Private fork of https://github.com/awesomeWM/awesome
5432e0a332
Previously, any not-string-convertible entry in the array argument would result in lua_tostring() returning NULL which g_strdup() would pass through. Thus, we would end up with a NULL entry in an array whose end is marked with a NULL entry. This mainly means that we had a memory leak. Fix this by actually verifying that we only have strings in the table that we are looking at. Signed-off-by: Uli Schlachter <psychon@znc.in> |
||
---|---|---|
build-tests | ||
build-utils | ||
common | ||
icons | ||
lib | ||
luadoc | ||
manpages | ||
objects | ||
themes | ||
utils | ||
.gitignore | ||
AUTHORS | ||
BUGS | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
PATCHES | ||
README | ||
STYLE | ||
awesome-version-internal.h.in | ||
awesome.c | ||
awesome.desktop | ||
awesome.doxygen.in | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua.in | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h.in | ||
config.ld.in | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
keyresolv.c | ||
keyresolv.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
screen.c | ||
screen.h | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xwindow.c | ||
xwindow.h |
README
awesome ======= awesome is a highly configurable, next generation framework window manager for X. Building and installation ------------------------- After extracting the dist tarball, run: make This will create a build directory, run cmake in it and build awesome. After building is finished, you can install: make install # you might need root permissions Running awesome --------------- You can directly select awesome from your display manager. If not, you can add the following line to your .xinitrc to start awesome using startx or to .xsession to start awesome using your display manager: exec awesome In order to connect awesome to a specific display, make sure that the DISPLAY environment variable is set correctly, e.g.: DISPLAY=foo.bar:1 exec awesome (This will start awesome on display :1 of the host foo.bar.) Configuration ------------- The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file. An example configuration named "awesomerc.lua.in" is provided in the source. Troubleshooting --------------- In most systems any message printed by awesome (including warnings and errors) are written to $HOME/.xsession-errors. If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.