531 lines
15 KiB
C
531 lines
15 KiB
C
/*
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* lua.c - Lua configuration management
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*
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* Copyright © 2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <stdio.h>
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#include <unistd.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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/* XStringToKeysym() */
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#include <X11/Xlib.h>
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#include "config.h"
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#include "structs.h"
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#include "lua.h"
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#include "window.h"
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#include "tag.h"
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#include "client.h"
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#include "layouts/tile.h"
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extern awesome_t globalconf;
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extern bool running;
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extern const name_func_link_t FloatingPlacementList[];
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extern const struct luaL_reg awesome_mouse_lib[];
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extern const struct luaL_reg awesome_client_methods[];
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extern const struct luaL_reg awesome_client_meta[];
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extern const struct luaL_reg awesome_titlebar_methods[];
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extern const struct luaL_reg awesome_titlebar_meta[];
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extern const struct luaL_reg awesome_tag_methods[];
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extern const struct luaL_reg awesome_tag_meta[];
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extern const struct luaL_reg awesome_widget_methods[];
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extern const struct luaL_reg awesome_widget_meta[];
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extern const struct luaL_reg awesome_statusbar_methods[];
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extern const struct luaL_reg awesome_statusbar_meta[];
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static void
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__luaA_keystore(keybinding_t *key, const char *str)
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{
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xcb_keycode_t kc;
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int ikc;
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if(!a_strlen(str))
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return;
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else if(a_strncmp(str, "#", 1))
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key->keysym = XStringToKeysym(str);
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else
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{
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ikc = atoi(str + 1);
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memcpy(&kc, &ikc, sizeof(KeyCode));
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key->keycode = kc;
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}
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}
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/** Define a global mouse binding. This binding will be available wehn you
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* click on root window.
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* \param A table with modifiers keys.
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* \param A mouse button number.
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* \param A function to execute.
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*/
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static int
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luaA_mouse(lua_State *L)
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{
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size_t i, len;
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int b;
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button_t *button;
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/* arg 1 is modkey table */
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luaA_checktable(L, 1);
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/* arg 2 is mouse button */
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b = luaL_checknumber(L, 2);
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/* arg 3 is cmd to run */
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luaA_checkfunction(L, 3);
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button = p_new(button_t, 1);
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button->button = xutil_button_fromint(b);
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button->fct = luaL_ref(L, LUA_REGISTRYINDEX);
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len = lua_objlen(L, 1);
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for(i = 1; i <= len; i++)
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{
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lua_rawgeti(L, 1, i);
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button->mod |= xutil_keymask_fromstr(luaL_checkstring(L, -1));
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}
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button_list_push(&globalconf.buttons.root, button);
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window_root_grabbutton(button);
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return 0;
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}
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/** Define a global key binding. This key binding will always be available.
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* \param A table with modifier keys.
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* \param A key name.
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* \param A function to execute.
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*/
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static int
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luaA_key(lua_State *L)
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{
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size_t i, len;
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keybinding_t *k;
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const char *key;
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/* arg 1 is key mod table */
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luaA_checktable(L, 1);
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/* arg 2 is key */
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key = luaL_checkstring(L, 2);
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/* arg 3 is cmd to run */
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luaA_checkfunction(L, 3);
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/* get the last arg as function */
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k = p_new(keybinding_t, 1);
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__luaA_keystore(k, key);
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k->fct = luaL_ref(L, LUA_REGISTRYINDEX);
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len = lua_objlen(L, 1);
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for(i = 1; i <= len; i++)
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{
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lua_rawgeti(L, 1, i);
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k->mod |= xutil_keymask_fromstr(luaL_checkstring(L, -1));
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}
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keybinding_list_push(&globalconf.keys, k);
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window_root_grabkey(k);
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return 0;
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}
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/** Set the floating placement algorithm. This will be used to compute the
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* initial floating position of floating windows.
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* \param An algorith name, either `none', `smart' or `mouse'.
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*/
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static int
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luaA_floating_placement_set(lua_State *L)
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{
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const char *pl = luaL_checkstring(L, 1);
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globalconf.floating_placement = name_func_lookup(pl, FloatingPlacementList);
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return 0;
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}
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/** Quit awesome.
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*/
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static int
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luaA_quit(lua_State *L __attribute__ ((unused)))
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{
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running = false;
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return 0;
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}
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/** Execute another application, probably a window manager, to replace
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* awesome.
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* \param The command line to execute.
