538 lines
16 KiB
Lua
538 lines
16 KiB
Lua
---------------------------------------------------------------------------
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--- Apply rules to clients at startup.
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2009 Julien Danjou
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-- @module awful.rules
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---------------------------------------------------------------------------
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-- Grab environment we need
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local client = client
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local awesome = awesome
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local screen = screen
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local table = table
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local type = type
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local ipairs = ipairs
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local pairs = pairs
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local atag = require("awful.tag")
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local util = require("awful.util")
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local a_place = require("awful.placement")
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local protected_call = require("gears.protected_call")
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local rules = {}
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--[[--
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This is the global rules table.
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You should fill this table with your rule and properties to apply.
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For example, if you want to set xterm maximized at startup, you can add:
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{ rule = { class = "xterm" },
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properties = { maximized_vertical = true, maximized_horizontal = true } }
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If you want to set mplayer floating at startup, you can add:
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{ rule = { name = "MPlayer" },
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properties = { floating = true } }
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If you want to put Firefox on a specific tag at startup, you can add:
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{ rule = { instance = "firefox" },
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properties = { tag = mytagobject } }
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Alternatively, you can specify the tag by name:
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{ rule = { instance = "firefox" },
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properties = { tag = "3" } }
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If you want to put Thunderbird on a specific screen at startup, use:
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{ rule = { instance = "Thunderbird" },
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properties = { screen = 1 } }
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Assuming that your X11 server supports the RandR extension, you can also specify
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the screen by name:
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{ rule = { instance = "Thunderbird" },
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properties = { screen = "VGA1" } }
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If you want to put Emacs on a specific tag at startup, and immediately switch
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to that tag you can add:
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{ rule = { class = "Emacs" },
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properties = { tag = mytagobject, switchtotag = true } }
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If you want to apply a custom callback to execute when a rule matched,
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for example to pause playing music from mpd when you start dosbox, you
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can add:
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{ rule = { class = "dosbox" },
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callback = function(c)
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awful.spawn('mpc pause')
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end }
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Note that all "rule" entries need to match. If any of the entry does not
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match, the rule won't be applied.
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If a client matches multiple rules, they are applied in the order they are
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put in this global rules table. If the value of a rule is a string, then the
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match function is used to determine if the client matches the rule.
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If the value of a property is a function, that function gets called and
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function's return value is used for the property.
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To match multiple clients to a rule one need to use slightly different
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syntax:
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{ rule_any = { class = { "MPlayer", "Nitrogen" }, instance = { "xterm" } },
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properties = { floating = true } }
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To match multiple clients with an exception one can couple `rules.except` or
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`rules.except_any` with the rules:
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{ rule = { class = "Firefox" },
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except = { instance = "Navigator" },
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properties = {floating = true},
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},
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{ rule_any = { class = { "Pidgin", "Xchat" } },
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except_any = { role = { "conversation" } },
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properties = { tag = "1" }
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}
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{ rule = {},
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except_any = { class = { "Firefox", "Vim" } },
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properties = { floating = true }
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}
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]]--
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rules.rules = {}
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--- Check if a client matches a rule.
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-- @client c The client.
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-- @tab rule The rule to check.
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-- @treturn bool True if it matches, false otherwise.
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function rules.match(c, rule)
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if not rule then return false end
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for field, value in pairs(rule) do
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if c[field] then
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if type(c[field]) == "string" then
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if not c[field]:match(value) and c[field] ~= value then
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return false
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end
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elseif c[field] ~= value then
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return false
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end
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else
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return false
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end
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end
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return true
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end
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--- Check if a client matches any part of a rule.
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-- @client c The client.
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-- @tab rule The rule to check.
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-- @treturn bool True if at least one rule is matched, false otherwise.
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function rules.match_any(c, rule)
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if not rule then return false end
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for field, values in pairs(rule) do
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if c[field] then
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for _, value in ipairs(values) do
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if c[field] == value then
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return true
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elseif type(c[field]) == "string" and c[field]:match(value) then
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return true
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end
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end
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end
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end
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return false
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end
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--- Does a given rule entry match a client?
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-- @client c The client.
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-- @tab entry Rule entry (with keys `rule`, `rule_any`, `except` and/or
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-- `except_any`).
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-- @treturn bool
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function rules.matches(c, entry)
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return (rules.match(c, entry.rule) or rules.match_any(c, entry.rule_any)) and
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(not rules.match(c, entry.except) and not rules.match_any(c, entry.except_any))
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end
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--- Get list of matching rules for a client.
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-- @client c The client.
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-- @tab _rules The rules to check. List with "rule", "rule_any", "except" and
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-- "except_any" keys.
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-- @treturn table The list of matched rules.
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function rules.matching_rules(c, _rules)
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local result = {}
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for _, entry in ipairs(_rules) do
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if (rules.matches(c, entry)) then
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table.insert(result, entry)
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end
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end
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return result
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end
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--- Check if a client matches a given set of rules.
