542 lines
14 KiB
Lua
542 lines
14 KiB
Lua
local placement = require("awful.placement")
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local wibox = require("wibox")
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local wibar = require("awful.wibar")
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local test_client = require("_client")
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local steps = {}
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local parent, small
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local twibar, bwibar, lwibar, rwibar = screen.primary.mywibox
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-- Pretty print issues
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local function print_expected()
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local wa, sa = mouse.screen.workarea, mouse.screen.geometry
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local ret = table.concat{
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"\nSCREEN: ", sa.x, " ", sa.y," ", sa.width, " ", sa.height
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}
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ret = table.concat{ret,
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"\nWORKAREA: ", wa.x, " ", wa.y," ", wa.width, " ", wa.height
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}
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ret = table.concat{ret,
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"\nSTRUTS: l:",
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wa.x, " t:",
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wa.y," r:",
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sa.width - wa.width - wa.x, " b:",
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sa.height - wa.height - wa.y
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}
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for k, w in ipairs {lwibar, rwibar, twibar, bwibar} do
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ret = table.concat{
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ret , "\n " , k, ": ", w.position, " [",
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w.width, ", ",
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w.height ,
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"]"
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}
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end
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return ret
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end
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-- All wibars on top and bottom are full width and all on left and right
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-- must honor the workarea height
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local function validate_wibar_geometry()
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for _, w in ipairs {lwibar, rwibar, twibar, bwibar} do
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assert(w and w.position and w.screen)
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if w.visible then
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if w.position == "top" or w.position == "bottom" then
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assert(w.width == w.screen.geometry.width, print_expected())
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else
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assert(w.height == w.screen.workarea.height, print_expected())
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end
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end
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end
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end
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-- Test the struts without using wibars
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table.insert(steps, function()
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local sgeo = screen.primary.geometry
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-- Manually place at the bottom right
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local w = wibox{
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height = 50,
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width = 50,
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y = sgeo.y + sgeo.height - 50,
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x = sgeo.x + sgeo.width - 50,
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visible = true,
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}
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w:struts {
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left = 0,
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top = 0,
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bottom = 50,
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right = 50,
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}
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local wa = screen.primary.workarea
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assert(wa.x == 0 )
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assert(wa.y == twibar.height )
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assert(wa.width == sgeo.width - 50 )
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assert(wa.height == sgeo.height - 50 - twibar.height)
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w:struts {
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left = 0,
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top = 0,
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bottom = 0,
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right = 0,
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}
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w.visible = false
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wa = screen.primary.workarea
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assert(wa.x == 0 )
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assert(wa.y == twibar.height )
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assert(wa.width == sgeo.width )
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assert(wa.height == sgeo.height - twibar.height)
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return true
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end)
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-- Test "attach" for wibox/client to wibox
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table.insert(steps, function()
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parent = wibox {
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visible = true,
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width = 500,
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height = 500,
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}
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placement.centered(parent)
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small = wibox {
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bg = "#ff0000",
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height = 24,
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ontop = true,
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visible = true,
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}
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-- Add an attached function
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placement.top_left(small, {parent = parent})
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placement.maximize_horizontally(small, {parent = parent, attach = true})
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return true
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end)
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table.insert(steps, function()
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assert(parent:geometry().width == 500)
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assert(parent:geometry().height == 500)
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assert(parent:geometry().y == small:geometry().y)
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assert(parent:geometry().x == small:geometry().x)
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assert(parent:geometry().width == small:geometry().width )
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assert(small:geometry().height == 24)
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-- Now, move the parent and see of the attached one is correctly updated
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placement.stretch_left(parent)
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return true
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end)
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table.insert(steps, function()
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assert(parent:geometry().y == small:geometry().y)
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assert(parent:geometry().x == small:geometry().x)
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assert(parent:geometry().width == small:geometry().width )
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assert(small:geometry().height == 24)
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-- Hide (and hopefully GC) the old "small"
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small.visible = false
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-- Do the same, but with placement compositing
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small = wibox {
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bg = "#ff0000",
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height = 50,
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width = 50,
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ontop = true,
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visible = true,
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}
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local p = placement.bottom_right + placement.scale
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p(small, {parent=parent, attach=true, direction="left", to_percent=0.5})
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return true
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end)
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local function check_ratio()
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assert(
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(
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parent:geometry().y
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+ parent:geometry().height
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- small :geometry().height
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) == small:geometry().y
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)
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assert(math.abs(parent:geometry().x + math.ceil(parent:geometry().width/2) - small:geometry().x) <= 1)
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assert(math.abs(math.ceil(parent:geometry().width/2) - small:geometry().width) <= 1)
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assert(small:geometry().height == 50)
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end
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table.insert(steps, function()
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check_ratio()
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-- Now, do some more transformation on the parent and make sure the "small"
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-- wibox follow.
