awesome/tests/test-awful-widget-only_on_s...

175 lines
4.4 KiB
Lua

-- Test that awful.widget.only_on_screen works correctly
local runner = require("_runner")
local wibox = require("wibox")
local awful = require("awful")
-- Make sure we have at least two screens to test this on.
local origin_width = screen[1].geometry.width
screen[1]:fake_resize(
screen[1].geometry.x,
screen[1].geometry.y,
origin_width/2,
screen[1].geometry.height
)
screen.fake_add(
screen[1].geometry.x+origin_width/2,
screen[1].geometry.y,
origin_width/2,
screen[1].geometry.height
)
assert(screen.count() == 2)
-- Each screen gets a wibox displaying our only_on_screen widget
local inner_widget = wibox.widget.textbox("This is only visible on some screen")
local only_widget = awful.widget.only_on_screen()
awful.screen.connect_for_each_screen(function(s)
local geo = s.geometry
-- Just so that :fit() also gets code coverage, we use an align layout
local widget = wibox.layout.align.horizontal(only_widget)
s.testwibox = wibox{
x = geo.x + geo.width / 4,
y = geo.y + geo.height / 4,
width = geo.width / 2,
height = geo.height / 2,
widget = widget,
visible = true,
}
end)
-- Check if the inner_widget is visible on the given screen
local function widget_visible_on(s)
for _, entry in ipairs(s.testwibox:find_widgets(1, 1)) do
if entry.widget == inner_widget then
return true
end
end
return false
end
-- Test the widget's constructor
do
local widget = awful.widget.only_on_screen()
assert(widget.screen == "primary")
assert(widget.widget == nil)
widget = awful.widget.only_on_screen(inner_widget, 42)
assert(widget.screen == 42)
assert(widget.widget == inner_widget)
end
local steps = {}
-- Test that the widget "does nothing" when no widget is set
table.insert(steps, function()
-- Idle step so that the testwibox added above is drawn
return true
end)
table.insert(steps, function()
for s in screen do
local res = s.testwibox:find_widgets(1, 1)
assert(#res == 1, #res)
end
return true
end)
-- Test that the widget by default is displayed on the primary screen
table.insert(steps, function()
only_widget.widget = inner_widget
return true
end)
table.insert(steps, function()
assert(only_widget.screen == "primary", only_widget.screen)
for s in screen do
if s == screen.primary then
assert(widget_visible_on(s))
else
assert(not widget_visible_on(s))
end
end
return true
end)
-- Test setting the screen
for s in screen do
local index = s.index
local function check_result()
for t in screen do
assert(widget_visible_on(t) == (t.index == index))
end
return true
end
-- Test by screen object
table.insert(steps, function()
only_widget.screen = s
return true
end)
table.insert(steps, check_result)
-- Test by index
table.insert(steps, function()
only_widget.screen = index
return true
end)
table.insert(steps, check_result)
end
-- Test that the widget is correctly updated when screen "2" is removed
table.insert(steps, function()
only_widget.screen = 2
return true
end)
table.insert(steps, function()
screen[2]:fake_remove()
return true
end)
table.insert(steps, function()
for s in screen do
assert(not widget_visible_on(s))
end
screen.fake_add(
screen[1].geometry.x+origin_width/2,
screen[1].geometry.y,
origin_width/2,
screen[1].geometry.height
)
return true
end)
table.insert(steps, function()
for s in screen do
assert(widget_visible_on(s) == (s.index == 2))
end
return true
end)
-- Test what happens when the primary screen is removed
table.insert(steps, function()
only_widget.screen = "primary"
return true
end)
table.insert(steps, function()
local s, s2 = screen.primary, screen[2]
assert(s.index == 1)
s:fake_remove()
assert(screen.primary == s2)
return true
end)
table.insert(steps, function()
assert(only_widget.screen == "primary", only_widget.screen)
for s in screen do
if s == screen.primary then
assert(widget_visible_on(s))
else
assert(not widget_visible_on(s))
end
end
return true
end)
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80