417 lines
15 KiB
Lua
417 lines
15 KiB
Lua
---------------------------------------------------------------------------
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local math = math
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local image = image
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local pairs = pairs
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local type = type
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local setmetatable = setmetatable
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local type = type
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local capi =
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{
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wibox = wibox,
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widget = widget,
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client = client,
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}
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local abutton = require("awful.button")
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local beautiful = require("beautiful")
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local hooks = require("awful.hooks")
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local util = require("awful.util")
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local widget = require("awful.widget")
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local mouse = require("awful.mouse")
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local client = require("awful.client")
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local layout = require("awful.widget.layout")
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--- Titlebar module for awful
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module("awful.titlebar")
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-- Privata data
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local data = setmetatable({}, { __mode = 'k' })
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-- Predeclaration for buttons
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local button_groups
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local function button_callback_focus_raise_move(w, t)
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capi.client.focus = t.client
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t.client:raise()
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mouse.client.move(t.client)
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end
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local function button_callback_move(w, t)
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return mouse.client.move(t.client)
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end
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local function button_callback_resize(w, t)
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return mouse.client.resize(t.client)
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end
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--- Create a standard titlebar.
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-- @param c The client.
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-- @param args Arguments.
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-- modkey: the modkey used for the bindings.
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-- fg: the foreground color.
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-- bg: the background color.
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-- fg_focus: the foreground color for focused window.
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-- fg_focus: the background color for focused window.
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-- width: the titlebar width
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function add(c, args)
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if not c or (c.type ~= "normal" and c.type ~= "dialog") then return end
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if not args then args = {} end
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local theme = beautiful.get()
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-- Store colors
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data[c] = {}
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data[c].fg = args.fg or theme.titlebar_fg_normal or theme.fg_normal
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data[c].bg = args.bg or theme.titlebar_bg_normal or theme.bg_normal
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data[c].fg_focus = args.fg_focus or theme.titlebar_fg_focus or theme.fg_focus
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data[c].bg_focus = args.bg_focus or theme.titlebar_bg_focus or theme.bg_focus
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data[c].width = args.width
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data[c].font = args.font or theme.titlebar_font or theme.font
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local tb = capi.wibox(args)
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local title = capi.widget({ type = "textbox" })
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if c.name then
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title.text = "<span font_desc='" .. data[c].font .. "'> " ..
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util.escape(c.name) .. " </span>"
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end
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-- Redirect relevant events to the client the titlebar belongs to
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local bts = util.table.join(
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abutton({ }, 1, button_callback_focus_raise_move),
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abutton({ args.modkey }, 1, button_callback_move),
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abutton({ args.modkey }, 3, button_callback_resize))
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title:buttons(bts)
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local appicon = capi.widget({ type = "imagebox" })
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appicon.image = c.icon
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-- for each button group, call create for the client.
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-- if a button set is created add the set to the
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-- data[c].button_sets for late updates and add the
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-- individual buttons to the array part of the widget
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-- list
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local widget_list = {
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layout = layout.horizontal.rightleft
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}
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local iw = 1
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local is = 1
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data[c].button_sets = {}
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for i = 1, #button_groups do
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local set = button_groups[i].create(c, args.modkey, theme)
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if (set) then
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data[c].button_sets[is] = set
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is = is + 1
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for n,b in pairs(set) do
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widget_list[iw] = b
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iw = iw + 1
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end
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end
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end
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tb.widgets = {
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widget_list,
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{
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appicon = appicon,
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title = title,
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layout = layout.horizontal.flex
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},
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layout = layout.horizontal.rightleft
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}
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c.titlebar = tb
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update(c)
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end
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--- Update a titlebar. This should be called in some hooks.
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-- @param c The client to update.
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-- @param prop The property name which has changed.
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function update(c, prop)
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if type(c) == "client" and c.titlebar and data[c] then
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local widgets = c.titlebar.widgets
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if prop == "name" then
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if widgets[2].title then
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widgets[2].title.text = "<span font_desc='" .. data[c].font ..
