836 lines
23 KiB
Lua
836 lines
23 KiB
Lua
-- This test suite tries to prevent the legacy notification popups from
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-- regressing as the new notification API is improving.
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local spawn = require("awful.spawn")
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local naughty = require("naughty" )
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local gdebug = require("gears.debug")
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local cairo = require("lgi" ).cairo
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local beautiful = require("beautiful")
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local Gio = require("lgi" ).Gio
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local GLib = require("lgi" ).GLib
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-- This module test deprecated APIs
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require("gears.debug").deprecate = function() end
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local dbus_connection = assert(Gio.bus_get_sync(Gio.BusType.SESSION))
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local function send_notify(app, id, icon, summary, body, actions, hints, timeout, callback)
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local parameters = GLib.Variant("(susssasa{sv}i)", {
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app, id, icon, summary, body, actions, hints, timeout
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})
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local reply_type = GLib.VariantType.new("(u)")
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local function invoke_callback(conn, result)
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local new_id = conn:call_finish(result).value[1]
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if callback then
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callback(new_id)
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end
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end
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dbus_connection:call("org.freedesktop.Notifications",
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"/org/freedesktop/Notifications", "org.freedesktop.Notifications",
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"Notify", parameters, reply_type, Gio.DBusCallFlags.NO_AUTO_START, -1,
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nil, invoke_callback)
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end
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local steps = {}
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local has_cmd_notify = false
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-- Use `notify-send` instead of the shimmed version to better test the dbus
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-- to notification code.
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local function check_cmd()
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local path = os.getenv("PATH")
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local pos = 1
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while path:find(":", pos) do
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local np = path:find(":", pos)
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local p = path:sub(pos, np-1).."/"
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pos = np+1
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local f = io.open(p.."notify-send")
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if f then
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f:close()
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has_cmd_notify = true
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end
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if has_cmd_notify then return end
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end
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end
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check_cmd()
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if not has_cmd_notify then
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require("gears.debug").print_warning("Did not find notify-send, skipping some tests")
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end
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local active, destroyed, reasons, counter = {}, {}, {}, 0
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local default_width, default_height = 0, 0
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local function added_callback(n)
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table.insert(active, n)
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counter = counter + 1
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end
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naughty.connect_signal("added", added_callback)
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local function destroyed_callback(n, reason)
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local found = false
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for k, n2 in ipairs(active) do
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if n2 == n then
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found = true
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table.remove(active, k)
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end
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end
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assert(found)
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if reason then
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reasons[reason] = reasons[reason] and reasons[reason] + 1 or 1
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end
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table.insert(destroyed, n)
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end
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-- Test vertical overlapping
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local function test_overlap()
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local wa = mouse.screen.workarea
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for _, n1 in ipairs(active) do
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assert(n1.box)
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assert(n1.id)
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-- Check for overlapping the workarea
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assert(n1.box.y+default_height < wa.y+wa.height)
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assert(n1.box.y >= wa.y)
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-- Check for overlapping each other
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for _, n2 in ipairs(active) do
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assert(n2.box)
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if n1 ~= n2 then
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local geo1, geo2 = n1.box:geometry(), n2.box:geometry()
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assert(geo1.height == geo2.height)
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assert(geo1.height + 2*n1.box.border_width + naughty.config.spacing
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== default_height)
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if n1.position == n2.position then
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assert(
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geo1.y >= geo2.y+default_height or
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geo2.y >= geo1.y+default_height
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)
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end
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end
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end
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end
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end
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-- Set the default size.
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table.insert(steps, function()
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local n = naughty.notification {
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title = "title",
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message = "message"
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}
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assert(n.box)
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local offset = 2*n.box.border_width
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default_width = n.box.width+offset
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default_height = n.box.height + offset + naughty.config.spacing
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assert(default_width > 0)
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assert(default_height > 0)
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n:destroy()
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-- This one doesn't count.
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active, destroyed, reasons, counter = {}, {}, {}, 0
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return true
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end)
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naughty.connect_signal("destroyed", destroyed_callback)
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if has_cmd_notify then
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table.insert(steps, function()
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spawn{ 'notify-send', 'title', 'message', '-t', '25000' }
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return true
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end)
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table.insert(steps, function()
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if #active ~= 1 then return end
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local n = active[1]
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assert(n.box)
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-- Make sure the expiration timer is started
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assert(n.timer)
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assert(n.timer.started)
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assert(n.is_expired == false)
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n:destroy()
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assert(#active == 0)
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return true
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end)
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-- Test pausing incoming notifications.