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*/
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static int
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luaA_exec(lua_State *L)
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{
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client_t *c;
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const char *cmd = luaL_checkstring(L, 1);
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for(c = globalconf.clients; c; c = c->next)
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client_unban(c);
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xcb_aux_sync(globalconf.connection);
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xcb_disconnect(globalconf.connection);
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a_exec(cmd);
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return 0;
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}
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/** Restart awesome.
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*/
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static int
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luaA_restart(lua_State *L __attribute__ ((unused)))
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{
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a_exec(globalconf.argv);
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return 0;
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}
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/** Set the screen padding. This can be used to define margin around the
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* screen. awesome will not use this area.
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* \param A table with a list of margin for `right', `left', `top' and
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* `bottom'.
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*/
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static int
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luaA_padding_set(lua_State *L)
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{
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int screen = luaL_checknumber(L, 1) - 1;
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if(screen >= 0 && screen < globalconf.screens_info->nscreen)
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{
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luaA_checktable(L, 2);
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globalconf.screens[screen].padding.right = luaA_getopt_number(L, 2, "right", 0);
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globalconf.screens[screen].padding.left = luaA_getopt_number(L, 2, "left", 0);
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globalconf.screens[screen].padding.top = luaA_getopt_number(L, 2, "top", 0);
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globalconf.screens[screen].padding.bottom = luaA_getopt_number(L, 2, "bottom", 0);
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}
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return 0;
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}
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/** Define if awesome should respect applications size hints when resizing
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* windows in tiled mode. If you set this to true, you will experience gaps
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* between windows, but they will have the best size they can have.
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* \param A boolean value, true to enable, false to disable.
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*/
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static int
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luaA_resizehints_set(lua_State *L)
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{
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globalconf.resize_hints = luaA_checkboolean(L, 1);
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return 0;
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}
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/** Get the screen count.
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* \return The screen count, at least 1.
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*/
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static int
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luaA_screen_count(lua_State *L)
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{
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lua_pushnumber(L, globalconf.screens_info->nscreen);
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return 1;
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}
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/** Give the focus to a screen.
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* \param A screen number
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*/
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static int
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luaA_screen_focus(lua_State *L)
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{
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/* Our table begin at 0, Lua begins at 1 */
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int screen = luaL_checknumber(L, 1) - 1;
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luaA_checkscreen(screen);
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client_focus(NULL, screen);
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return 0;
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}
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static int
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luaA_screen_coords_get(lua_State *L)
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{
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int screen = luaL_checknumber(L, 1) - 1;
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luaA_checkscreen(screen);
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lua_newtable(L);
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].height);
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lua_setfield(L, -2, "height");
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return 1;
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}
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/** Set the function called each time a client gets focus. This function is
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* called with the client object as argument.
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* \param A function to call each time a client gets focus.
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*/
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static int
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luaA_hooks_focus(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.focus)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.focus);
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globalconf.hooks.focus = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param A function to call each time a client loses focus.
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*/
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static int
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luaA_hooks_unfocus(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.unfocus)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.unfocus);
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globalconf.hooks.unfocus = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument
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* \param A function to call on each new client.
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*/
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static int
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luaA_hooks_newclient(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.newclient)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.newclient);
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globalconf.hooks.newclient = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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*/
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static int
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luaA_hooks_mouseover(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.mouseover)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.mouseover);
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globalconf.hooks.mouseover = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param A function to call on each screen arrange.
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*/
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static int
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luaA_hooks_arrange(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.arrange)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.arrange);
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globalconf.hooks.arrange = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called on each title update. This function is called with
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* the client object as argument.
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* \param A function to call on each title update of each client.
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*/
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static int
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luaA_hooks_titleupdate(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.titleupdate)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.titleupdate);
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globalconf.hooks.titleupdate = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called on standard file descriptor (stdout and stderr) activity.
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* This function is called with the output buffer text as argument.
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* \param A function to call on each standard file descriptor activity.
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*/
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static int
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luaA_hooks_fdactivity(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.fdactivity)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.fdactivity);
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globalconf.hooks.fdactivity = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set default font.
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* \param A string with a font name in Pango format.
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*/
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static int
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luaA_font_set(lua_State *L)
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{
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const char *font = luaL_checkstring(L, 1);
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draw_font_delete(&globalconf.font);
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globalconf.font = draw_font_new(globalconf.connection,
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globalconf.default_screen, font);
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return 0;
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}
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/** Set default colors.
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* \param A table with `fg' and `bg' elements, containing colors.
