awesome/objects
Uli Schlachter 08845c7a4b Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.

Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 16:30:37 +02:00
..
button.c Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
button.h Clean up header includes 2014-03-30 20:07:48 +02:00
client.c Cache a screen's workarea 2016-05-08 16:30:37 +02:00
client.h Merge pull request #713 from psychon/no_focus_window 2016-02-28 22:16:22 +01:00
drawable.c Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
drawable.h drawable/drawin: Pass both lua_State and stack index around 2014-12-06 10:46:45 +01:00
drawin.c Cache a screen's workarea 2016-05-08 16:30:37 +02:00
drawin.h drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
key.c Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
screen.c Cache a screen's workarea 2016-05-08 16:30:37 +02:00
screen.h Cache a screen's workarea 2016-05-08 16:30:37 +02:00
tag.c luaobject: Make the miss_handlers documentation private 2016-04-11 23:54:28 -04:00
tag.h tag_client: Add explicit lua_State argument 2014-12-06 11:14:59 +01:00
window.c Cache a screen's workarea 2016-05-08 16:30:37 +02:00
window.h geometry: Use the relevant rounding functions instead of integers 2016-04-18 04:20:22 -04:00