awesome/objects/screen.h

55 lines
1.7 KiB
C

/*
* screen.h - screen management header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SCREEN_H
#define AWESOME_SCREEN_H
#include "globalconf.h"
#include "draw.h"
#include "common/array.h"
#include "common/luaclass.h"
typedef struct screen_output_t screen_output_t;
ARRAY_TYPE(screen_output_t, screen_output)
struct a_screen
{
LUA_OBJECT_HEADER
/** Screen geometry */
area_t geometry;
/** The screen outputs informations */
screen_output_array_t outputs;
};
ARRAY_FUNCS(screen_t *, screen, DO_NOTHING)
void screen_class_setup(lua_State *L);
void screen_scan(void);
screen_t *screen_getbycoord(int, int);
bool screen_coord_in_screen(screen_t *, int, int);
int screen_get_index(screen_t *);
area_t display_area_get(void);
void screen_client_moveto(client_t *, screen_t *, bool);
screen_t *luaA_checkscreen(lua_State *, int);
#endif
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