517 lines
15 KiB
C
517 lines
15 KiB
C
/*
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* statusbar.c - statusbar functions
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <stdio.h>
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#include <math.h>
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#include <pthread.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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#include "statusbar.h"
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#include "screen.h"
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#include "tag.h"
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#include "widget.h"
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#include "window.h"
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extern awesome_t globalconf;
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extern bool running;
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static void
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statusbar_draw(statusbar_t *statusbar)
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{
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widget_node_t *w;
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int left = 0, right = 0;
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area_t rectangle = { 0, 0, 0, 0, NULL, NULL };
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statusbar->need_update.value = false;
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if(!statusbar->position)
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return;
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rectangle.width = statusbar->width;
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rectangle.height = statusbar->height;
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draw_rectangle(statusbar->ctx, rectangle, 1.0, true,
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statusbar->colors.bg);
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for(w = statusbar->widgets; w; w = w->next)
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if(w->widget->isvisible && w->widget->align == AlignLeft)
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left += w->widget->draw(w, statusbar, left, (left + right));
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/* renders right widget from last to first */
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for(w = *widget_node_list_last(&statusbar->widgets); w; w = w->prev)
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if(w->widget->isvisible && w->widget->align == AlignRight)
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right += w->widget->draw(w, statusbar, right, (left + right));
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for(w = statusbar->widgets; w; w = w->next)
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if(w->widget->isvisible && w->widget->align == AlignFlex)
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left += w->widget->draw(w, statusbar, left, (left + right));
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switch(statusbar->position)
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{
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case Right:
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draw_rotate(statusbar->ctx, statusbar->sw->drawable,
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statusbar->ctx->height, statusbar->ctx->width,
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M_PI_2, statusbar->height, 0);
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break;
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case Left:
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draw_rotate(statusbar->ctx, statusbar->sw->drawable,
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statusbar->ctx->height, statusbar->ctx->width,
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- M_PI_2, 0, statusbar->width);
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break;
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default:
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break;
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}
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simplewindow_refresh_drawable(statusbar->sw);
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xcb_aux_sync(globalconf.connection);
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}
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static void *
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statusbar_refresh(void *p)
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{
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statusbar_t *statusbar = (statusbar_t *) p;
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while(running)
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{
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pthread_mutex_lock(&statusbar->need_update.lock);
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while(!statusbar->need_update.value)
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pthread_cond_wait(&statusbar->need_update.cond, &statusbar->need_update.lock);
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statusbar_draw(statusbar);
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pthread_mutex_unlock(&statusbar->need_update.lock);
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}
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return NULL;
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}
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static void
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statusbar_position_update(statusbar_t *statusbar, position_t position)
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{
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statusbar_t *sb;
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area_t area;
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xcb_drawable_t dw;
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xcb_screen_t *s = NULL;
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bool ignore = false;
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globalconf.screens[statusbar->screen].need_arrange = true;
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simplewindow_delete(&statusbar->sw);
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draw_context_delete(&statusbar->ctx);
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if((statusbar->position = position) == Off)
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return;
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area = screen_get_area(statusbar->screen,
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NULL,
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&globalconf.screens[statusbar->screen].padding);
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/* Top and Bottom statusbar_t have prio */
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for(sb = globalconf.screens[statusbar->screen].statusbar; sb; sb = sb->next)
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{
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/* Ignore every statusbar after me that is in the same position */
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if(statusbar == sb)
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{
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ignore = true;
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continue;
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}
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else if(ignore && statusbar->position == sb->position)
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continue;
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switch(sb->position)
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{
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case Left:
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switch(statusbar->position)
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{
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case Left:
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area.x += statusbar->height;
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break;
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default:
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break;
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}
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break;
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case Right:
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switch(statusbar->position)
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{
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case Right:
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area.x -= statusbar->height;
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break;
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default:
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break;
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}
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break;
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case Top:
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switch(statusbar->position)
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{
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case Top:
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area.y += sb->height;
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break;
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case Left:
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case Right:
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area.height -= sb->height;
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area.y += sb->height;
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break;
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default:
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break;
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}
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break;
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case Bottom:
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switch(statusbar->position)
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{
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case Bottom:
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area.y -= sb->height;
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break;
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case Left:
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case Right:
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area.height -= sb->height;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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switch(statusbar->position)
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{
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case Right:
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case Left:
