93c4f369cf
The awful.placement.no_overlap function always looked at the currently visible clients when placing a new client. This produced a confusing result when using awful.rules or the sn_rules argument of awful.spawn to place the client on an unselected tag (the client was placed as if it would be placed on a currently selected tag; if multiple clients were placed on the same unselected tag, in many cases they were placed at the same position, overlapping each other). Make awful.placement.no_overlap check tags of the placed client and handle the case of placement on an unselected tag in a more useful way: - If the client is sticky or at least one of the client tags is selected, keep the previous behavior: avoid overlap with all other floating clients which are currently visible, and use the currently active layout to determine the floating status. An explicit check based on `c:tags()` is made instead of using `c:isvisible()`, so that the previous behavior is kept even if the client is hidden or minimized for some reason. - If all client tags are unselected, avoid overlap with all other floating clients which either are sticky or share at least one tag with the placed client, and use the layout of the first tag of the placed client to determine the floating status. Signed-off-by: Sergey Vlasov <sigprof@gmail.com> |
||
---|---|---|
build-utils | ||
common | ||
docs | ||
icons | ||
lib | ||
manpages | ||
objects | ||
spec | ||
tests | ||
themes | ||
utils | ||
.busted | ||
.editorconfig | ||
.gitignore | ||
.luacheckrc | ||
.luacov | ||
.mergify.yml | ||
.travis.yml | ||
AutoOption.cmake | ||
CMakeLists.txt | ||
ISSUE_TEMPLATE.md | ||
LICENSE | ||
Makefile | ||
Packaging.cmake | ||
README.md | ||
awesome-version-internal.h | ||
awesome.c | ||
awesome.desktop | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xkb.c | ||
xkb.h | ||
xrdb.c | ||
xrdb.h | ||
xwindow.c | ||
xwindow.h |
README.md
Readme
About Awesome
Awesome is a highly configurable, next generation framework window manager for X.
Building and installation
After extracting the dist tarball, run:
make
This will create a build directory, run cmake
in it and build Awesome.
After building is finished, you can either install via make install
:
make install # you might need root permissions
or by auto-generating a .deb or .rpm package, for easy removal later on:
make package
sudo dpkg -i awesome-x.y.z.deb
# or
sudo rpm -Uvh awesome-x.y.z.rpm
NOTE: Awesome uses cmake
to build. In case you want to
pass arguments to cmake
, please use the CMAKE_ARGS
environment variable. For
instance:
CMAKE_ARGS="-DCMAKE_INSTALL_PREFIX=/opt/awesome" make
Installing current git master as a package receipts
Arch Linux AUR
sudo pacman -S --needed base-devel git
git clone https://aur.archlinux.org/awesome-git.git
cd awesome-git
makepkg -fsri
Debian-based
sudo apt build-dep awesome
git clone https://github.com/awesomewm/awesome
cd awesome
make package
sudo apt install *.deb
Build dependencies
Awesome has the following dependencies (besides a more-or-less standard POSIX environment):
- CMake >= 3.0.0
- Lua >= 5.1.0 or LuaJIT
- LGI >= 0.8.0
- xproto >= 7.0.15
- libxcb >= 1.6 with support for the RandR, XTest, Xinerama, SHAPE and XKB extensions
- libxcb-cursor
- libxcb-util >= 0.3.8
- libxcb-keysyms >= 0.3.4
- libxcb-icccm >= 0.3.8
- libxcb-xfixes
- xcb-util-xrm >= 1.0
- libxkbcommon with X11 support enabled
- libstartup-notification >= 0.10
- cairo with support for XCB and GObject introspection
- Pango with support for Cairo and GObject introspection
- GLib >= 2.40 with support for GObject introspection
- GIO with support for GObject introspection
- GdkPixbuf
- libX11 with xcb support
- Imagemagick's convert utility
- libxdg-basedir >= 1.0.0
Additionally, the following optional dependencies exist:
- DBus for DBus integration
and the
awesome-client
utility - asciidoctor for generating man pages
- gzip for compressing man pages
- ldoc >= 1.4.5 for generating the documentation
- busted for running unit tests
- luacheck for static code analysis
- LuaCov for collecting code coverage information
- libexecinfo on systems where libc does not provide
backtrace_symbols()
to generate slightly better backtraces on crashes Xephyr
orXvfb
for running integration tests- GTK+ >= 3.10 for
./themes/gtk/
- xcb-errors for pretty-printing of X11 errors
Running Awesome
You can directly select Awesome from your display manager. If not, you can
add the following line to your .xinitrc
to start Awesome using startx
or to .xsession
to start Awesome using your display manager:
exec awesome
In order to connect Awesome to a specific display, make sure that
the DISPLAY
environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start Awesome on display :1
of the host foo.bar.)
Configuration
The configuration of Awesome is done by creating a
$XDG_CONFIG_HOME/awesome/rc.lua
file, typically ~/.config/awesome/rc.lua
.
An example configuration named awesomerc.lua
is provided in the source.
Troubleshooting
On most systems any message printed by Awesome (including warnings and errors)
is written to ~/.xsession-errors
.
If Awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.
Debugging tips
You can call awesome
with gdb
like this:
DISPLAY=:2 gdb awesome
Then in gdb
set any arguments and run it:
(gdb) set args --replace
(gdb) run
Asking questions
IRC
You can join us in the #awesome
channel on the OFTC IRC network.
Stack Overflow
You can ask questions on Stack Overflow.
We also have a awesome subreddit where you can share your work and ask questions.
Reporting issues
Please report any issues you may find on our bugtracker.
Contributing code
You can submit pull requests on the github repository. Please read the contributing guide for any coding, documentation or patch guidelines.
Status
Documentation
Online documentation is available here.
License
The project is licensed under GNU General Public License v2 or later. You can read it online at (v2 or v3).