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"'> ".. util.escape(c.name) .. " </span>"
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end
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elseif prop == "icon" then
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if widgets[2].appicon then
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widgets[2].appicon.image = c.icon
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end
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end
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if capi.client.focus == c then
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c.titlebar.fg = data[c].fg_focus
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c.titlebar.bg = data[c].bg_focus
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else
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c.titlebar.fg = data[c].fg
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c.titlebar.bg = data[c].bg
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end
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-- iterated of all registered button_sets and update
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local sets = data[c].button_sets
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for i = 1, #sets do
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sets[i].update(c,prop)
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end
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end
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end
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--- Remove a titlebar from a client.
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-- @param c The client.
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function remove(c)
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c.titlebar = nil
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data[c] = nil
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end
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-- Create a new button for the toolbar
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-- @param c The client of the titlebar
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-- @param name The base name of the button (i.e. close)
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-- @param modkey ... you know that one, don't you?
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-- @param theme The theme from beautifull. Used to get the image paths
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-- @param state The state the button is associated to. Containse path the action and info about the image
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local function button_new(c, name, modkey, theme, state)
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local bts = abutton({ }, 1, nil, state.action)
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-- get the image path from the theme. Only return a button if we find an image
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local img
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img = "titlebar_" .. name .. "_button_" .. state.img
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img = theme[img]
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if not img then return end
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img = image(img)
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if not img then return end
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-- now create the button
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local bname = name .. "_" .. state.idx
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local button = widget.button({ image = img })
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if not button then return end
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local rbts = button:buttons()
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for k, v in pairs(rbts) do
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bts[#bts + 1] = v
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end
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button:buttons(bts)
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button.visible = false
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return button
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end
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-- Update the buttons in a button group
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-- @param s The button group to update
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-- @param c The client of the titlebar
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-- @param p The property that has changed
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local function button_group_update(s,c,p)
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-- hide the currently active button, get the new state and show the new button
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local n = s.select_state(c,p)
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if n == nil then return end
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if (s.active ~= nil) then s.active.visible = false end
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s.active = s.buttons[n]
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s.active.visible = true
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end
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-- Create all buttons in a group
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-- @param c The client of the titlebar
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-- @param group The button group to create the buttons for
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-- @param modkey ...
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-- @param theme Theme for the image paths
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local function button_group_create(c, group, modkey, theme )
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local s = {}
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s.name = group.name
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s.select_state = group.select_state
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s.buttons = {
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layout = layout.horizontal.rightleft
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}
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for n,state in pairs(group.states) do
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s.buttons[n] = button_new(c, s.name, modkey, theme, state)
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if (s.buttons[n] == nil) then return end
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for a,v in pairs(group.attributes) do
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s.buttons[n][a] = v
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end
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end
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function s.update(c,p) button_group_update(s,c,p) end
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return s
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end
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-- Builds a new button group
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-- @param name The base name for the buttons in the group (i.e. "close")
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-- @param attrs Common attributes for the buttons (i.e. {align = "right")
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-- @param sfn State select function.
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-- @param args The states of the button
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local function button_group(name, attrs, sfn, ...)
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local s = {}
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s.name = name
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s.select_state = sfn
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s.attributes = attrs
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s.states = {}
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for i = 1, #arg do
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local state = arg[i]
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s.states[state.idx] = state
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end
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function s.create(c,modkey, theme) return button_group_create(c,s,modkey, theme) end
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return s
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end
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-- Select a state for a client based on an attribute of the client and whether it has focus
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-- @param c The client of the titlebar
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-- @param p The property that has changed
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-- @param a The property to check
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local function select_state(c,p,a)
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if (c == nil) then return "n/i" end
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if capi.client.focus == c then
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if c[a] then
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return "f/a"
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else
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return "f/i"
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end
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else
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if c[a] then
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return "n/a"
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else
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return "n/i"
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end
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end
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end
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-- Select a state for a client based on whether it's floating or not
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-- @param c The client of the titlebar
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-- @param p The property that has changed
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local function select_state_floating(c,p)
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if not c then return end
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if capi.client.focus == c then
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if client.floating.get(c) then
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return "f/a"
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end
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return "f/i"
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end
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if client.floating.get(c) then
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return "n/a"
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end
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return "n/i"
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end
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-- Select a state for a client based on whether it's maximized or not
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-- @param c The client of the titlebar
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-- @param p The property that has changed
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local function select_state_maximized(c,p)
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if (c == nil) then return "n/i" end
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if capi.client.focus == c then
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if c.maximized_horizontal or c.maximized_vertical then
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return "f/a"
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else
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return "f/i"
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end
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else
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if c.maximized_horizontal or c.maximized_vertical then
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return "n/a"
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else
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return "n/i"
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end
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end
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end
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-- Select a state for a client based on whether it has focus or not
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-- @param c The client of the titlebar
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-- @param p The property that has changed
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local function select_state_focus(c,p)
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if c and capi.client.focus == c then
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return "f"
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end
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return "n"
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end
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-- These are the predefined button groups
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-- A short explanation using 'close_buttons' as an example:
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-- "close" : name of the button, the images for this button are taken from the
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-- theme variables titlebar_close_button_...
