awesome/screen.c

543 lines
16 KiB
C

/*
* screen.c - screen management
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <stdio.h>
#include <xcb/xcb.h>
#include <xcb/xinerama.h>
#include "screen.h"
#include "ewmh.h"
#include "tag.h"
#include "client.h"
#include "widget.h"
#include "wibox.h"
#include "luaa.h"
#include "common/xutil.h"
static inline area_t
screen_xsitoarea(xcb_xinerama_screen_info_t si)
{
area_t a =
{
.x = si.x_org,
.y = si.y_org,
.width = si.width,
.height = si.height
};
return a;
}
static xcb_visualtype_t *
screen_default_visual(xcb_screen_t *s)
{
xcb_depth_iterator_t depth_iter = xcb_screen_allowed_depths_iterator(s);
if(depth_iter.data)
for(; depth_iter.rem; xcb_depth_next (&depth_iter))
for(xcb_visualtype_iterator_t visual_iter = xcb_depth_visuals_iterator(depth_iter.data);
visual_iter.rem; xcb_visualtype_next (&visual_iter))
if(s->root_visual == visual_iter.data->visual_id)
return visual_iter.data;
return NULL;
}
/** Get screens informations and fill global configuration.
*/
void
screen_scan(void)
{
/* Check for extension before checking for Xinerama */
if(xcb_get_extension_data(globalconf.connection, &xcb_xinerama_id)->present)
{
xcb_xinerama_is_active_reply_t *xia;
xia = xcb_xinerama_is_active_reply(globalconf.connection, xcb_xinerama_is_active(globalconf.connection), NULL);
globalconf.xinerama_is_active = xia->state;
p_delete(&xia);
}
if(globalconf.xinerama_is_active)
{
xcb_xinerama_query_screens_reply_t *xsq;
xcb_xinerama_screen_info_t *xsi;
int xinerama_screen_number;
xsq = xcb_xinerama_query_screens_reply(globalconf.connection,
xcb_xinerama_query_screens_unchecked(globalconf.connection),
NULL);
xsi = xcb_xinerama_query_screens_screen_info(xsq);
xinerama_screen_number = xcb_xinerama_query_screens_screen_info_length(xsq);
/* now check if screens overlaps (same x,y): if so, we take only the biggest one */
for(int screen = 0; screen < xinerama_screen_number; screen++)
{
bool drop = false;
foreach(screen_to_test, globalconf.screens)
if(xsi[screen].x_org == screen_to_test->geometry.x
&& xsi[screen].y_org == screen_to_test->geometry.y)
{
/* we already have a screen for this area, just check if
* it's not bigger and drop it */
drop = true;
int i = screen_array_indexof(&globalconf.screens, screen_to_test);
screen_to_test->geometry.width =
MAX(xsi[screen].width, xsi[i].width);
screen_to_test->geometry.height =
MAX(xsi[screen].height, xsi[i].height);
}
if(!drop)
{
screen_t s;
p_clear(&s, 1);
s.geometry = screen_xsitoarea(xsi[screen]);
screen_array_append(&globalconf.screens, s);
}
}
p_delete(&xsq);
xcb_screen_t *s = xutil_screen_get(globalconf.connection, globalconf.default_screen);
globalconf.screens.tab[0].visual = screen_default_visual(s);
}
else
/* One screen only / Zaphod mode */
for(int screen = 0;
screen < xcb_setup_roots_length(xcb_get_setup(globalconf.connection));
screen++)
{
xcb_screen_t *xcb_screen = xutil_screen_get(globalconf.connection, screen);
screen_t s;
p_clear(&s, 1);
s.geometry.x = 0;
s.geometry.y = 0;
s.geometry.width = xcb_screen->width_in_pixels;
s.geometry.height = xcb_screen->height_in_pixels;
s.visual = screen_default_visual(xcb_screen);
screen_array_append(&globalconf.screens, s);
}
globalconf.screen_focus = globalconf.screens.tab;
}
/** Return the Xinerama screen number where the coordinates belongs to.
* \param screen The logical screen number.
* \param x X coordinate
* \param y Y coordinate
* \return Screen pointer or screen param if no match or no multi-head.
*/
screen_t *
screen_getbycoord(screen_t *screen, int x, int y)
{
/* don't waste our time */
if(!globalconf.xinerama_is_active)
return screen;
foreach(s, globalconf.screens)
if((x < 0 || (x >= s->geometry.x && x < s->geometry.x + s->geometry.width))
&& (y < 0 || (y >= s->geometry.y && y < s->geometry.y + s->geometry.height)))
return s;
return screen;
}
/** Get screens info.
* \param screen Screen.
* \param strut Honor windows strut.
* \return The screen area.