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-- @client c The client.
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-- @tab _rules The rules to check. List of tables with `rule`, `rule_any`,
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-- `except` and `except_any` keys.
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-- @treturn bool True if at least one rule is matched, false otherwise.
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function rules.matches_list(c, _rules)
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for _, entry in ipairs(_rules) do
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if (rules.matches(c, entry)) then
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return true
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end
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end
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return false
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end
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--- Apply awful.rules.rules to a client.
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-- @client c The client.
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function rules.apply(c)
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local props = {}
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local callbacks = {}
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for _, entry in ipairs(rules.matching_rules(c, rules.rules)) do
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if entry.properties then
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for property, value in pairs(entry.properties) do
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props[property] = value
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end
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end
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if entry.callback then
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table.insert(callbacks, entry.callback)
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end
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end
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rules.execute(c, props, callbacks)
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end
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local function add_to_tag(c, t)
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if not t then return end
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local tags = c:tags()
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table.insert(tags, t)
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c:tags(tags)
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end
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--- Extra rules properties.
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--
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-- These properties are used in the rules only and are not sent to the client
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-- afterward.
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--
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-- To add a new properties, just do:
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--
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-- function awful.rules.extra_properties.my_new_property(c, value, props)
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-- -- do something
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-- end
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--
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-- By default, the table has the following functions:
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--
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-- * geometry
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-- * switchtotag
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--
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-- @tfield table awful.rules.extra_properties
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rules.extra_properties = {}
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--- Extra high priority properties.
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--
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-- Some properties, such as anything related to tags, geometry or focus, will
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-- cause a race condition if set in the main property section. This is why
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-- they have a section for them.
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--
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-- To add a new properties, just do:
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--
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-- function awful.rules.high_priority_properties.my_new_property(c, value, props)
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-- -- do something
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-- end
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--
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-- By default, the table has the following functions:
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--
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-- * tag
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-- * new_tag
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--
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-- @tfield table awful.rules.high_priority_properties
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rules.high_priority_properties = {}
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--- Delayed properties.
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-- Properties applied after all other categories.
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-- @tfield table awful.rules.delayed_properties
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rules.delayed_properties = {}
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local force_ignore = {
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titlebars_enabled=true, focus=true, screen=true, x=true,
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y=true, width=true, height=true, geometry=true,placement=true,
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border_width=true,floating=true,size_hints_honor=true
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}
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function rules.high_priority_properties.tag(c, value, props)
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if value then
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if type(value) == "string" then
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value = atag.find_by_name(c.screen, value)
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end
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-- In case the tag has been forced to another screen, move the client
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if c.screen ~= value.screen then
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c.screen = value.screen
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props.screen = value.screen -- In case another rule query it
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end
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c:tags{ value }
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end
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end
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function rules.delayed_properties.switchtotag(c, value)
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if not value then return end
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local selected_tags = {}
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for _,v in ipairs(c.screen.selected_tags) do
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selected_tags[v] = true
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end
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local tags = c:tags()
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for _, t in ipairs(tags) do
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t.selected = true
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selected_tags[t] = nil
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end
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for t in pairs(selected_tags) do
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t.selected = false
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end
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end
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function rules.extra_properties.geometry(c, _, props)
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local cur_geo = c:geometry()
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local new_geo = type(props.geometry) == "function"
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and props.geometry(c, props) or props.geometry or {}
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for _, v in ipairs {"x", "y", "width", "height"} do
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new_geo[v] = type(props[v]) == "function" and props[v](c, props)
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or props[v] or new_geo[v] or cur_geo[v]
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end
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c:geometry(new_geo) --TODO use request::geometry
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end
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--- Create a new tag based on a rule.
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-- @tparam client c The client
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-- @tparam boolean|function|string value The value.
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-- @tparam table props The properties.