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placement.scale (parent, {direction="left", to_percent=0.2})
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placement.scale (parent, {direction="up" , to_percent=0.2})
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placement.bottom (parent )
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placement.top_right(parent )
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placement.centered (parent )
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return true
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end)
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-- Do the same checks to see if everything has followed as expected
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table.insert(steps, function()
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check_ratio()
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-- Now, test if the wibar has updated the workarea.
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placement.maximize(parent, {honor_workarea = true})
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return true
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end)
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table.insert(steps, function()
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local wa = screen.primary.workarea
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local sgeo = screen.primary.geometry
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local wgeo = twibar:geometry()
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assert(wa.width == sgeo.width )
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assert(wa.x == sgeo.x )
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assert(wa.y == sgeo.y + wgeo.height )
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-- assert(wa.height == sgeo.height - wgeo.height)
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-- assert(wgeo.height == sgeo.height - wa.height )
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assert(parent.y == wa.y )
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assert(parent.x == wa.x )
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assert(parent.width == wa.width )
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assert(parent.height == wa.height )
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-- Add more wibars
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bwibar = wibar {position = "bottom", bg = "#00ff00"}
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lwibar = wibar {position = "left" , bg = "#0000ff"}
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rwibar = wibar {position = "right" , bg = "#ff00ff"}
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validate_wibar_geometry()
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return true
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end)
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-- Make sure the maximized client has the right size and position
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local function check_maximize()
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local pgeo = parent:geometry()
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local margins = {left=0, right=0, top=0, bottom=0}
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for _, w in ipairs {twibar, lwibar, rwibar, bwibar} do
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if w.visible then
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local pos = w.position
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local w_or_h = (pos == "left" or pos == "right") and "width" or "height"
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margins[pos] = margins[pos] + w[w_or_h]
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end
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end
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local sgeo = parent.screen.geometry
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sgeo.x = sgeo.x + margins.left
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sgeo.y = sgeo.y + margins.top
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sgeo.width = sgeo.width - margins.left - margins.right
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sgeo.height = sgeo.height - margins.top - margins.bottom
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local wa = parent.screen.workarea
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for k, v in pairs(wa) do
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assert(sgeo[k] == v)
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end
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assert(sgeo.width == pgeo.width + 2*parent.border_width)
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assert(sgeo.height == pgeo.height + 2*parent.border_width)
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assert(sgeo.x == pgeo.x )
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assert(sgeo.y == pgeo.y )
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end
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table.insert(steps, function()
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-- Attach the parent wibox to it is updated along the workarea
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placement.maximize(parent, {honor_workarea = true, attach = true})
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-- Make the wibox more visible
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parent.border_color = "#ffff00"
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parent.border_width = 10
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parent.ontop = true
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-- parent.visible = false
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local wa = screen.primary.workarea
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local sgeo = screen.primary.geometry
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assert(lwibar.width == rwibar.width )
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assert(lwibar.height == rwibar.height )
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assert(twibar.x == bwibar.x )
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assert(twibar.width == bwibar.width )
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-- Check the left wibar size and position
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assert(lwibar.x == wa.x - lwibar.width )
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assert(lwibar.height == wa.height )
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-- Check the right wibar size and position
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assert(rwibar.x == wa.x + wa.width )
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assert(rwibar.height == wa.height )
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-- Check the bottom wibar size and position
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assert(bwibar.width == sgeo.width )
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assert(bwibar.x == 0 )
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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-- There should be a detach callback
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assert(lwibar.detach_callback)
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-- Begin to move wibars around
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lwibar.position = "top"
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assert(lwibar.position == "top")
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assert(lwibar.y == twibar.height)
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validate_wibar_geometry()
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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bwibar.position = "right"
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bwibar.ontop = true
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rwibar.ontop = true
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assert(bwibar.position == "right")
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validate_wibar_geometry()
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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rwibar.position = "top"
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validate_wibar_geometry()
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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bwibar.position = "top"
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validate_wibar_geometry()
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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for _, w in ipairs {twibar, lwibar, rwibar, bwibar} do
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w.position = "right"
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validate_wibar_geometry()
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end
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return true
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end)
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-- Test visibility
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table.insert(steps, function()
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check_maximize()
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twibar.visible = false
