204 lines
5.7 KiB
C
204 lines
5.7 KiB
C
/*
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* luaa.h - Lua configuration management header
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*
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* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_LUA_H
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#define AWESOME_LUA_H
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#include <ev.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <basedir.h>
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#include "draw.h"
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#include "common/lualib.h"
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#include "common/luaclass.h"
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#define luaA_deprecate(L, repl) \
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do { \
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luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \
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__FUNCTION__, repl); \
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lua_pushlstring(L, __FUNCTION__, sizeof(__FUNCTION__)); \
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signal_object_emit(L, &global_signals, "debug::deprecation", 1); \
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} while(0)
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#define luaA_checkscreen(screen) \
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do { \
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if(screen < 0 || screen >= globalconf.screens.len) \
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luaL_error(L, "invalid screen number: %d", screen + 1); \
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} while(0)
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static inline bool
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luaA_checkboolean(lua_State *L, int n)
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{
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if(!lua_isboolean(L, n))
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luaL_typerror(L, n, "boolean");
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return lua_toboolean(L, n);
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}
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static inline bool
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luaA_optboolean(lua_State *L, int idx, bool def)
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{
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return luaL_opt(L, luaA_checkboolean, idx, def);
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}
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static inline lua_Number
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luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
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{
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lua_getfield(L, idx, name);
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if (lua_isnil(L, -1) || lua_isnumber(L, -1))
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def = luaL_optnumber(L, -1, def);
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lua_pop(L, 1);
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return def;
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}
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static inline const char *
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luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
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{
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lua_getfield(L, idx, name);
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const char *s = luaL_optlstring(L, -1, def, len);
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lua_pop(L, 1);
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return s;
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}
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static inline bool
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luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
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{
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lua_getfield(L, idx, name);
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bool b = luaA_optboolean(L, -1, def);
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lua_pop(L, 1);
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return b;
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}
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/** Push a area type to a table on stack.
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* \param L The Lua VM state.
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* \param geometry The area geometry to push.
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* \return The number of elements pushed on stack.
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*/
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static inline int
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luaA_pusharea(lua_State *L, area_t geometry)
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{
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lua_createtable(L, 0, 4);
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lua_pushnumber(L, geometry.x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, geometry.y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, geometry.width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, geometry.height);
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lua_setfield(L, -2, "height");
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return 1;
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}
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/** Register an Lua object.
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* \param L The Lua stack.
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* \param idx Index of the object in the stack.
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* \param ref A int address: it will be filled with the int
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* registered. If the address points to an already registered object, it will
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* be unregistered.
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* \return Always 0.
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*/
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static inline int
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luaA_register(lua_State *L, int idx, int *ref)
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{
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lua_pushvalue(L, idx);
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if(*ref != LUA_REFNIL)
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luaL_unref(L, LUA_REGISTRYINDEX, *ref);
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*ref = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Unregister a Lua object.
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* \param L The Lua stack.
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* \param ref A reference to an Lua object.
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*/
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static inline void
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luaA_unregister(lua_State *L, int *ref)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, *ref);
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*ref = LUA_REFNIL;
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}
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/** Register a function.
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* \param L The Lua stack.
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* \param idx Index of the function in the stack.
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* \param fct A int address: it will be filled with the int
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* registered. If the address points to an already registered function, it will
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* be unregistered.
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* \return luaA_register value.
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*/
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static inline int
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luaA_registerfct(lua_State *L, int idx, int *fct)
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{
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luaA_checkfunction(L, idx);
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return luaA_register(L, idx, fct);
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}
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/** Grab a function from the registry and execute it.
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* \param L The Lua stack.
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* \param ref The function reference.
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* \param nargs The number of arguments for the Lua function.
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* \param nret The number of returned value from the Lua function.
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* \return True on no error, false otherwise.
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*/
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static inline bool
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luaA_dofunction_from_registry(lua_State *L, int ref, int nargs, int nret)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
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return luaA_dofunction(L, nargs, nret);
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}
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/** Print a warning about some Lua code.
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* This is less mean than luaL_error() which setjmp via lua_error() and kills
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* everything. This only warn, it's up to you to then do what's should be done.
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* \param L The Lua VM state.
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* \param fmt The warning message.
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*/
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static inline void __attribute__ ((format(printf, 2, 3)))
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luaA_warn(lua_State *L, const char *fmt, ...)
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{
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va_list ap;
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luaL_where(L, 1);
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fprintf(stderr, "%sW: ", lua_tostring(L, -1));
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lua_pop(L, 1);
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fprintf(stderr, "\n");
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}
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void luaA_init(xdgHandle *);
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bool luaA_parserc(xdgHandle *, const char *, bool);
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bool luaA_hasitem(lua_State *, const void *);
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bool luaA_isloop(lua_State *, int);
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/** Global signals */
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signal_array_t global_signals;
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int luaA_class_index_miss_property(lua_State *, lua_object_t *);
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int luaA_class_newindex_miss_property(lua_State *, lua_object_t *);
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void luaA_systray_invalidate(void);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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