.get_clients(s)
local cls = capi.client.get(s, true)
local vcls = {}
for _, c in pairs(cls) do
if c:isvisible() then
table.insert(vcls, c)
end
end
return vcls
end
--- Get the list of the clients assigned to the screen but not currently
-- visible.
--
-- This include minimized clients and clients on hidden tags.
--
-- @property hidden_clients
-- @param table The clients list, ordered top to bottom
-- @see clients
-- @see all_clients
-- @see client.get
function screen.object.get_hidden_clients(s)
local cls = capi.client.get(s, true)
local vcls = {}
for _, c in pairs(cls) do
if not c:isvisible() then
table.insert(vcls, c)
end
end
return vcls
end
--- Get all clients assigned to the screen.
--
-- @property all_clients
-- @param table The clients list, ordered top to bottom
-- @see clients
-- @see hidden_clients
-- @see client.get
function screen.object.get_all_clients(s)
return capi.client.get(s, true)
end
--- Get the list of the screen tiled clients.
--
-- Same as s.clients, but excluding:
--
-- * fullscreen clients
-- * maximized clients
-- * floating clients
--
-- @property tiled_clients
-- @param table The clients list, ordered top to bottom
function screen.object.get_tiled_clients(s)
local clients = s.clients
local tclients = {}
-- Remove floating clients
for _, c in pairs(clients) do
if not c.floating
and not c.fullscreen
and not c.maximized_vertical
and not c.maximized_horizontal then
table.insert(tclients, c)
end
end
return tclients
end
--- Call a function for each existing and created-in-the-future screen.
-- @function awful.screen.connect_for_each_screen
-- @tparam function func The function to call.
-- @tparam screen func.screen The screen
function screen.connect_for_each_screen(func)
for s in capi.screen do
func(s)
end
capi.screen.connect_signal("added", func)
end
--- Undo the effect of connect_for_each_screen.
-- @function awful.screen.disconnect_for_each_screen
-- @tparam function func The function that should no longer be called.
function screen.disconnect_for_each_screen(func)
capi.screen.disconnect_signal("added", func)
end
--- A list of all tags on the screen.
--
-- This property is read only, use `tag.screen`, `awful.tag.add`, `awful.tag.new`
-- or `t:delete()` to alter this list.
--
-- @property tags
-- @param table
-- @treturn table A table with all available tags
function screen.object.get_tags(s, unordered)
local tags = {}
for _, t in ipairs(root.tags()) do
if get_screen(t.screen) == s then
table.insert(tags, t)
end
end
-- Avoid infinite loop, + save some time
if not unordered then
table.sort(tags, function(a, b)
return (a.index or 9999) < (b.index or 9999)
end)
end
return tags
end
--- A list of all selected tags on the screen.
-- @property selected_tags
-- @param table
-- @treturn table A table with all selected tags.
-- @see tag.selected
-- @see client.to_selected_tags
function screen.object.get_selected_tags(s)
local tags = screen.object.get_tags(s, true)
local vtags = {}
for _, t in pairs(tags) do
if t.selected then
vtags[#vtags + 1] = t
end
end
return vtags
end
--- The first selected tag.
-- @property selected_tag
-- @param table
-- @treturn ?tag The first selected tag or nil
-- @see tag.selected
-- @see selected_tags
function screen.object.get_selected_tag(s)
return screen.object.get_selected_tags(s)[1]
end
--- When the tag history changed.
-- @signal tag::history::update
-- Extend the luaobject
object.properties(capi.screen, {
getter_class = screen.object,
setter_class = screen.object,
auto_emit = true,
})
return screen
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80