161 lines
5.0 KiB
Lua
161 lines
5.0 KiB
Lua
---------------------------------------------------------------------------
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--- Screen module for awful
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @release @AWESOME_VERSION@
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-- @module awful.screen
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---------------------------------------------------------------------------
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-- Grab environment we need
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local capi =
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{
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mouse = mouse,
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screen = screen,
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client = client
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}
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local util = require("awful.util")
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local function get_screen(s)
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return s and screen[s]
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end
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-- we use require("awful.client") inside functions to prevent circular dependencies.
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local client
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local screen = {}
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local data = {}
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data.padding = {}
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screen.mouse_per_screen = {}
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-- @param s Screen
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-- @param x X coordinate of point
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-- @param y Y coordinate of point
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-- @return The squared distance of the screen to the provided point
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function screen.getdistance_sq(s, x, y)
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s = get_screen(s)
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local geom = s.geometry
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local dist_x, dist_y = 0, 0
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if x < geom.x then
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dist_x = geom.x - x
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elseif x >= geom.x + geom.width then
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dist_x = x - geom.x - geom.width
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end
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if y < geom.y then
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dist_y = geom.y - y
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elseif y >= geom.y + geom.height then
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dist_y = y - geom.y - geom.height
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end
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return dist_x * dist_x + dist_y * dist_y
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end
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---
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-- Return screen number corresponding to the given (pixel) coordinates.
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-- The number returned can be used as an index into the global
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-- `screen` table/object.
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-- @param x The x coordinate
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-- @param y The y coordinate
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function screen.getbycoord(x, y)
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local s = screen[1]
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local dist = screen.getdistance_sq(s, x, y)
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for i = 2, capi.screen:count() do
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local d = screen.getdistance_sq(i, x, y)
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if d < dist then
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s, dist = screen[i], d
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end
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end
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return s.index
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end
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--- Give the focus to a screen, and move pointer to last known position on this
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-- screen, or keep position relative to the current focused screen
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-- @param _screen Screen number (defaults / falls back to mouse.screen).
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function screen.focus(_screen)
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client = client or require("awful.client")
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if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
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_screen = get_screen(_screen)
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-- screen and pos for current screen
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local s = get_screen(capi.mouse.screen)
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local pos
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if not screen.mouse_per_screen[_screen] then
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-- This is the first time we enter this screen,
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-- keep relative mouse position on the new screen
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pos = capi.mouse.coords()
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local relx = (pos.x - s.geometry.x) / s.geometry.width
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local rely = (pos.y - s.geometry.y) / s.geometry.height
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pos.x = _screen.geometry.x + relx * _screen.geometry.width
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pos.y = _screen.geometry.y + rely * _screen.geometry.height
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else
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-- restore mouse position
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pos = screen.mouse_per_screen[_screen]
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end
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-- save pointer position of current screen
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screen.mouse_per_screen[s] = capi.mouse.coords()
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-- move cursor without triggering signals mouse::enter and mouse::leave
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capi.mouse.coords(pos, true)
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local c = client.focus.history.get(_screen.index, 0)
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if c then
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c:emit_signal("request::activate", "screen.focus", {raise=false})
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end
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end
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--- Give the focus to a screen, and move pointer to last known position on this
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-- screen, or keep position relative to the current focused screen
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param _screen Screen.
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function screen.focus_bydirection(dir, _screen)
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local sel = get_screen(_screen or screen.focused())
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if sel then
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local geomtbl = {}
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for s = 1, capi.screen.count() do
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geomtbl[s] = capi.screen[s].geometry
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end
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local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry)
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if target then
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return screen.focus(target)
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end
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end
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end
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--- Give the focus to a screen, and move pointer to last known position on this
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-- screen, or keep position relative to the current focused screen
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-- @param i Value to add to the current focused screen index. 1 will focus next
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-- screen, -1 would focus the previous one.
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function screen.focus_relative(i)
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return screen.focus(util.cycle(capi.screen.count(), screen.focused() + i))
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end
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--- Get or set the screen padding.
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-- @param _screen The screen object to change the padding on
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-- @param padding The padding, an table with 'top', 'left', 'right' and/or
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-- 'bottom'. Can be nil if you only want to retrieve padding
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function screen.padding(_screen, padding)
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_screen = get_screen(_screen)
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if padding then
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data.padding[_screen] = padding
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_screen:emit_signal("padding")
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end
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return data.padding[_screen]
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end
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--- Get the focused screen.
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-- This can be replaced in a user's config.
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-- @treturn integer
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function screen.focused()
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return capi.mouse.screen
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end
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capi.screen.add_signal("padding")
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return screen
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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