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*/
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static int
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luaA_colors_set(lua_State *L)
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{
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const char *fg, *bg;
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luaA_checktable(L, 1);
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if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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fg, &globalconf.colors.fg);
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if((bg = luaA_getopt_string(L, 1, "bg",NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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bg, &globalconf.colors.bg);
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return 0;
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}
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static void
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luaA_openlib(lua_State *L, const char *name,
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const struct luaL_reg methods[],
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const struct luaL_reg meta[])
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{
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luaL_newmetatable(L, name);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, -2); /* dup metatable*/
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lua_settable(L, -3); /* metatable.__index = metatable */
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luaL_register(L, NULL, meta);
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luaL_register(L, name, methods);
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}
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bool
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luaA_parserc(const char *rcfile)
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{
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lua_State *L;
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int screen;
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static const struct luaL_reg awesome_lib[] =
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{
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{ "quit", luaA_quit },
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{ "exec", luaA_exec },
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{ "restart", luaA_restart },
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{ "floating_placement_set", luaA_floating_placement_set },
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{ "padding_set", luaA_padding_set },
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{ "key", luaA_key },
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{ "mouse", luaA_mouse },
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{ "resizehints_set", luaA_resizehints_set },
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{ "font_set", luaA_font_set },
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{ "colors_set", luaA_colors_set },
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{ NULL, NULL }
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};
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static const struct luaL_reg awesome_screen_lib[] =
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{
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{ "coords_get", luaA_screen_coords_get },
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{ "count", luaA_screen_count },
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{ "focus", luaA_screen_focus },
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};
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static const struct luaL_reg awesome_hooks_lib[] =
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{
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{ "focus", luaA_hooks_focus },
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{ "unfocus", luaA_hooks_unfocus },
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{ "newclient", luaA_hooks_newclient },
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{ "mouseover", luaA_hooks_mouseover },
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{ "arrange", luaA_hooks_arrange },
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{ "titleupdate", luaA_hooks_titleupdate },
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{ "fdactivity", luaA_hooks_fdactivity },
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{ NULL, NULL }
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};
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L = globalconf.L = lua_open();
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luaL_openlibs(L);
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/* Export awesome lib */
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luaL_register(L, "awesome", awesome_lib);
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/* Export screen lib */
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luaL_register(L, "screen", awesome_screen_lib);
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/* Export hooks lib */
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luaL_register(L, "hooks", awesome_hooks_lib);
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/* Export hooks lib */
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luaL_register(L, "mouse", awesome_mouse_lib);
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/* Export tag */
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luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta);
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/* Export statusbar */
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luaA_openlib(L, "statusbar", awesome_statusbar_methods, awesome_statusbar_meta);
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/* Export widget */
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luaA_openlib(L, "widget", awesome_widget_methods, awesome_widget_meta);
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/* Export client */
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luaA_openlib(L, "client", awesome_client_methods, awesome_client_meta);
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/* Export titlebar */
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luaA_openlib(L, "titlebar", awesome_titlebar_methods, awesome_titlebar_meta);
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lua_pushliteral(L, "AWESOME_VERSION");
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lua_pushliteral(L, VERSION);
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lua_settable(L, LUA_GLOBALSINDEX);
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/* \todo move this */
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globalconf.font = draw_font_new(globalconf.connection, globalconf.default_screen, "sans 8");
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draw_color_new(globalconf.connection, globalconf.default_screen, "black", &globalconf.colors.fg);
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draw_color_new(globalconf.connection, globalconf.default_screen, "white", &globalconf.colors.bg);
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luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\"");
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|
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if(luaL_dofile(L, rcfile))
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{
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fprintf(stderr, "%s\n", lua_tostring(L, -1));
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return false;
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}
|
|
|
|
/* Assure there's at least one tag */
|
|
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
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|
if(!globalconf.screens[screen].tags)
|
|
tag_append_to_screen(tag_new("default", layout_tile, 0.5, 1, 0), screen);
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Parse a command.
|
|
* \param cmd The buffer to parse.
|
|
* \return true on succes, false on failure.
|
|
*/
|
|
void
|
|
luaA_docmd(char *cmd)
|
|
{
|
|
char *p, *curcmd = cmd;
|
|
|
|
if(a_strlen(cmd))
|
|
while((p = strchr(curcmd, '\n')))
|
|
{
|
|
*p = '\0';
|
|
luaA_dostring(globalconf.L, curcmd);
|
|
curcmd = p + 1;
|
|
}
|
|
}
|