246 lines
8.2 KiB
Lua
246 lines
8.2 KiB
Lua
---------------------------------------------------------------------------
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--
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-- Helper functions used to compute geometries.
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--
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-- When this module refer to a geometry table, this assume a table with at least
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-- an *x*, *y*, *width* and *height* keys and numeric values.
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @module gears.geometry
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---------------------------------------------------------------------------
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local math = math
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local gears = {geometry = {rectangle = {} } }
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--- Get the square distance between a rectangle and a point.
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-- @tparam table geom A rectangle
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-- @tparam number geom.x The horizontal coordinate
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-- @tparam number geom.y The vertical coordinate
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-- @tparam number geom.width The rectangle width
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-- @tparam number geom.height The rectangle height
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-- @tparam number x X coordinate of point
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-- @tparam number y Y coordinate of point
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-- @treturn number The squared distance of the rectangle to the provided point
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function gears.geometry.rectangle.get_square_distance(geom, x, y)
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local dist_x, dist_y = 0, 0
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if x < geom.x then
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dist_x = geom.x - x
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elseif x >= geom.x + geom.width then
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dist_x = x - geom.x - geom.width + 1
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end
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if y < geom.y then
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dist_y = geom.y - y
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elseif y >= geom.y + geom.height then
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dist_y = y - geom.y - geom.height + 1
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end
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return dist_x * dist_x + dist_y * dist_y
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end
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--- Return the closest rectangle from `list` for a given point.
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-- @tparam table list A list of geometry tables.
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-- @tparam number x The x coordinate
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-- @tparam number y The y coordinate
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-- @return The key from the closest geometry.
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function gears.geometry.rectangle.get_closest_by_coord(list, x, y)
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local dist = math.huge
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local ret = nil
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for k, v in pairs(list) do
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local d = gears.geometry.rectangle.get_square_distance(v, x, y)
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if d < dist then
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ret, dist = k, d
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end
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end
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return ret
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end
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--- Return the rectangle containing the [x, y] point.
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--
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-- Note that if multiple element from the geometry list contains the point, the
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-- returned result is nondeterministic.
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--
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-- @tparam table list A list of geometry tables.
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-- @tparam number x The x coordinate
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-- @tparam number y The y coordinate
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-- @return The key from the closest geometry. In case no result is found, *nil*
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-- is returned.
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function gears.geometry.rectangle.get_by_coord(list, x, y)
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for k, geometry in pairs(list) do
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if x >= geometry.x and x < geometry.x + geometry.width
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and y >= geometry.y and y < geometry.y + geometry.height then
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return k
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end
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end
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end
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--- Return true whether rectangle B is in the right direction
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-- compared to rectangle A.
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-- @param dir The direction.
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-- @param gA The geometric specification for rectangle A.
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-- @param gB The geometric specification for rectangle B.
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-- @return True if B is in the direction of A.
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local function is_in_direction(dir, gA, gB)
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if dir == "up" then
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return gA.y > gB.y
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elseif dir == "down" then
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return gA.y < gB.y
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elseif dir == "left" then
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return gA.x > gB.x
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elseif dir == "right" then
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return gA.x < gB.x
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end
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return false
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end
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--- Calculate distance between two points.
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-- i.e: if we want to move to the right, we will take the right border
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-- of the currently focused screen and the left side of the checked screen.
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-- @param dir The direction.
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-- @param _gA The first rectangle.
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-- @param _gB The second rectangle.
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-- @return The distance between the screens.
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local function calculate_distance(dir, _gA, _gB)
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local gAx = _gA.x
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local gAy = _gA.y
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local gBx = _gB.x
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local gBy = _gB.y
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if dir == "up" then
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gBy = _gB.y + _gB.height
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elseif dir == "down" then
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gAy = _gA.y + _gA.height
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elseif dir == "left" then
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gBx = _gB.x + _gB.width
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elseif dir == "right" then
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gAx = _gA.x + _gA.width
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end
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return math.sqrt((gBx - gAx) ^ 2 + (gBy - gAy) ^ 2)
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end
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--- Get the nearest rectangle in the given direction. Every rectangle is specified as a table
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-- with *x*, *y*, *width*, *height* keys, the same as client or screen geometries.