*/
area_t
screen_area_get(screen_t *screen, bool strut)
{
if(!strut)
return screen->geometry;
area_t area = screen->geometry;
uint16_t top = 0, bottom = 0, left = 0, right = 0;
#define COMPUTE_STRUT(o) \
{ \
if((o)->strut.top_start_x || (o)->strut.top_end_x || (o)->strut.top) \
{ \
if((o)->strut.top) \
top = MAX(top, (o)->strut.top); \
else \
top = MAX(top, ((o)->geometry.y - area.y) + (o)->geometry.height); \
} \
if((o)->strut.bottom_start_x || (o)->strut.bottom_end_x || (o)->strut.bottom) \
{ \
if((o)->strut.bottom) \
bottom = MAX(bottom, (o)->strut.bottom); \
else \
bottom = MAX(bottom, (area.y + area.height) - (o)->geometry.y); \
} \
if((o)->strut.left_start_y || (o)->strut.left_end_y || (o)->strut.left) \
{ \
if((o)->strut.left) \
left = MAX(left, (o)->strut.left); \
else \
left = MAX(left, ((o)->geometry.x - area.x) + (o)->geometry.width); \
} \
if((o)->strut.right_start_y || (o)->strut.right_end_y || (o)->strut.right) \
{ \
if((o)->strut.right) \
right = MAX(right, (o)->strut.right); \
else \
right = MAX(right, (area.x + area.width) - (o)->geometry.x); \
} \
}
foreach(c, globalconf.clients)
if(client_isvisible(*c, screen))
COMPUTE_STRUT(*c)
foreach(wibox, globalconf.wiboxes)
if((*wibox)->visible
&& (*wibox)->screen == screen)
COMPUTE_STRUT(*wibox)
#undef COMPUTE_STRUT
area.x += left;
area.y += top;
area.width -= left + right;
area.height -= top + bottom;
return area;
}
/** Get display info.
* \param phys_screen Physical screen number.
* \return The display area.
*/
area_t
display_area_get(int phys_screen)
{
xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen);
area_t area = { .x = 0,
.y = 0,
.width = s->width_in_pixels,
.height = s->height_in_pixels };
return area;
}
/** This returns the real X screen number for a logical
* screen if Xinerama is active.
* \param screen The logical screen.
* \return The X screen.
*/
int
screen_virttophys(int screen)
{
if(globalconf.xinerama_is_active)
return globalconf.default_screen;
return screen;
}
/** Move a client to a virtual screen.
* \param c The client to move.
* \param new_screen The destination screen.
* \param doresize Set to true if we also move the client to the new x and
* y of the new screen.
*/
void
screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
{
screen_t *old_screen = c->screen;
area_t from, to;
if(new_screen == c->screen)
return;
c->screen = new_screen;
if(c->titlebar)
c->titlebar->screen = new_screen;
/* If client was on a screen, remove old tags */
if(old_screen)
foreach(old_tag, old_screen->tags)
untag_client(c, *old_tag);
if(!doresize)
{
luaA_object_push(globalconf.L, c);
luaA_object_emit_signal(globalconf.L, -1, "property::screen", 0);
lua_pop(globalconf.L, 1);
return;
}
from = screen_area_get(old_screen, false);
to = screen_area_get(c->screen, false);
area_t new_geometry = c->geometry;
if(c->fullscreen)
{
new_geometry = to;
area_t new_f_geometry = c->geometries.fullscreen;
new_f_geometry.x = to.x + new_f_geometry.x - from.x;
new_f_geometry.y = to.y + new_f_geometry.y - from.x;
/* resize the client's original geometry if it doesn't fit the screen */
if(new_f_geometry.width > to.width)
new_f_geometry.width = to.width;
if(new_f_geometry.height > to.height)
new_f_geometry.height = to.height;
/* make sure the client is still on the screen */
if(new_f_geometry.x + new_f_geometry.width > to.x + to.width)
new_f_geometry.x = to.x + to.width - new_f_geometry.width;
if(new_f_geometry.y + new_f_geometry.height > to.y + to.height)
new_f_geometry.y = to.y + to.height - new_f_geometry.height;
c->geometries.fullscreen = new_f_geometry;
}
else
{
new_geometry.x = to.x + new_geometry.x - from.x;
new_geometry.y = to.y + new_geometry.y - from.y;
/* resize the client if it doesn't fit the new screen */
if(new_geometry.width > to.width)
new_geometry.width = to.width;
if(new_geometry.height > to.height)
new_geometry.height = to.height;
/* make sure the client is still on the screen */
if(new_geometry.x + new_geometry.width > to.x + to.width)
new_geometry.x = to.x + to.width - new_geometry.width;
if(new_geometry.y + new_geometry.height > to.y + to.height)
new_geometry.y = to.y + to.height - new_geometry.height;
}
/* move / resize the client */
client_resize(c, new_geometry, false);
luaA_object_push(globalconf.L, c);
luaA_object_emit_signal(globalconf.L, -1, "property::screen", 0);
lua_pop(globalconf.L, 1);
}
/** Push a screen onto the stack.
