awesome/structs.h

386 lines
9.2 KiB
C

/*
* structs.h - basic structs header
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_STRUCTS_H
#define AWESOME_STRUCTS_H
#include <xcb/xcb_event.h>
#include <regex.h>
#include "layout.h"
#include "common/draw.h"
#include "common/swindow.h"
#include "common/xscreen.h"
/** stacking layout */
typedef enum
{
LAYER_DESKTOP,
LAYER_BELOW,
LAYER_TILE,
LAYER_FLOAT,
LAYER_ABOVE,
LAYER_FULLSCREEN
} layer_t;
/** Cursors */
enum
{ CurNormal, CurResize, CurMove, CurLast };
typedef struct
{
simple_window_t *sw;
position_t position;
position_t dposition;
alignment_t align;
int width, height;
char *text_normal, *text_focus, *text_urgent;
} titlebar_t;
/** Rule type */
typedef struct rule_t rule_t;
struct rule_t
{
char *icon;
char *xprop;
int screen;
fuzzy_t isfloating;
fuzzy_t ismaster;
titlebar_t titlebar;
double opacity;
regex_t *prop_r;
regex_t *tags_r;
regex_t *xpropval_r;
/** Next and previous rules */
rule_t *prev, *next;
};
/** Keys bindings */
typedef struct keybinding_t keybinding_t;
struct keybinding_t
{
unsigned long mod;
xcb_keysym_t keysym;
xcb_keycode_t keycode;
uicb_t *func;
char *arg;
/** Next and previous keys */
keybinding_t *prev, *next;
};
/** Mouse buttons bindings */
typedef struct Button Button;
struct Button
{
unsigned long mod;
unsigned int button;
uicb_t *func;
char *arg;
/** Next and previous buttons */
Button *prev, *next;
};
/** widget_t tell status code */
typedef enum
{
WIDGET_NOERROR = 0,
WIDGET_ERROR,
WIDGET_ERROR_NOVALUE,
WIDGET_ERROR_CUSTOM,
WIDGET_ERROR_FORMAT_FONT,
WIDGET_ERROR_FORMAT_COLOR,
WIDGET_ERROR_FORMAT_SECTION
} widget_tell_status_t;
/** widget_t */
typedef struct widget_t widget_t;
typedef struct statusbar_t statusbar_t;
struct widget_t
{
/** widget_t name */
char *name;
/** Draw function */
int (*draw)(widget_t *, draw_context_t *, int, int);
/** Update function */
widget_tell_status_t (*tell)(widget_t *, char *, char *);
/** ButtonPressedEvent handler */
void (*button_press)(widget_t *, xcb_button_press_event_t *);
/** statusbar_t */
statusbar_t *statusbar;
/** Alignement */
alignment_t alignment;
/** Misc private data */
void *data;
/** true if user supplied coords */
bool user_supplied_x;
bool user_supplied_y;
/** area_t */
area_t area;
/** Buttons bindings */
Button *buttons;
/** Cache flags */
int cache_flags;
/** Next and previous widgets */
widget_t *prev, *next;
};
/** Status bar */
struct statusbar_t
{
/** Window */
simple_window_t *sw;
/** statusbar_t name */
char *name;
/** Bar width */
int width;
/** Bar height */
int height;
/** Default position */
position_t dposition;
/** Bar position */
position_t position;
/** Screen */
int screen;
/** Physical screen id */
int phys_screen;
/** widget_t list */
widget_t *widgets;
/** Draw context */
draw_context_t *ctx;
/** Need update */
bool need_update;
/** Next and previous statusbars */
statusbar_t *prev, *next;
};
/** client_t type */
typedef struct client_t client_t;
struct client_t
{
/** Client name */
char *name;
/** Window geometry */
area_t geometry;
/** Floating window geometry */
area_t f_geometry;
/** Max window geometry */
area_t m_geometry;
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
int minax, maxax, minay, maxay;
int border, oldborder;
/** Has urgency hint */
bool isurgent;
/** Store previous floating state before maximizing */
bool wasfloating;
/** true if the window is floating */
bool isfloating;
/** true if the window is fixed */
bool isfixed;
/** true if the window is maximized */
bool ismax;
/** true if the client must be skipped from client list */
bool skip;
/** true if the client is moving */
bool ismoving;
/** true if the client must be skipped from task bar client list */
bool skiptb;
/** Next and previous clients */
