awesome/objects/key.c

370 lines
10 KiB
C

/*
* key.c - Key bindings configuration management
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
* Copyright © 2008 Pierre Habouzit <madcoder@debian.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** awesome key API
*
* Furthermore to the classes described here, one can also use signals as
* described in @{signals}.
*
* Some signal names are starting with a dot. These dots are artefacts from
* the documentation generation, you get the real signal name by
* removing the starting dot.
*
* @author Julien Danjou &lt;julien@danjou.info&gt;
* @copyright 2008-2009 Julien Danjou
* @release @AWESOME_VERSION@
* @classmod key
*/
#include "objects/key.h"
#include "common/xutil.h"
#include "xkb.h"
/* XStringToKeysym() and XKeysymToString */
#include <X11/Xlib.h>
#include <xkbcommon/xkbcommon.h>
#include <glib.h>
/** Key object.
*
* @tfield string key The key to trigger an event.
* @tfield string keysym Same as key, but return the name of the key symbol. It
* can be identical to key, but for characters like '.' it will return
* 'period'.
* @tfield table modifiers The modifier key that should be pressed while the
* key is pressed. An array with all the modifiers. Valid modifiers are: Any,
* Mod1, Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
* @table key
*/
/** Get the number of instances.
*
* @return The number of key objects alive.
* @function instances
*/
static void
luaA_keystore(lua_State *L, int ud, const char *str, ssize_t len)
{
if(len <= 0 || !str)
return;
keyb_t *key = luaA_checkudata(L, ud, &key_class);
if(len == 1)
{
key->keycode = 0;
key->keysym = str[0];
}
else if(str[0] == '#')
{
key->keycode = atoi(str + 1);
key->keysym = 0;
}
else
{
key->keycode = 0;
if((key->keysym = XStringToKeysym(str)) == NoSymbol )
{
glong length;
gunichar unicode;
if(!g_utf8_validate(str, -1, NULL))
{
warn("failed to convert \"%s\" into keysym (invalid UTF-8 string)", str);
return;
}
length = g_utf8_strlen(str, -1); /* This function counts combining characters. */
if(length <= 0)
{
warn("failed to convert \"%s\" into keysym (empty UTF-8 string)", str);
return;
}
else if(length > 1)
{
gchar *composed = g_utf8_normalize(str, -1, G_NORMALIZE_DEFAULT_COMPOSE);
if(g_utf8_strlen(composed, -1) != 1)
{
p_delete(&composed);
warn("failed to convert \"%s\" into keysym (failed to compose a single character)", str);
return;
}
unicode = g_utf8_get_char(composed);
p_delete(&composed);
}
else
unicode = g_utf8_get_char(str);
if(unicode == (gunichar)-1 || unicode == (gunichar)-2)
{
warn("failed to convert \"%s\" into keysym (neither keysym nor single unicode)", str);
return;
}
/* Unicode-to-Keysym Conversion
*
* http://www.x.org/releases/X11R7.7/doc/xproto/x11protocol.html#keysym_encoding
*/
if(unicode <= 0x0ff)
key->keysym = unicode;
else if(unicode >= 0x100 && unicode <= 0x10ffff)
key->keysym = unicode | (1 << 24);
else
{
warn("failed to convert \"%s\" into keysym (unicode out of range): \"%u\"", str, unicode);
return;
}
}
}
luaA_object_emit_signal(L, ud, "property::key", 0);
}
/** Create a new key object.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_key_new(lua_State *L)
{
return luaA_class_new(L, &key_class);
}
/** Set a key array with a Lua table.
* \param L The Lua VM state.
* \param oidx The index of the object to store items into.
* \param idx The index of the Lua table.
* \param keys The array key to fill.
*/
void
luaA_key_array_set(lua_State *L, int oidx, int idx, key_array_t *keys)
{
luaA_checktable(L, idx);
foreach(key, *keys)
luaA_object_unref_item(L, oidx, *key);
key_array_wipe(keys);
key_array_init(keys);
lua_pushnil(L);
while(lua_next(L, idx))
if(luaA_toudata(L, -1, &key_class))
key_array_append(keys, luaA_object_ref_item(L, oidx, -1));
else
lua_pop(L, 1);
}
/** Push an array of key as an Lua table onto the stack.
* \param L The Lua VM state.
* \param oidx The index of the object to get items from.
* \param keys The key array to push.
* \return The number of elements pushed on stack.
*/
int
luaA_key_array_get(lua_State *L, int oidx, key_array_t *keys)
{
lua_createtable(L, keys->len, 0);
for(int i = 0; i < keys->len; i++)
{
luaA_object_push_item(L, oidx, keys->tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Push a modifier set to a Lua table.