* \param L The Lua VM state.
* \param s The screen to push.
* \return The number of elements pushed on stack.
*/
static int
luaA_pushscreen(lua_State *L, screen_t *s)
{
lua_pushlightuserdata(L, s);
luaL_getmetatable(L, "screen");
lua_setmetatable(L, -2);
return 1;
}
/** Screen module.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield number The screen number, to get a screen.
*/
static int
luaA_screen_module_index(lua_State *L)
{
int screen = luaL_checknumber(L, 2) - 1;
luaA_checkscreen(screen);
return luaA_pushscreen(L, &globalconf.screens.tab[screen]);
}
/** Get screen tags.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam None or a table of tags to set to the screen.
* The table must contains at least one tag.
* \return A table with all screen tags.
*/
static int
luaA_screen_tags(lua_State *L)
{
screen_t *s = luaL_checkudata(L, 1, "screen");
if(lua_gettop(L) == 2)
{
luaA_checktable(L, 2);
/* Detach all tags, but go backward since the array len will change */
for(int i = s->tags.len - 1; i >= 0; i--)
tag_remove_from_screen(s->tags.tab[i]);
lua_pushnil(L);
while(lua_next(L, 2))
tag_append_to_screen(L, -1, s);
}
else
{
lua_createtable(L, s->tags.len, 0);
for(int i = 0; i < s->tags.len; i++)
{
luaA_object_push(L, s->tags.tab[i]);
lua_rawseti(L, -2, i + 1);
}
}
return 1;
}
/** A screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield coords The screen coordinates. Immutable.
* \lfield workarea The screen workarea.
*/
static int
luaA_screen_index(lua_State *L)
{
size_t len;
const char *buf;
screen_t *s;
if(luaA_usemetatable(L, 1, 2))
return 1;
buf = luaL_checklstring(L, 2, &len);
s = lua_touserdata(L, 1);
switch(a_tokenize(buf, len))
{
case A_TK_INDEX:
lua_pushinteger(L, screen_array_indexof(&globalconf.screens, s) + 1);
break;
case A_TK_GEOMETRY:
luaA_pusharea(L, s->geometry);
break;
case A_TK_WORKAREA:
luaA_pusharea(L, screen_area_get(s, true));
break;
default:
return 0;
}
return 1;
}
/** Add a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam A function to call when the signal is emitted.
*/
static int
luaA_screen_add_signal(lua_State *L)
{
screen_t *s = lua_touserdata(L, 1);
const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3);
signal_add(&s->signals, name, luaA_object_ref(L, 3));
return 0;
}
/** Remove a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam A function to remove
*/
static int
luaA_screen_remove_signal(lua_State *L)
{
screen_t *s = lua_touserdata(L, 1);
const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3);
const void *ref = lua_topointer(L, 3);
signal_remove(&s->signals, name, ref);
luaA_object_unref(L, (void *) ref);
return 0;
}
/** Emit a signal to a screen.
* \param L The Lua VM state.
* \param screen The screen.
* \param name The signal name.
* \param nargs The number of arguments to the signal function.
*/
void
screen_emit_signal(lua_State *L, screen_t *screen, const char *name, int nargs)
{
luaA_pushscreen(L, screen);
lua_insert(L, - nargs - 1);
signal_object_emit(L, &screen->signals, name, nargs + 1);
}
/** Emit a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam Various arguments, optional.
*/
static int
luaA_screen_emit_signal(lua_State *L)
{
screen_emit_signal(L, lua_touserdata(L, 1), luaL_checkstring(L, 2), lua_gettop(L) - 2);
return 0;
}
/** Get the screen count.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*
* \luastack
* \lreturn The screen count, at least 1.
*/
static int
luaA_screen_count(lua_State *L)
{
lua_pushnumber(L, globalconf.screens.len);
return 1;
}
const struct luaL_reg awesome_screen_methods[] =
{
{ "count", luaA_screen_count },
{ "__index", luaA_screen_module_index },
{ NULL, NULL }
};
const struct luaL_reg awesome_screen_meta[] =
{
{ "add_signal", luaA_screen_add_signal },
{ "remove_signal", luaA_screen_remove_signal },
{ "emit_signal", luaA_screen_emit_signal },
{ "tags", luaA_screen_tags },
{ "__index", luaA_screen_index },
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80