awesome/common/luaobject.h

220 lines
7.5 KiB
C

/*
* luaobject.h - useful functions for handling Lua objects
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_COMMON_LUAOBJECT
#define AWESOME_COMMON_LUAOBJECT
#include "common/luaclass.h"
#include "luaa.h"
#define LUAA_OBJECT_REGISTRY_KEY "awesome.object.registry"
int luaA_settype(lua_State *, lua_class_t *);
void luaA_object_setup(lua_State *);
void * luaA_object_incref(lua_State *, int, int);
void luaA_object_decref(lua_State *, int, const void *);
/** Store an item in the environment table of an object.
* \param L The Lua VM state.
* \param ud The index of the object on the stack.
* \param iud The index of the item on the stack.
* \return The item reference.
*/
static inline void *
luaA_object_ref_item(lua_State *L, int ud, int iud)
{
/* Get the env table from the object */
luaA_getuservalue(L, ud);
void *pointer = luaA_object_incref(L, -1, iud < 0 ? iud - 1 : iud);
/* Remove env table */
lua_pop(L, 1);
return pointer;
}
/** Unref an item from the environment table of an object.
* \param L The Lua VM state.
* \param ud The index of the object on the stack.
* \param ref item.
*/
static inline void
luaA_object_unref_item(lua_State *L, int ud, void *pointer)
{
/* Get the env table from the object */
luaA_getuservalue(L, ud);
/* Decrement */
luaA_object_decref(L, -1, pointer);
/* Remove env table */
lua_pop(L, 1);
}
/** Push an object item on the stack.
* \param L The Lua VM state.
* \param ud The object index on the stack.
* \param pointer The item pointer.
* \return The number of element pushed on stack.
*/
static inline int
luaA_object_push_item(lua_State *L, int ud, const void *pointer)
{
/* Get env table of the object */
luaA_getuservalue(L, ud);
/* Push key */
lua_pushlightuserdata(L, (void *) pointer);
/* Get env.pointer */
lua_rawget(L, -2);
/* Remove env table */
lua_remove(L, -2);
return 1;
}
static inline void
luaA_object_registry_push(lua_State *L)
{
lua_pushliteral(L, LUAA_OBJECT_REGISTRY_KEY);
lua_rawget(L, LUA_REGISTRYINDEX);
}
/** Reference an object and return a pointer to it.
* That only works with userdata, table, thread or function.
* \param L The Lua VM state.
* \param oud The object index on the stack.
* \return The object reference, or NULL if not referenceable.
*/
static inline void *
luaA_object_ref(lua_State *L, int oud)
{
luaA_object_registry_push(L);
void *p = luaA_object_incref(L, -1, oud < 0 ? oud - 1 : oud);
lua_pop(L, 1);
return p;
}
/** Reference an object and return a pointer to it checking its type.
* That only works with userdata.
* \param L The Lua VM state.
* \param oud The object index on the stack.
* \param class The class of object expected
* \return The object reference, or NULL if not referenceable.
*/
static inline void *
luaA_object_ref_class(lua_State *L, int oud, lua_class_t *class)
{
luaA_checkudata(L, oud, class);
return luaA_object_ref(L, oud);
}
/** Unreference an object and return a pointer to it.
* That only works with userdata, table, thread or function.
* \param L The Lua VM state.
* \param oud The object index on the stack.
*/
static inline void
luaA_object_unref(lua_State *L, const void *pointer)
{
luaA_object_registry_push(L);
luaA_object_decref(L, -1, pointer);
lua_pop(L, 1);
}
/** Push a referenced object onto the stack.
* \param L The Lua VM state.
* \param pointer The object to push.
* \return The number of element pushed on stack.
*/
static inline int
luaA_object_push(lua_State *L, const void *pointer)
{
luaA_object_registry_push(L);
lua_pushlightuserdata(L, (void *) pointer);
lua_rawget(L, -2);
lua_remove(L, -2);
return 1;
}
void signal_object_emit(lua_State *, signal_array_t *, const char *, int);
void luaA_object_connect_signal(lua_State *, int, const char *, lua_CFunction);
void luaA_object_disconnect_signal(lua_State *, int, const char *, lua_CFunction);
void luaA_object_connect_signal_from_stack(lua_State *, int, const char *, int);
void luaA_object_disconnect_signal_from_stack(lua_State *, int, const char *, int);
void luaA_object_emit_signal(lua_State *, int, const char *, int);
int luaA_object_connect_signal_simple(lua_State *);
int luaA_object_disconnect_signal_simple(lua_State *);
int luaA_object_emit_signal_simple(lua_State *);
#define LUA_OBJECT_FUNCS(lua_class, type, prefix) \
LUA_CLASS_FUNCS(prefix, lua_class) \
static inline type * \
prefix##_new(lua_State *L) \
{ \
type *p = lua_newuserdata(L, sizeof(type)); \
p_clear(p, 1); \
(lua_class).instances++; \
luaA_settype(L, &(lua_class)); \
lua_newtable(L); \
lua_newtable(L); \
lua_setmetatable(L, -2); \
lua_newtable(L); \
lua_setfield(L, -2, "data"); \
luaA_setuservalue(L, -2); \
lua_pushvalue(L, -1); \
luaA_class_emit_signal(L, &(lua_class), "new", 1); \
return p; \
}
#define OBJECT_EXPORT_PROPERTY(pfx, type, field) \
fieldtypeof(type, field) \
pfx##_get_##field(type *object) \
{ \
return object->field; \
}
#define LUA_OBJECT_EXPORT_PROPERTY(pfx, type, field, pusher) \
static int \
luaA_##pfx##_get_##field(lua_State *L, type *object) \
{ \
pusher(L, object->field); \
return 1; \
}
#define LUA_OBJECT_EXPORT_OPTIONAL_PROPERTY(pfx, type, field, pusher, empty_value) \
static int \
luaA_##pfx##_get_##field(lua_State *L, type *object) \
{ \
if (object->field == empty_value) \
return 0; \
pusher(L, object->field); \
return 1; \
}
int luaA_object_tostring(lua_State *);
#define LUA_OBJECT_META(prefix) \
{ "__tostring", luaA_object_tostring }, \
{ "connect_signal", luaA_object_connect_signal_simple }, \
{ "disconnect_signal", luaA_object_disconnect_signal_simple }, \
{ "emit_signal", luaA_object_emit_signal_simple },
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80