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table.insert(steps, function()
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assert(not naughty.suspended)
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naughty.suspended = true
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-- There is some magic behind this, check it works
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assert(naughty.suspended)
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spawn{ 'notify-send', 'title', 'message', '-t', '25000' }
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return true
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end)
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-- Test resuming incoming notifications.
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table.insert(steps, function(count)
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if count ~= 4 then return end
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assert(#active == 0)
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assert(#naughty.notifications.suspended == 1)
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assert(naughty.notifications.suspended[1]:get_suspended())
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naughty.resume()
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assert(not naughty.suspended)
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assert(#naughty.notifications.suspended == 0)
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assert(#active == 1)
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active[1]:destroy()
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assert(#active == 0)
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spawn{ 'notify-send', 'title', 'message', '-t', '1' }
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return true
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end)
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-- Test automatic expiration.
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table.insert(steps, function()
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if counter ~= 3 then return end
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return true
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end)
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table.insert(steps, function()
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if #active > 0 then return end
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-- It expired after one milliseconds, so it should be gone as soon as
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-- it is registered.
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assert(#active == 0)
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assert(not naughty.expiration_paused)
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naughty.expiration_paused = true
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-- There is some magic behind this, make sure it works
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assert(naughty.expiration_paused)
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spawn{ 'notify-send', 'title', 'message', '-t', '1' }
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return true
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end)
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-- Test disabling automatic expiration.
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table.insert(steps, function()
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if counter ~= 4 then return end
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-- It should not expire by itself, so that should always be true
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assert(#active == 1)
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return true
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end)
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-- Wait long enough to avoid races.
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table.insert(steps, function(count)
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if count ~= 4 then return end
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assert(#active == 1)
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assert(active[1].is_expired)
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naughty.expiration_paused = false
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assert(not naughty.expiration_paused)
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return true
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end)
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-- Make sure enabling expiration process the expired queue.
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table.insert(steps, function()
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-- Right now this doesn't require a step for itself, but this could change
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-- so better not "document" the instantaneous clearing of the queue.
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if #active > 0 then return end
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spawn{ 'notify-send', 'low', 'message', '-t', '25000', '-u', 'low' }
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spawn{ 'notify-send', 'normal', 'message', '-t', '25000', '-u', 'normal' }
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spawn{ 'notify-send', 'critical', 'message', '-t', '25000', '-u', 'critical' }
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return true
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end)
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-- Test the urgency level and default preset.
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table.insert(steps, function()
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if counter ~= 7 then return end
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while #active > 0 do
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active[1]:destroy()
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end
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return true
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end)
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-- Test what happens when the screen has the maximum number of notification it
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-- can display at one.
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table.insert(steps, function()
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local wa = mouse.screen.workarea
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local max_notif = math.floor(wa.height/default_height)
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-- Everything should fit, otherwise the math is wrong in
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-- `neughty.layout.legacy` and its a regression.
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for i=1, max_notif do
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spawn{ 'notify-send', 'notif '..i, 'message', '-t', '25000', '-u', 'low' }
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end
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return true
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end)
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-- Check the lack of overlapping and the presence of the expected content.
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table.insert(steps, function()
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local wa = mouse.screen.workarea
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local max_notif = math.floor(wa.height/default_height)
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if counter ~= 7 + max_notif then return end
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assert(#active == max_notif)
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test_overlap()
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-- Now add even more!
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for i=1, 5 do
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spawn{ 'notify-send', 'notif '..i, 'message', '-t', '25000', '-u', 'low' }
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end
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return true
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end)
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-- Test the code to hide the older notifications when there is too many for the
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-- screen.
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table.insert(steps, function()
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local wa = mouse.screen.workarea
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local max_notif = math.floor(wa.height/default_height)
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if counter ~= 7 + max_notif + 5 then return end
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-- The other should have been hidden
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assert(#active == max_notif)
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assert(reasons[naughty.notification_closed_reason.too_many_on_screen] == 5)
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test_overlap()
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while #active > 0 do
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active[1]:destroy()
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end
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return true
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end)
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end
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local positions = {
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"top_left" , "top_middle" , "top_right" ,
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"bottom_left" , "bottom_middle" , "bottom_right" ,
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"middle" ,
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}
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-- Test each corners.
