awesome/lib/awful/mouse/finder.lua.in

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-------------------------------------------------------------------------
-- @author Sébastien Gross <seb•ɱɩɲʋʃ•awesome•ɑƬ•chezwam•ɖɵʈ•org&gt
-- @copyright 2009 Sébastien Gross
-- @release @AWESOME_VERSION@
-------------------------------------------------------------------------
local mouse = mouse
local wibox = wibox
local screen = screen
local timer = timer
local a_placement = require("awful.placement")
local a_wibox = require("awful.wibox")
local beautiful = require("beautiful")
local setmetatable = setmetatable
--- Find the mouse pointer on the screen.
-- Mouse finder highlights the mouse cursor on the screen
-- <p>To enable this feature, a <code>awful.mouse.finder</code> object needs to
-- be bound to a key:<br/>
-- <code>mymousefinder = awful.mouse.finder()</code><br/>
-- Then bind the <code>find</code> function a key binding.
-- <p>Some configuration variable can be set in the theme:<br/>
-- The mouse_finder display duration<br/>
-- <code>theme.mouse_finder_timeout = 3</code><br/>
-- The animation speed<br/>
-- <code>theme.mouse_finder_animate_timeout = 0.05</code><br/>
-- The mouse_finder radius<br/>
-- <code>theme.mouse_finder_radius = 20</code><br/>
-- The growth factor<br/>
-- <code>theme.mouse_finder_factor = 2</code><br/>
-- The mouse_finder color<br/>
-- <code>theme.mouse_finder_color = "#ff0000"</code><br/>
-- </p>
-- awful.mouse.finder
local finder = { mt = {} }
-- Mouse finder private data.
-- @name data
-- @field color Background color.
-- @field hide The hide() function.
-- @field show The show() function.
-- @field timer Timer to hide the mouse finder.
-- @field animate_timer Timer to animate the mouse finder.
-- @field wibox The mouse finder wibox show on the screen.
local data = setmetatable({}, { __mode = 'k' })
-- Place a mouse finder on the screen.
-- @param self A mouse finder object.
local function place(self)
a_placement.under_mouse(data[self].wibox)
a_placement.no_offscreen(data[self].wibox)
end
-- Animate a mouse finder.
-- @param self A mouse finder object.
local function animate(self)
local r = data[self].wibox:geometry().width
-- Check if the object should be grown or shrinked
-- the minimum radius is -data[self].factor because:
-- 1. factor is alway negative when shrinking
-- 2. geometry() does not hande negative values
if data[self].factor > 0 and r >= data[self].radius
or data[self].factor < 0 and r <= -data[self].factor then
data[self].factor = -data[self].factor
end
data[self].wibox:geometry({width = r + data[self].factor,
height = r + data[self].factor })
-- need -1 to the radius to draw a full circle
a_wibox.rounded_corners(data[self].wibox, (r + data[self].factor)/2 -1)
-- make sure the mouse finder follows the pointer. Uh!
place(self)
end
-- Show a mouse finder.
-- @param self The mouse finder to show.
local function show(self)
-- do nothing if the mouse finder is already shown
if data[self].wibox.visible then return end
if not data[self].timer.started then
data[self].wibox:geometry({width = data[self].radius, height = data[self].radius })
a_wibox.rounded_corners(data[self].wibox, data[self].radius/2 -1)
data[self].timer:start()
data[self].animate_timer:start()
end
place(self)
data[self].wibox.visible = true
end
-- Hide a mouse finder.
-- @param self The mouse finder to hide.
local function hide(self)
-- do nothing if the mouse finder is already hidden
if not data[self].wibox.visible then return end
if data[self].timer.started then
data[self].timer:stop()
data[self].animate_timer:stop()
end
data[self].wibox.visible = false
end
-- Load Default values.
-- @param self A mouse finder object.
local function set_defaults(self)
data[self].wibox.border_width = 0
data[self].wibox.opacity = beautiful.mouse_finder_opacity or 1
data[self].wibox.bg = beautiful.mouse_finder_color or beautiful.bg_focus or "#ff0000"
data[self].timeout = beautiful.mouse_finder_timeout or 3
data[self].animate_timeout = beautiful.mouse_finder_animate_timeout or 0.05
data[self].radius = beautiful.mouse_finder_radius or 20
data[self].factor = beautiful.mouse_finder_factor or 2
end
--- Find the mouse on the screen
-- @param self A mouse finder object.
function finder.find(self)
show(self)
end
--- Create a new mouse finder.
local function new()
local self = { }
-- private data
data[self] = {
wibox = wibox({ }),
show = function() show(self) end,
hide = function() hide(self) end,
animate = function() animate(self) end,
}
-- export functions
self.find = find
set_defaults(self)
-- setup the timer action only if needed
data[self].timer = timer { timeout = data[self].timeout }
data[self].animate_timer = timer { timeout = data[self].animate_timeout }
data[self].timer:connect_signal("timeout", data[self].hide)
data[self].animate_timer:connect_signal("timeout", data[self].animate)
data[self].wibox.ontop = true
data[self].wibox.visible = false
return self
end
function finder.mt:__call(...)
return new(...)
end
return setmetatable(finder, finder.mt)
-- vim: ft=lua:et:sw=4:ts=4:sts=4:enc=utf-8:tw=78