294 lines
6.8 KiB
Lua
294 lines
6.8 KiB
Lua
local gears_obj = require("gears.object")
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local clients = {}
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local client, meta = awesome._shim_fake_class()
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-- Keep an history of the geometry for validation and images
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local function push_geometry(c)
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table.insert(c._old_geo, c:geometry())
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end
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-- Undo the last move, but keep it in history
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-- local function pop_geometry(c)
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-- CURRENTLY UNUSED
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-- end
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local function titlebar_meta(c)
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for _, position in ipairs {"top", "bottom", "left", "right" } do
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c["titlebar_"..position] = function(size) --luacheck: no unused
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return drawin{}
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end
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end
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end
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local properties = {}
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-- Emit the request::geometry signal to make immobilized and awful.ewmh work.
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for _, prop in ipairs {
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"maximized", "maximized_horizontal", "maximized_vertical", "fullscreen" } do
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properties["get_"..prop] = function(self)
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return self.data[prop] or false
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end
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properties["set_"..prop] = function(self, value)
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self.data[prop] = value or false
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if value then
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self:emit_signal("request::geometry", prop, nil)
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end
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self:emit_signal("property::"..prop, value)
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end
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end
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function properties.get_screen(self)
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return self.data.screen or screen[1]
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end
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function properties.set_screen(self, s)
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s = screen[s]
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self.data.screen = s
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if self.x < s.geometry.x or self.x > s.geometry.x+s.geometry.width then
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self:geometry { x = s.geometry.x }
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end
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if self.y < s.geometry.y or self.y > s.geometry.y+s.geometry.height then
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self:geometry { y = s.geometry.y }
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end
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self:emit_signal("property::screen")
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end
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-- Create fake clients to move around
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function client.gen_fake(args)
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local ret = gears_obj()
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awesome._forward_class(ret, client)
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ret.data = {}
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ret.type = "normal"
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ret.valid = true
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ret.size_hints = {}
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ret.border_width = 1
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ret.icon_sizes = {{16,16}}
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ret.name = "Example Client"
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ret.data._struts = { top = 0, right = 0, left = 0, bottom = 0 }
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-- This is a hack because there's a `:is_transient_for(c2)` method
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-- and a `transient_for` property. It will cause a stack overflow
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-- since the auto-alias will kick in if the property is allowed to
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-- be `nil`.
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ret.transient_for = false
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-- Apply all properties
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for k,v in pairs(args or {}) do
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ret[k] = v
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end
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-- Tests should always set a geometry, but just in case
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for _, v in ipairs{"x","y","width","height"} do
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ret[v] = ret[v] or 1
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assert((not args[v]) or ret[v] == args[v])
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end
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-- Emulate capi.client.geometry
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function ret:geometry(new)
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if new then
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for k,v in pairs(new) do
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ret[k] = v
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ret:emit_signal("property::"..k, v)
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end
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ret:emit_signal("property::geometry", ret:geometry())
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push_geometry(ret)
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end
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return {
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x = ret.x,
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y = ret.y,
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width = ret.width,
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height = ret.height,
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label = ret._label,
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}
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end
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function ret:isvisible()
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return true
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end
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-- Used for screenshots
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function ret:set_label(text)
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ret._old_geo[#ret._old_geo]._label = text
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end
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-- Used for screenshots, hide the current client position
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function ret:_hide()
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ret._old_geo[#ret._old_geo]._hide = true
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end
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function ret:get_xproperty()
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return nil
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end
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function ret:set_xproperty(prop, value)
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ret[prop] = value
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end
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function ret:get_icon(_)
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return require("beautiful").awesome_icon
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end
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function ret:raise()
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--TODO
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end
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function ret:lower()
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--TODO
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end
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function ret:apply_size_hints(w, h)
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return w or ret.width, h or ret.height
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end
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function ret:kill()
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local old_tags = ret:tags() or {}
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for k, c in ipairs(clients) do
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if c == ret then
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ret:emit_signal("unmanaged", c)
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ret.valid = false
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table.remove(clients, k)
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break
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end
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end
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ret._tags = {}
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for _, t in ipairs(old_tags) do
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ret:emit_signal("untagged", t)
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t:emit_signal("property::tags")
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end
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assert(not ret.valid)
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end
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titlebar_meta(ret)
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function ret:tags(new) --FIXME
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if new then
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ret._tags = new
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end
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if ret._tags then
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return ret._tags
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end
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for _, t in ipairs(root._tags) do
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if t.screen == ret.screen then
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return {t}
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end
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end
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return {}
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end
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function ret:struts(new)
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for k, v in pairs(new or {}) do
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ret.data._struts[k] = v
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end
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return ret.data._struts
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end
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-- Set a dummy one for now since set_screen will corrupt it.
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ret._old_geo = {}
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-- Set the screen attributes.
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local s = args.screen
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-- Pick the screen from the geometry.
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if not s then
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for s2 in screen do
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local geo = s2.geometry
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if geo.x >= ret.x and geo.y >= ret.y and ret.x < geo.x+geo.width
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and ret.y < geo.y+geo.height then
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s = s2
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end
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end
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end
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-- This will happen if the screen coords are not {0,0} and the client had
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-- an unspecified position.
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s = s or screen[1]
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properties.set_screen(ret, s)
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-- Set the geometry *again* because the screen possibly overwrote it.
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for _, v in ipairs{"x","y","width","height"} do
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ret[v] = args[v] or ret[v]
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end
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-- Record the geometry
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ret._old_geo = {}
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push_geometry(ret)
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ret._old_geo[1]._hide = args.hide_first
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-- Good enough for the geometry and border
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ret.drawin = ret
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ret.drawable = ret
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-- Make sure the layer properties are not `nil`
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ret.ontop = false
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ret.below = false
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ret.above = false
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ret.sticky = false
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-- Add to the client list
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table.insert(clients, ret)
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client.focus = ret
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setmetatable(ret, {
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__index = function(self, key)
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if properties["get_"..key] then
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return properties["get_"..key](self)
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end
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return meta.__index(self, key)
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end,
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__newindex = function(self, key, value)
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if properties["set_"..key] then
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return properties["set_"..key](self, value)
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end
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return meta.__newindex(self, key, value)
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end
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})
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client.emit_signal("manage", ret)
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assert(not args.screen or (args.screen == ret.screen))
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return ret
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end
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function client.get(s)
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if not s then return clients end
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local s2 = screen[s]
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local ret = {}
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for _,c in ipairs(clients) do
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if c.screen == s2 then
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table.insert(ret, c)
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end
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end
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return ret
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end
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return client
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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