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rwibar.visible = false
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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twibar.visible = true
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return true
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end)
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table.insert(steps, function()
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check_maximize()
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return true
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end)
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-- Now test again with a real client
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local c
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table.insert(steps, function()
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-- I'm lazy, so get rid of all the wiboxes that have struts
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parent.visible = false
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small.visible = false
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bwibar.visible = false
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lwibar.visible = false
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rwibar.visible = false
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screen.primary.mywibox.visible = false
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-- Spawn a client to test things with
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assert(#client.get() == 0)
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test_client()
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return true
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end)
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-- Given a geometry and a workarea, test that the given struts are applied
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local function test_workarea(geo, wa, left, right, top, bottom)
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-- Get the line number from where we were called (helps debugging)
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local line = debug.getinfo(2).currentline
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assert(geo.x + left == wa.x,
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string.format("%d + %d == %d called from line %d", geo.x, left, wa.x, line))
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assert(geo.y + top == wa.y,
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string.format("%d + %d == %d called from line %d", geo.y, top, wa.y, line))
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assert(geo.width - left - right == wa.width,
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string.format("%d - %d - %d == %d called from line %d", geo.width, left, right, wa.width, line))
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assert(geo.height - top - bottom == wa.height,
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string.format("%d - %d - %d == %d called from line %d", geo.height, top, bottom, wa.height, line))
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end
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table.insert(steps, function()
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if #client.get() ~= 1 then
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return
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end
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c = client.get()[1]
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assert(c)
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assert(c:isvisible())
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-- Test some simple struts
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c:struts { left = 50 }
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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-- A tag switch should make the client no longer apply
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screen.primary.tags[2]:view_only()
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- But sticky clients always 'count'
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c.sticky = true
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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c.sticky = false
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- And switch back to the right tag
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c.first_tag:view_only()
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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-- What if we move the client to another tag?
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c:tags{ screen.primary.tags[2] }
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- Move it back to the selected tag
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c:tags{ screen.primary.tags[1] }
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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return true
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end)
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local s
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table.insert(steps, function()
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c = client.get()[1]
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assert(c)
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s = c.screen
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c:kill()
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bwibar:remove()
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lwibar:remove()
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rwibar:remove()
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twibar:remove()
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return true
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end)
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table.insert(steps, function()
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if client.get()[1] then
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return
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end
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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local wdg = {
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layout = wibox.layout.align.vertical,
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wibox.widget.textbox("BEGIN"),
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nil,
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wibox.widget.textbox("END")
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}
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local wdg2 = {
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layout = wibox.layout.align.horizontal,
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wibox.widget.textbox("BEGIN"),
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nil,
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wibox.widget.textbox("END")
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}
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lwibar = wibar{position = "top", screen = s, height = 15,
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visible = true, bg = "#660066"}
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lwibar:setup(wdg2)
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rwibar = wibar{position = "top", screen = s, height = 15,
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visible = true, bg = "#660000"}
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rwibar:setup(wdg2)
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bwibar = wibar{position = "left", screen = s, ontop = true, width = 64,
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visible = true, bg = "#006600"}
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bwibar:setup(wdg)
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twibar = wibar{position = "bottom", screen = s,
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height = 15, bg = "#666600"}
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twibar:setup(wdg2)
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test_workarea(s.geometry, s.workarea, 64, 0, 30, 15)
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validate_wibar_geometry()
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bwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 30, 15)
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validate_wibar_geometry()
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lwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 15, 15)
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validate_wibar_geometry()
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rwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 15)
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validate_wibar_geometry()
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twibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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return true
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end)
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require("_runner").run_steps(steps)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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