client_t *prev, *next;
/** Window of the client */
xcb_window_t win;
/** Client logical screen */
int screen;
/** Client physical screen */
int phys_screen;
/** True if the client is a new one */
bool newcomer;
/** titlebar_t */
titlebar_t titlebar;
/** layer in the stacking order */
layer_t layer;
layer_t oldlayer;
};
typedef struct client_node_t client_node_t;
struct client_node_t
{
client_t *client;
/** Next and previous client_nodes */
client_node_t *prev, *next;
};
/** Tag type */
typedef struct _tag_t tag_t;
struct _tag_t
{
/** Tag name */
char *name;
/** Screen */
int screen;
/** true if selected */
bool selected;
/** true if was selected before selecting others tags */
bool was_selected;
/** Current tag layout */
Layout *layout;
/** Master width factor */
double mwfact;
/** Number of master windows */
int nmaster;
/** Number of columns in tile layout */
int ncol;
/** Next and previous tags */
tag_t *prev, *next;
};
/** tag_client_node type */
typedef struct tag_client_node_t tag_client_node_t;
struct tag_client_node_t
{
tag_t *tag;
client_t *client;
/** Next and previous tag_client_nodes */
tag_client_node_t *prev, *next;
};
/** Padding type */
typedef struct
{
/** Padding at top */
int top;
/** Padding at bottom */
int bottom;
/** Padding at left */
int left;
/** Padding at right */
int right;
} Padding;
typedef area_t (FloatingPlacement)(client_t *);
typedef struct
{
/** titlebar_t default parameters */
titlebar_t titlebar_default;
/** Number of pixels to snap windows */
int snap;
/** Border size */
int borderpx;
/** Mwfact limits */
float mwfact_upper_limit, mwfact_lower_limit;
/** Floating window placement algo */
FloatingPlacement *floating_placement;
/** Respect resize hints */
bool resize_hints;
/** Sloppy focus: focus follow mouse */
bool sloppy_focus;
/** true if we should raise windows on focus */
bool sloppy_focus_raise;
/** Focus new clients */
bool new_get_focus;
/** true if new clients should become master */
bool new_become_master;
/** true if we need to arrange() */
bool need_arrange;
/** Colors */
struct
{
style_t normal;
style_t focus;
style_t urgent;
} styles;
/** Transparency of unfocused clients */
double opacity_unfocused;
/** Transparency of focused clients */
double opacity_focused;
/** Tag list */
tag_t *tags;
/** Layout list */
Layout *layouts;
/** Status bar */
statusbar_t *statusbar;
/** Padding */
Padding padding;
} VirtScreen;
/** Main configuration structure */
typedef struct AwesomeConf AwesomeConf;
struct AwesomeConf
{
/** Connection ref */
xcb_connection_t *connection;
/** Event and error handlers */
xcb_event_handlers_t *evenths;
/** Default screen number */
int default_screen;
/** Keys symbol table */
xcb_key_symbols_t *keysyms;
/** Logical screens */
VirtScreen *screens;
/** Screens info */
screens_info_t *screens_info;
/** Rules list */
rule_t *rules;
/** Keys bindings list */
keybinding_t *keys;
/** Mouse bindings list */
struct
{
Button *root;
Button *client;
Button *titlebar;
} buttons;
/** Numlock mask */
unsigned int numlockmask;
/** Numlock mask */
unsigned int shiftlockmask;
/** Numlock mask */
unsigned int capslockmask;
/** Check for XShape extension */
bool have_shape;
/** Check for XRandR extension */
bool have_randr;
/** Cursors */
xcb_cursor_t cursor[CurLast];
/** client_ts list */
client_t *clients;
/** Scratch client */
struct
{
client_t *client;
bool isvisible;
} scratch;
/** Path to config file */
char *configpath;
/** Selected clients history */
client_node_t *focus;
/** Link between tags and clients */
tag_client_node_t *tclink;
/** Command line passed to awesome */
char *argv;
/** Last XMotionEvent coords */
int pointer_x, pointer_y;
/** Atoms cache */
xutil_atom_cache_t *atoms;
};
#endif
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