* \param L The Lua VM state.
* \param modifiers The modifier.
* \return The number of elements pushed on stack.
*/
int
luaA_pushmodifiers(lua_State *L, uint16_t modifiers)
{
lua_newtable(L);
{
int i = 1;
for(uint32_t maski = XCB_MOD_MASK_SHIFT; maski <= XCB_BUTTON_MASK_ANY; maski <<= 1)
if(maski & modifiers)
{
const char *mod;
size_t slen;
xutil_key_mask_tostr(maski, &mod, &slen);
lua_pushlstring(L, mod, slen);
lua_rawseti(L, -2, i++);
}
}
return 1;
}
/** Take a modifier table from the stack and return modifiers mask.
* \param L The Lua VM state.
* \param ud The index of the table.
* \return The mask value.
*/
uint16_t
luaA_tomodifiers(lua_State *L, int ud)
{
luaA_checktable(L, ud);
ssize_t len = luaA_rawlen(L, ud);
uint16_t mod = XCB_NONE;
for(int i = 1; i <= len; i++)
{
lua_rawgeti(L, ud, i);
const char *key = luaL_checkstring(L, -1);
mod |= xutil_key_mask_fromstr(key);
lua_pop(L, 1);
}
return mod;
}
static int
luaA_key_set_modifiers(lua_State *L, keyb_t *k)
{
k->modifiers = luaA_tomodifiers(L, -1);
luaA_object_emit_signal(L, -3, "property::modifiers", 0);
return 0;
}
LUA_OBJECT_EXPORT_PROPERTY(key, keyb_t, modifiers, luaA_pushmodifiers)
/* It's caller's responsibility to release the returned string. */
static char *
get_keysym_name(xkb_keysym_t keysym)
{
const ssize_t bufsize = 64;
char *buf = p_new(char, bufsize);
ssize_t len;
if((len = xkb_keysym_get_name(keysym, buf, bufsize)) == -1)
{
p_delete(&buf);
return NULL;
}
if(len + 1 > bufsize)
{
p_realloc(&buf, len + 1);
if(xkb_keysym_get_name(keysym, buf, len + 1) != len)
{
p_delete(&buf);
return NULL;
}
}
return buf;
}
static int
luaA_key_get_key(lua_State *L, keyb_t *k)
{
if(k->keycode)
{
char buf[12];
int slen = snprintf(buf, sizeof(buf), "#%u", k->keycode);
lua_pushlstring(L, buf, slen);
}
else
{
char *name = get_keysym_name(k->keysym);
if(!name)
return 0;
lua_pushstring(L, name);
p_delete(&name);
}
return 1;
}
static int
luaA_key_get_keysym(lua_State *L, keyb_t *k)
{
char *name = get_keysym_name(k->keysym);
if(!name)
return 0;
lua_pushstring(L, name);
p_delete(&name);
return 1;
}
static int
luaA_key_set_key(lua_State *L, keyb_t *k)
{
size_t klen;
const char *key = luaL_checklstring(L, -1, &klen);
luaA_keystore(L, -3, key, klen);
return 0;
}
void
key_class_setup(lua_State *L)
{
static const struct luaL_Reg key_methods[] =
{
LUA_CLASS_METHODS(key)
{ "__call", luaA_key_new },
{ NULL, NULL }
};
static const struct luaL_Reg key_meta[] =
{
LUA_OBJECT_META(key)
LUA_CLASS_META
{ NULL, NULL },
};
luaA_class_setup(L, &key_class, "key", NULL,
(lua_class_allocator_t) key_new, NULL, NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
key_methods, key_meta);
luaA_class_add_property(&key_class, "key",
(lua_class_propfunc_t) luaA_key_set_key,
(lua_class_propfunc_t) luaA_key_get_key,
(lua_class_propfunc_t) luaA_key_set_key);
luaA_class_add_property(&key_class, "keysym",
NULL,
(lua_class_propfunc_t) luaA_key_get_keysym,
NULL);
luaA_class_add_property(&key_class, "modifiers",
(lua_class_propfunc_t) luaA_key_set_modifiers,
(lua_class_propfunc_t) luaA_key_get_modifiers,
(lua_class_propfunc_t) luaA_key_set_modifiers);
/**
* @signal .press
*/
signal_add(&key_class.signals, "press");
/**
* @signal property::key
*/
signal_add(&key_class.signals, "property::key");
/**
* @signal property::modifiers
*/
signal_add(&key_class.signals, "property::modifiers");
/**
* @signal .release
*/
signal_add(&key_class.signals, "release");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80