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table.insert(steps, function()
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for _, pos in ipairs(positions) do
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for i=1, 3 do
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-- Skip dbus for this one.
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naughty.notification {
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position = pos,
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title = "At "..pos.." "..i,
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message = "some message",
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timeout = 25000,
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}
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end
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end
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return true
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end)
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table.insert(steps, function()
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if #active ~= #positions*3 then return end
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test_overlap()
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while #active > 0 do
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active[1]:destroy()
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end
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return true
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end)
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local big_icon = cairo.ImageSurface(cairo.Format.ARGB32, 256, 256)
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local cr = cairo.Context(big_icon)
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local small_icon = cairo.ImageSurface(cairo.Format.ARGB32, 32 , 32 )
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local cr2 = cairo.Context(small_icon)
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local wierd_ratio1 = cairo.ImageSurface(cairo.Format.ARGB32, 256, 128)
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local cr3 = cairo.Context(wierd_ratio1)
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local wierd_ratio2 = cairo.ImageSurface(cairo.Format.ARGB32, 128, 256)
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local cr4 = cairo.Context(wierd_ratio2)
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-- Checkboard shirt pattern icon!
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for i=1, 5 do
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for j=1, 5 do
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cr:set_source_rgb(
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i%2 == 1 and 1 or 0, j%2 == 1 and 1 or 0, i%2 == 0 and 0 or 1
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)
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cr:rectangle( (i-1)*48, (j-1)*48, 48, 48 )
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cr:fill()
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cr2:set_source_rgb(
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i%2 == 1 and 1 or 0, j%2 == 1 and 1 or 0, i%2 == 0 and 0 or 1
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)
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cr2:rectangle( (i-1)*6, (j-1)*6, 6, 6 )
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cr2:fill()
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cr3:set_source_rgb(
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i%2 == 1 and 1 or 0, j%2 == 1 and 1 or 0, i%2 == 0 and 0 or 1
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)
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cr3:rectangle( (i-1)*48, (j-1)*24, 48, 24 )
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cr3:fill()
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cr4:set_source_rgb(
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i%2 == 1 and 1 or 0, j%2 == 1 and 1 or 0, i%2 == 0 and 0 or 1
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)
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cr4:rectangle( (i-1)*24, (j-1)*48, 24, 48 )
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cr4:fill()
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end
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end
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-- Test the icon size constraints.
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table.insert(steps, function()
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beautiful.notification_icon_size = 64
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-- Icons that are too large (they should be downscaled)
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local n1 = naughty.notification {
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icon = big_icon,
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title = "Has a nice icon!",
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message = "big",
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timeout = 25000,
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}
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assert(n1.id)
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assert(n1.iconbox)
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assert(n1.iconbox._private.image:get_width () == beautiful.notification_icon_size)
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assert(n1.iconbox._private.image:get_height() == beautiful.notification_icon_size)
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assert(n1.iconbox._private.image:get_width () == n1.size_info.icon_w)
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assert(n1.iconbox._private.image:get_height() == n1.size_info.icon_h)
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assert(n1.size_info.icon_scale_factor == 1/4)
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-- Icons that are too small (they should not be upscaled)
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local n2 = naughty.notification {
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icon = small_icon,
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title = "Has a nice icon!",
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message = "small",
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timeout = 25000,
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}
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assert(n2.id)
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assert(n2.iconbox)
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assert(n2.iconbox._private.image:get_width () == 32)
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assert(n2.iconbox._private.image:get_height() == 32)
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assert(n2.iconbox._private.image:get_width () == n2.size_info.icon_w)
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assert(n2.iconbox._private.image:get_height() == n2.size_info.icon_h)
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assert(not n2.size_info.icon_scale_factor)
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-- Downscaled non square icons (aspect ratio should be kept).