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if(statusbar->width <= 0)
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statusbar->width = area.height;
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statusbar->sw =
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simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0,
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statusbar->height, statusbar->width, 0);
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s = xcb_aux_get_screen(globalconf.connection, statusbar->phys_screen);
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/* we need a new pixmap this way [ ] to render */
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dw = xcb_generate_id(globalconf.connection);
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xcb_create_pixmap(globalconf.connection,
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s->root_depth, dw, s->root,
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statusbar->width, statusbar->height);
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statusbar->ctx = draw_context_new(globalconf.connection,
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statusbar->phys_screen,
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statusbar->width,
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statusbar->height,
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dw);
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break;
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default:
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if(statusbar->width <= 0)
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statusbar->width = area.width;
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statusbar->sw =
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simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0,
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statusbar->width, statusbar->height, 0);
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statusbar->ctx = draw_context_new(globalconf.connection,
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statusbar->phys_screen,
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statusbar->width,
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statusbar->height,
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statusbar->sw->drawable);
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break;
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}
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switch(statusbar->position)
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{
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default:
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switch(statusbar->align)
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{
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default:
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simplewindow_move(statusbar->sw, area.x, area.y);
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break;
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case AlignRight:
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simplewindow_move(statusbar->sw,
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area.x + area.width - statusbar->width, area.y);
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break;
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case AlignCenter:
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simplewindow_move(statusbar->sw,
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area.x + (area.width - statusbar->width) / 2, area.y);
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break;
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}
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break;
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case Bottom:
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switch(statusbar->align)
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{
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default:
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simplewindow_move(statusbar->sw,
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area.x, (area.y + area.height) - statusbar->height);
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break;
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case AlignRight:
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simplewindow_move(statusbar->sw,
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area.x + area.width - statusbar->width,
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(area.y + area.height) - statusbar->height);
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break;
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case AlignCenter:
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simplewindow_move(statusbar->sw,
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area.x + (area.width - statusbar->width) / 2,
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(area.y + area.height) - statusbar->height);
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break;
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}
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break;
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case Left:
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switch(statusbar->align)
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{
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default:
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simplewindow_move(statusbar->sw, area.x,
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(area.y + area.height) - statusbar->sw->geometry.height);
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break;
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case AlignRight:
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simplewindow_move(statusbar->sw, area.x, area.y);
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break;
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case AlignCenter:
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simplewindow_move(statusbar->sw, area.x, (area.y + area.height - statusbar->width) / 2);
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}
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break;
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case Right:
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switch(statusbar->align)
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{
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default:
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simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height, area.y);
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break;
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case AlignRight:
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simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height,
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area.y + area.height - statusbar->width);
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break;
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case AlignCenter:
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simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height,
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(area.y + area.height - statusbar->width) / 2);
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break;
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}
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break;
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}
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xcb_map_window(globalconf.connection, statusbar->sw->window);
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statusbar_draw(statusbar);
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}
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void
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statusbar_needupdate(statusbar_t *statusbar)
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{
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pthread_mutex_lock(&statusbar->need_update.lock);
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statusbar->need_update.value = true;
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pthread_mutex_unlock(&statusbar->need_update.lock);
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pthread_cond_broadcast(&statusbar->need_update.cond);
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}
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statusbar_t *
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statusbar_getbyname(int screen, const char *name)
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{
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statusbar_t *sb;
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for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next)
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if(!a_strcmp(sb->name, name))
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return sb;
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return NULL;
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}
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static int
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luaA_statusbar_eq(lua_State *L)
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{
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statusbar_t **t1 = luaL_checkudata(L, 1, "statusbar");
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statusbar_t **t2 = luaL_checkudata(L, 2, "statusbar");
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lua_pushboolean(L, (*t1 == *t2));
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return 1;
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}
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static int
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luaA_statusbar_position_set(lua_State *L)
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{
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statusbar_t *s, **sb = luaL_checkudata(L, 1, "statusbar");
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const char *pos = luaL_checkstring(L, 2);
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position_t position = position_get_from_str(pos);
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if(position != (*sb)->position)
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{
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(*sb)->position = position;
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for(s = globalconf.screens[(*sb)->screen].statusbar; s; s = s->next)
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statusbar_position_update(s, s->position);
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}
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return 0;
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}