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-- { align ... : attributes of all the buttons
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-- select_state_focus : This function returns a short string used to describe
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-- the state. In this case either "n" or "f" depending on
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-- the focus state of the client. These strings can be
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-- choosen freely but the< must match one of the idx fuekds
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-- of the states below
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-- { idx = "n" ... : This is the state of the button for the 'unfocussed'
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-- (normal) state. The idx = "n" parameter connects this
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-- button to the return value of the 'select_state_focus'
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-- function. The img = "normal" parameter is used to
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-- determine its image. In this case the iamge is taken from
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-- the theme variable "titlebar_close_button_normal".
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-- Finally the last parameter is the action for mouse
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-- button 1
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local ontop_buttons = button_group("ontop",
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{ align = "right" },
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function(c,p) return select_state(c, p, "ontop") end,
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{ idx = "n/i", img = "normal_inactive",
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action = function(w, t) t.client.ontop = true end },
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{ idx = "f/i", img = "focus_inactive",
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action = function(w, t) t.client.ontop = true end },
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{ idx = "n/a", img = "normal_active",
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action = function(w, t) t.client.ontop = false end },
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{ idx = "f/a", img = "focus_active",
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action = function(w, t) t.client.ontop = false end })
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local sticky_buttons = button_group("sticky",
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{ align = "right" },
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function(c,p) return select_state(c,p,"sticky") end,
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{ idx = "n/i", img = "normal_inactive",
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action = function(w, t) t.client.sticky = true end },
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{ idx = "f/i", img = "focus_inactive",
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action = function(w, t) t.client.sticky = true end },
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{ idx = "n/a", img = "normal_active",
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action = function(w, t) t.client.sticky = false end },
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{ idx = "f/a", img = "focus_active",
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action = function(w, t) t.client.sticky = false end })
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local maximized_buttons = button_group("maximized",
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{ align = "right" },
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select_state_maximized,
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{ idx = "n/i", img = "normal_inactive",
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action = function(w, t) t.client.maximized_horizontal = true
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t.client.maximized_vertical = true end },
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{ idx = "f/i", img = "focus_inactive",
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action = function(w, t) t.client.maximized_horizontal = true
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t.client.maximized_vertical = true end },
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{ idx = "n/a", img = "normal_active",
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action = function(w, t) t.client.maximized_horizontal = false
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t.client.maximized_vertical = false end },
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{ idx = "f/a", img = "focus_active",
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action = function(w, t) t.client.maximized_horizontal = false
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t.client.maximized_vertical = false end })
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local close_buttons = button_group("close",
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{ align = "left" },
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select_state_focus,
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{ idx = "n", img = "normal",
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action = function (w, t) t.client:kill() end },
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{ idx = "f", img = "focus",
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action = function (w, t) t.client:kill() end })
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local function floating_update(w, t)
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client.floating.toggle(t.client)
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end
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local floating_buttons = button_group("floating",
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{ align = "right"},
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select_state_floating,
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{ idx = "n/i", img = "normal_inactive", action = floating_update },
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{ idx = "f/i", img = "focus_inactive", action = floating_update },
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{ idx = "n/a", img = "normal_active", action = floating_update },
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{ idx = "f/a", img = "focus_active", action = floating_update })
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button_groups = { close_buttons,
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ontop_buttons,
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sticky_buttons,
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maximized_buttons,
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floating_buttons }
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-- Register standards hooks
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capi.client.add_signal("focus", update)
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capi.client.add_signal("unfocus", update)
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hooks.property.register(update)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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