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local n3 = naughty.notification {
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icon = wierd_ratio1,
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title = "Has a nice icon!",
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message = "big",
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timeout = 25000,
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}
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local n4 = naughty.notification {
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icon = wierd_ratio2,
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title = "Has a nice icon!",
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message = "big",
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timeout = 25000,
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}
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assert(n3.iconbox)
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assert(n3.iconbox._private.image:get_width () == beautiful.notification_icon_size)
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assert(n3.iconbox._private.image:get_height() == beautiful.notification_icon_size/2)
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assert(n3.iconbox._private.image:get_width () == n3.size_info.icon_w)
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assert(n3.iconbox._private.image:get_height() == n3.size_info.icon_h)
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assert(n3.size_info.icon_scale_factor == 1/4)
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assert(n4.iconbox)
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assert(n4.iconbox._private.image:get_width () == beautiful.notification_icon_size/2)
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assert(n4.iconbox._private.image:get_height() == beautiful.notification_icon_size)
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assert(n4.iconbox._private.image:get_width () == n4.size_info.icon_w)
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assert(n4.iconbox._private.image:get_height() == n4.size_info.icon_h)
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assert(n4.size_info.icon_scale_factor == 1/4)
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-- The notification size should change proportionally to the icon size.
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assert(n1.box.width == n2.box.width + 32)
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assert(n1.box.height == n2.box.height + 32)
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assert(n1.box.height == n3.box.height + 32)
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assert(n1.box.width == n4.box.width + 32)
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assert(n1.box.height == n4.box.height)
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assert(n1.box.width == n3.box.width )
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-- Make sure unconstrained icons work as expected.
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beautiful.notification_icon_size = nil
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local n5 = naughty.notification {
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icon = big_icon,
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title = "Has a nice icon!",
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message = "big",
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timeout = 25000,
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}
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assert(n5.iconbox)
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assert(n5.iconbox._private.image:get_width () == 256)
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assert(n5.iconbox._private.image:get_height() == 256)
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assert(n5.iconbox._private.image:get_width () == n5.size_info.icon_w)
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assert(n5.iconbox._private.image:get_height() == n5.size_info.icon_h)
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assert(not n5.size_info.icon_scale_factor)
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-- Make sure invalid icons don't prevent the message from being shown.
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local n6 = naughty.notification {
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icon = "this/is/an/invlid/path",
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title = "Has a nice icon!",
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message = "Very important life saving advice",
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timeout = 25000,
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}
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n1:destroy()
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n2:destroy()
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n3:destroy()
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n4:destroy()
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n5:destroy()
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n6:destroy()
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assert(#active == 0)
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return true
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end)
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|
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-- Test notifications with size constraints.
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table.insert(steps, function()
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local str = "foobar! "
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assert(#active == 0)
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-- 2^9 foobars is a lot of foobars.
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for _=1, 10 do
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str = str .. str
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end
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|
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-- First, see what happen without any constraint and enormous messages.
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|
-- This also test notifications larger than the workarea.
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local n1 = naughty.notification {
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title = str,
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message = str,
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timeout = 25000,
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}
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|
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-- Same, but with an icon and larger borders.
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local n2 = naughty.notification {
|
|
icon = big_icon,
|
|
title = str,
|
|
message = str,
|
|
timeout = 25000,
|
|
border_width = 40,
|
|
}
|
|
|
|
local wa = mouse.screen.workarea
|
|
assert(n1.box.width +2*n1.box.border_width <= wa.width )
|
|
assert(n1.box.height+2*n1.box.border_width <= wa.height)
|
|
assert(n2.box.width +2*n2.box.border_width <= wa.width )
|
|
assert(n2.box.height+2*n2.box.border_width <= wa.height)
|
|
|
|
n1:destroy()
|
|
n2:destroy()
|
|
|
|
-- Now set a maximum size and try again.
|
|
beautiful.notification_max_width = 256
|
|
beautiful.notification_max_height = 96
|
|
|
|
local n3 = naughty.notification {
|
|
title = str,
|
|
message = str,
|
|
timeout = 25000,
|
|
}
|
|
|
|
assert(n3.box.width <= 256)
|
|
assert(n3.box.height <= 96 )
|
|
|
|
-- Now test when the icon is larger than the maximum.