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-- @treturn tag The new tag
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function rules.high_priority_properties.new_tag(c, value, props)
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local ty = type(value)
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local t = nil
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if ty == "boolean" then
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-- Create a new tag named after the client class
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t = atag.add(c.class or "N/A", {screen=c.screen, volatile=true})
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elseif ty == "string" then
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-- Create a tag named after "value"
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t = atag.add(value, {screen=c.screen, volatile=true})
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elseif ty == "table" then
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-- Assume a table of tags properties. Set the right screen, but
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-- avoid editing the original table
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local values = value.screen and value or util.table.clone(value)
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values.screen = values.screen or c.screen
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t = atag.add(value.name or c.class or "N/A", values)
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-- In case the tag has been forced to another screen, move the client
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c.screen = t.screen
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props.screen = t.screen -- In case another rule query it
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else
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assert(false)
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end
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add_to_tag(c, t)
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return t
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end
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function rules.extra_properties.placement(c, value)
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-- Avoid problems
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if awesome.startup and
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(c.size_hints.user_position or c.size_hints.program_position) then
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return
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end
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local ty = type(value)
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local args = {
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honor_workarea = true,
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honor_padding = true
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}
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if ty == "function" or (ty == "table" and
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getmetatable(value) and getmetatable(value).__call
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) then
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value(c, args)
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elseif ty == "string" and a_place[value] then
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a_place[value](c, args)
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end
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end
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function rules.high_priority_properties.tags(c, value, props)
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local current = c:tags()
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local tags, s = {}, nil
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for _, t in ipairs(value) do
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if type(t) == "string" then
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t = atag.find_by_name(c.screen, t)
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end
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if t and ((not s) or t.screen == s) then
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table.insert(tags, t)
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s = s or t.screen
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end
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end
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if s and s ~= c.screen then
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c.screen = s
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props.screen = s -- In case another rule query it
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end
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if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then
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c:tags(tags)
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else
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c:tags(util.table.merge(current, tags))
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end
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end
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--- Apply properties and callbacks to a client.
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-- @client c The client.
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-- @tab props Properties to apply.
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-- @tab[opt] callbacks Callbacks to apply.
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function rules.execute(c, props, callbacks)
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-- This has to be done first, as it will impact geometry related props.
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if props.titlebars_enabled then
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c:emit_signal("request::titlebars", "rules", {properties=props})
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end
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-- Border width will also cause geometry related properties to fail
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if props.border_width then
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c.border_width = type(props.border_width) == "function" and
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props.border_width(c, props) or props.border_width
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end
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-- Size hints will be re-applied when setting width/height unless it is
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-- disabled first
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if props.size_hints_honor ~= nil then
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c.size_hints_honor = type(props.size_hints_honor) == "function" and props.size_hints_honor(c,props)
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or props.size_hints_honor
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end
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-- Geometry will only work if floating is true, otherwise the "saved"
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-- geometry will be restored.
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if props.floating ~= nil then
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c.floating = type(props.floating) == "function" and props.floating(c,props)
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or props.floating
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end
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-- Before requesting a tag, make sure the screen is right
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if props.screen then
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c.screen = type(props.screen) == "function" and screen[props.screen(c,props)]
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or screen[props.screen]
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end
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-- Some properties need to be handled first. For example, many properties
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-- depend that the client is tagged, this isn't yet the case.
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for prop, handler in pairs(rules.high_priority_properties) do
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local value = props[prop]
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if value ~= nil then
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if type(value) == "function" then
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value = value(c, props)
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end
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handler(c, value, props)
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end
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end
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-- Make sure the tag is selected before the main rules are called.
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-- Otherwise properties like "urgent" or "focus" may fail because they
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-- will be overiden by various callbacks.
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-- Previously, this was done in a second client.manage callback, but caused
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-- a race condition where the order the require() would change the output.
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c:emit_signal("request::tag", nil, {reason="rules"})
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-- By default, rc.lua use no_overlap+no_offscreen placement. This has to
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-- be executed before x/y/width/height/geometry as it would otherwise
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-- always override the user specified position with the default rule.
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if props.placement then
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-- It may be a function, so this one doesn't execute it like others
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rules.extra_properties.placement(c, props.placement, props)
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end
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-- Now that the tags and screen are set, handle the geometry
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if props.height or props.width or props.x or props.y or props.geometry then
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rules.extra_properties.geometry(c, nil, props)
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end
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-- As most race conditions should now have been avoided, apply the remaining
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-- properties.
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for property, value in pairs(props) do
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if property ~= "focus" and type(value) == "function" then
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value = value(c, props)
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end
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local ignore = rules.high_priority_properties[property] or
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rules.delayed_properties[property] or force_ignore[property]
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if not ignore then
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if rules.extra_properties[property] then
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rules.extra_properties[property](c, value, props)
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elseif type(c[property]) == "function" then
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c[property](c, value)
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else
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c[property] = value
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end
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end
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end
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-- Apply all callbacks.
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if callbacks then
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for _, callback in pairs(callbacks) do
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protected_call(callback, c)
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end
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end
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-- Apply the delayed properties
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for prop, handler in pairs(rules.delayed_properties) do
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if not force_ignore[prop] then
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local value = props[prop]
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if value ~= nil then
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if type(value) == "function" then
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value = value(c, props)
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end
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handler(c, value, props)
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end
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end
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end
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-- Do this at last so we do not erase things done by the focus signal.
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if props.focus and (type(props.focus) ~= "function" or props.focus(c)) then
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c:emit_signal('request::activate', "rules", {raise=true})
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end
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end
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function rules.completed_with_payload_callback(c, props, callbacks)
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rules.execute(c, props, callbacks)
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end
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client.connect_signal("spawn::completed_with_payload", rules.completed_with_payload_callback)
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client.connect_signal("manage", rules.apply)
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return rules
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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