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-- @tparam string dir The direction, can be either *up*, *down*, *left* or *right*.
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-- @tparam table recttbl A table of rectangle specifications.
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-- @tparam table cur The current rectangle.
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-- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found.
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function gears.geometry.rectangle.get_in_direction(dir, recttbl, cur)
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local dist, dist_min
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local target = nil
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-- We check each object
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for i, rect in pairs(recttbl) do
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-- Check geometry to see if object is located in the right direction.
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if is_in_direction(dir, cur, rect) then
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-- Calculate distance between current and checked object.
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dist = calculate_distance(dir, cur, rect)
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-- If distance is shorter then keep the object.
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if not target or dist < dist_min then
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target = i
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dist_min = dist
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end
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end
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end
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return target
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end
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--- Check if an area intersect another area.
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-- @param a The area.
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-- @param b The other area.
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-- @return True if they intersect, false otherwise.
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function gears.geometry.rectangle.area_intersect_area(a, b)
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return (b.x < a.x + a.width
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and b.x + b.width > a.x
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and b.y < a.y + a.height
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and b.y + b.height > a.y)
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end
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--- Get the intersect area between a and b.
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-- @tparam table a The area.
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-- @tparam number a.x The horizontal coordinate
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-- @tparam number a.y The vertical coordinate
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-- @tparam number a.width The rectangle width
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-- @tparam number a.height The rectangle height
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-- @tparam table b The other area.
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-- @tparam number b.x The horizontal coordinate
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-- @tparam number b.y The vertical coordinate
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-- @tparam number b.width The rectangle width
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-- @tparam number b.height The rectangle height
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-- @treturn table The intersect area.
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function gears.geometry.rectangle.get_intersection(a, b)
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local g = {}
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g.x = math.max(a.x, b.x)
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g.y = math.max(a.y, b.y)
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g.width = math.min(a.x + a.width, b.x + b.width) - g.x
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g.height = math.min(a.y + a.height, b.y + b.height) - g.y
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if g.width <= 0 or g.height <= 0 then
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g.width, g.height = 0, 0
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end
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return g
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end
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--- Remove an area from a list, splitting the space between several area that
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-- can overlap.
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-- @tparam table areas Table of areas.
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-- @tparam table elem Area to remove.
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-- @tparam number elem.x The horizontal coordinate
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-- @tparam number elem.y The vertical coordinate
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-- @tparam number elem.width The rectangle width
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-- @tparam number elem.height The rectangle height
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-- @return The new area list.
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function gears.geometry.rectangle.area_remove(areas, elem)
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for i = #areas, 1, -1 do
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-- Check if the 'elem' intersect
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if gears.geometry.rectangle.area_intersect_area(areas[i], elem) then
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-- It does? remove it
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local r = table.remove(areas, i)
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local inter = gears.geometry.rectangle.get_intersection(r, elem)
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if inter.x > r.x then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = inter.x - r.x,
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height = r.height
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})
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end
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if inter.y > r.y then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = r.width,
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height = inter.y - r.y
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})
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end
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if inter.x + inter.width < r.x + r.width then
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table.insert(areas, {
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x = inter.x + inter.width,
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y = r.y,
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width = (r.x + r.width) - (inter.x + inter.width),
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height = r.height
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})
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end
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if inter.y + inter.height < r.y + r.height then
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table.insert(areas, {
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x = r.x,
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y = inter.y + inter.height,
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width = r.width,
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height = (r.y + r.height) - (inter.y + inter.height)
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})
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end
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end
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end
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return areas
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end
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return gears.geometry
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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