|
|
local n4 = naughty.notification {
|
|
icon = big_icon,
|
|
title = str,
|
|
message = str,
|
|
timeout = 25000,
|
|
}
|
|
|
|
assert(n4.box.width <= 256)
|
|
assert(n4.box.height <= 96 )
|
|
assert(n4.iconbox._private.image:get_width () == n4.size_info.icon_w)
|
|
assert(n4.iconbox._private.image:get_height() == n4.size_info.icon_h)
|
|
assert(n4.size_info.icon_w <= 256)
|
|
assert(n4.size_info.icon_h <= 96 )
|
|
|
|
n3:destroy()
|
|
n4:destroy()
|
|
assert(#active == 0)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Test more advanced features than what notify-send can provide.
|
|
|
|
-- Test the actions.
|
|
table.insert(steps, function()
|
|
|
|
assert(#active == 0)
|
|
|
|
send_notify("Awesome test", 0, "", "title", "message body",
|
|
{ "1", "one", "2", "two", "3", "three" }, {}, 25000)
|
|
|
|
return true
|
|
end)
|
|
|
|
table.insert(steps, function()
|
|
if #active == 0 then return end
|
|
|
|
assert(#active == 1)
|
|
local n = active[1]
|
|
|
|
assert(n.box)
|
|
assert(#n.actions == 3)
|
|
assert(n.actions[1].name == "one" )
|
|
assert(n.actions[2].name == "two" )
|
|
assert(n.actions[3].name == "three")
|
|
|
|
n:destroy()
|
|
|
|
return true
|
|
end)
|
|
|
|
--TODO Test too many actions.
|
|
|
|
--TODO Test action with long names.
|
|
|
|
local nid, name_u, message_u, actions_u = nil
|
|
|
|
-- Test updating a notification.
|
|
table.insert(steps, function()
|
|
send_notify("Awesome test", 0, "", "title", "message body",
|
|
{ "1", "one", "2", "two", "3", "three" }, {}, 25000, function(id)
|
|
nid = id
|
|
end)
|
|
|
|
return true
|
|
end)
|
|
|
|
table.insert(steps, function()
|
|
if #active == 0 or not nid then return end
|
|
|
|
local n = active[1]
|
|
|
|
n:connect_signal("property::title" , function() name_u = true end)
|
|
n:connect_signal("property::message", function() message_u = true end)
|
|
n:connect_signal("property::actions", function() actions_u = true end)
|
|
|
|
send_notify("Awesome test", nid, "", "updated title", "updated message body",
|
|
{ "1", "four", "2", "five", "3", "six" }, {}, 25000)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Test if all properties have been updated.
|
|
table.insert(steps, function()
|
|
if not name_u then return end
|
|
if not message_u then return end
|
|
if not actions_u then return end
|
|
|
|
-- No new notification should have been created.
|
|
assert(#active == 1)
|
|
|
|
local n = active[1]
|
|
|
|
assert(n.title == "updated title" )
|
|
assert(n.message == "updated message body")
|
|
|
|
assert(#n.actions == 3)
|
|
assert(n.actions[1].name == "four" )
|
|
assert(n.actions[2].name == "five" )
|
|
assert(n.actions[3].name == "six" )
|
|
|
|
return true
|
|
end)
|
|
|
|
local int_n = nil
|
|
|
|
-- Test replace_id with internally generated notifications.
|
|
-- Even if it makes little sense, it should work and is used in the wild.
|
|
table.insert(steps, function()
|
|
int_n = naughty.notification {
|
|
title = "foo",
|
|
message = "bar",
|
|
timeout = 25000,
|
|
}
|
|
|
|
local nid2 = int_n.id
|
|
assert(int_n.id)
|
|
local res, err = pcall(function()
|
|
int_n.id = 1337
|
|
end)
|
|
|
|
assert(err:match("Notification identifier can only be set once"))
|
|
assert(not res)
|
|
assert(int_n.id == nid2)
|
|
|
|
-- watch out, capi.dbus signals are not normal object signals
|
|
send_notify("Awesome test", nid2, "", "title2", "text2",
|
|
{ "the one action" }, {}, 123)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Test that the values were replaced
|
|
table.insert(steps, function()
|
|
if int_n.title ~= "title2" then return end
|
|
|
|
assert(int_n.title == "title2")
|
|
assert(int_n.message == "text2" )
|
|
--assert(int_n.timeout == 123 ) --FIXME
|
|
int_n:destroy()
|
|
|
|
--TODO test what happens when updating a destroyed notification
|
|
-- There is currently no API to resurrect notifications.