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static int
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luaA_statusbar_align_set(lua_State *L)
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{
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statusbar_t **sb = luaL_checkudata(L, 1, "statusbar");
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const char *al = luaL_checkstring(L, 2);
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alignment_t align = draw_align_get_from_str(al);
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(*sb)->align = align;
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statusbar_position_update(*sb, (*sb)->position);
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return 0;
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}
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static int
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luaA_statusbar_tostring(lua_State *L)
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{
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statusbar_t **p = luaL_checkudata(L, 1, "statusbar");
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lua_pushfstring(L, "[statusbar udata(%p) name(%s)]", *p, (*p)->name);
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return 1;
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}
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static int
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luaA_statusbar_widget_add(lua_State *L)
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{
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statusbar_t **sb = luaL_checkudata(L, 1, "statusbar");
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widget_t **widget = luaL_checkudata(L, 2, "widget");
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widget_node_t *w = p_new(widget_node_t, 1);
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statusbar_needupdate(*sb);
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w->widget = *widget;
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widget_node_list_append(&(*sb)->widgets, w);
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widget_ref(widget);
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return 0;
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}
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static int
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luaA_statusbar_add(lua_State *L)
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{
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statusbar_t *s, **sb = luaL_checkudata(L, 1, "statusbar");
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int i, screen = luaL_checknumber(L, 2) - 1;
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luaA_checkscreen(screen);
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/* Check for uniq name and id. */
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for(i = 0; i < globalconf.screens_info->nscreen; i++)
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for(s = globalconf.screens[i].statusbar; s; s = s->next)
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{
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if(s == *sb)
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luaL_error(L, "this statusbar is already on screen %d",
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s->screen + 1);
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if(!a_strcmp(s->name, (*sb)->name))
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luaL_error(L, "a statusbar with that name is already on screen %d\n",
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s->screen + 1);
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}
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(*sb)->screen = screen;
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statusbar_list_append(&globalconf.screens[screen].statusbar, *sb);
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for(s = globalconf.screens[(*sb)->screen].statusbar; s; s = s->next)
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statusbar_position_update(s, s->position);
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statusbar_ref(sb);
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(*sb)->screen = screen;
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(*sb)->phys_screen = screen_virttophys(screen);
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/* Initialize thread stuffs and start it */
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pthread_cond_init(&(*sb)->need_update.cond, NULL);
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pthread_mutex_init(&(*sb)->need_update.lock, NULL);
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if(pthread_create(&(*sb)->tid, NULL, statusbar_refresh, *sb))
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perror("unable to create thread");
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return 0;
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}
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static int
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luaA_statusbar_remove(lua_State *L)
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{
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statusbar_t *s, **sb = luaL_checkudata(L, 1, "statusbar");
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int i;
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for(i = 0; i < globalconf.screens_info->nscreen; i++)
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for(s = globalconf.screens[i].statusbar; s; s = s->next)
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if(s == *sb)
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{
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statusbar_position_update(*sb, Off);
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statusbar_list_detach(&globalconf.screens[i].statusbar, *sb);
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statusbar_unref(sb);
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globalconf.screens[i].need_arrange = true;
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return 0;
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}
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luaL_error(L, "unable to remove statusbar: not on any screen");
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return 0;
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}
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static int
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luaA_statusbar_new(lua_State *L)
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{
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statusbar_t **sb = lua_newuserdata(L, sizeof(statusbar_t *));
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int objpos = lua_gettop(L);
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const char *color;
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luaA_checktable(L, 1);
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*sb = p_new(statusbar_t, 1);
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(*sb)->name = luaA_name_init(L);
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lua_getfield(L, 1, "fg");
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if((color = luaL_optstring(L, -1, NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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color, &(*sb)->colors.fg);
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else
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(*sb)->colors.fg = globalconf.colors.fg;
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lua_getfield(L, 1, "bg");
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if((color = luaL_optstring(L, -1, NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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color, &(*sb)->colors.bg);
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else
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(*sb)->colors.bg = globalconf.colors.bg;
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(*sb)->align = draw_align_get_from_str(luaA_getopt_string(L, 1, "align", "left"));
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(*sb)->width = luaA_getopt_number(L, 1, "width", 0);
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(*sb)->height = luaA_getopt_number(L, 1, "height", 0);
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if((*sb)->height <= 0)
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/* 1.5 as default factor, it fits nice but no one knows why */
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(*sb)->height = 1.5 * globalconf.font->height;
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(*sb)->position = position_get_from_str(luaA_getopt_string(L, 1, "position", "top"));
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statusbar_ref(sb);
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lua_pushvalue(L, objpos);
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return luaA_settype(L, "statusbar");
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}
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static int
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luaA_statusbar_gc(lua_State *L)
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{
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statusbar_t **sb = luaL_checkudata(L, 1, "statusbar");
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statusbar_unref(sb);
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return 0;
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}
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const struct luaL_reg awesome_statusbar_methods[] =
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{
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{ "new", luaA_statusbar_new },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_statusbar_meta[] =
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{
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{ "widget_add", luaA_statusbar_widget_add },
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{ "position_set", luaA_statusbar_position_set },
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{ "align_set", luaA_statusbar_align_set },
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{ "add", luaA_statusbar_add },
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{ "remove", luaA_statusbar_remove },
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{ "__gc", luaA_statusbar_gc },
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{ "__eq", luaA_statusbar_eq },
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{ "__tostring", luaA_statusbar_tostring },
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{ NULL, NULL },
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};
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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