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Now check if the old deprecated (but still supported) APIs don't have errors.
|
|
table.insert(steps, function()
|
|
-- Tests are (by default) not allowed to call deprecated APIs
|
|
gdebug.deprecate = function() end
|
|
|
|
local n = naughty.notification {
|
|
title = "foo",
|
|
message = "bar",
|
|
timeout = 25000,
|
|
}
|
|
|
|
-- Make sure the suspension don't cause errors
|
|
assert(not naughty.is_suspended())
|
|
assert(not naughty.suspended)
|
|
naughty.suspend()
|
|
assert(naughty.is_suspended())
|
|
assert(naughty.suspended)
|
|
naughty.resume()
|
|
assert(not naughty.is_suspended())
|
|
assert(not naughty.suspended)
|
|
naughty.toggle()
|
|
assert(naughty.is_suspended())
|
|
assert(naughty.suspended)
|
|
naughty.toggle()
|
|
assert(not naughty.is_suspended())
|
|
assert(not naughty.suspended)
|
|
naughty.suspended = not naughty.suspended
|
|
assert(naughty.is_suspended())
|
|
assert(naughty.suspended)
|
|
naughty.suspended = not naughty.suspended
|
|
assert(not naughty.is_suspended())
|
|
assert(not naughty.suspended)
|
|
|
|
-- Replace the text
|
|
assert(n.title == "foo")
|
|
assert(n.message == "bar")
|
|
assert(n.text == "bar")
|
|
local width, height = n.width, n.height
|
|
assert(width)
|
|
assert(height)
|
|
naughty.replace_text(n, "foobar", "baz")
|
|
assert(n.title == "foobar")
|
|
assert(n.message == "baz")
|
|
assert(n.text == "baz")
|
|
assert(n.width > width)
|
|
assert(n.height == height)
|
|
width, height = n.width, n.height
|
|
naughty.replace_text(n, "foo", "bar\nbar")
|
|
assert(n.title == "foo")
|
|
assert(n.message == "bar\nbar")
|
|
assert(n.text == "bar\nbar")
|
|
assert(n.width < width)
|
|
assert(n.height > height)
|
|
width, height = n.width, n.height
|
|
naughty.replace_text(n, "foo", "bar")
|
|
assert(n.title == "foo")
|
|
assert(n.message == "bar")
|
|
assert(n.text == "bar")
|
|
assert(n.width == width)
|
|
assert(n.height < height)
|
|
|
|
-- Test the ID system
|
|
local id = n.id
|
|
assert(naughty.getById(id) == n)
|
|
assert(naughty.get_by_id(id) == n)
|
|
assert(naughty.getById(42) ~= n)
|
|
assert(naughty.get_by_id(42) ~= n)
|
|
|
|
-- The timeout
|
|
naughty.reset_timeout(n, 1337)
|
|
|
|
-- Destroy using the old API
|
|
local old_count = #destroyed
|
|
naughty.destroy(n)
|
|
assert(old_count == #destroyed - 1)
|
|
|
|
-- Destroy using the old API, while suspended
|
|
local n2 = naughty.notification {
|
|
title = "foo",
|
|
message = "bar",
|
|
timeout = 25000,
|
|
}
|
|
naughty.suspended = true
|
|
naughty.destroy(n2)
|
|
assert(old_count == #destroyed - 2)
|
|
naughty.suspended = false
|
|
|
|
-- The old notify function and "text" instead of "message"
|
|
n = naughty.notify { text = "foo" }
|
|
assert(n.message == "foo")
|
|
assert(n.text == "foo")
|
|
|
|
-- Calling `naughty.notify` with replace_id.
|
|
n2 = naughty.notify {
|
|
replaces_id = n.id,
|
|
message = "bar",
|
|
title = "foo",
|
|
}
|
|
|
|
assert(n == n2 )
|
|
assert(n.message == "bar")
|
|
assert(n.text == "bar")
|
|
assert(n.title == "foo")
|
|
|
|
-- Finish by testing disconnect_signal
|
|
naughty.disconnect_signal("destroyed", destroyed_callback)
|
|
naughty.disconnect_signal("added", added_callback)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Test many screens.
|
|
|
|
require("_runner").run_steps(steps)
|