awesome/tests/test-awful-client.lua

367 lines
9.7 KiB
Lua

local awful = require("awful")
local test_client = require("_client")
awful.util.deprecate = function() end
local has_spawned = false
local steps = {
function(count)
if count <= 1 and not has_spawned and #client.get() < 2 then
awful.spawn("xterm")
awful.spawn("xterm")
has_spawned = true
elseif #client.get() >= 2 then
-- Test properties
client.focus = client.get()[1]
local c = client.focus
-- local c2 = client.get()[2]
c.foo = "bar"
-- Check if the property system works
assert(c.foo == "bar")
assert(c.foo == awful.client.property.get(c, "foo"))
-- Test jumpto
--FIXME doesn't work
-- c2:jump_to()
-- assert(client.focus == c2)
-- awful.client.jumpto(c)
-- assert(client.focus == c)
-- Test relative_move
c.size_hints_honor = false
c:geometry {x=0,y=0,width=50,height=50}
c:relative_move( 100, 100, 50, 50 )
for _,v in pairs(c:geometry()) do
assert(v == 100)
end
c:relative_move(-25, -25, -25, -25)
for _,v in pairs(c:geometry()) do
assert(v == 75)
end
-- Test move_to_tag
local t = mouse.screen.tags[1]
local t2 = mouse.screen.tags[2]
c:tags{t}
assert(c:tags()[1] == t)
c:move_to_tag(t2)
assert(c:tags()[1] == t2)
c:move_to_tag(t)
assert(c:tags()[1] == t)
-- Test toggle_tag
c:tags{t}
c:toggle_tag(t2)
assert(c:tags()[1] == t2 or c:tags()[2] == t2)
c:toggle_tag(t2)
assert(c:tags()[1] == t and c:tags()[1] ~= t2 and c:tags()[2] == nil)
-- Test floating
assert(c.floating ~= nil and type(c.floating) == "boolean")
c.floating = true
assert(c.floating)
c.floating = false
assert(not c.floating)
return true
end
end,
-- Test implicitly floating state: Even though a client way not explicitly
-- made floating, it could still end up being floating
function()
local c = client.get()[1]
assert(c ~= nil)
awful.client.property.set(c, "floating", nil)
assert(not c.floating)
assert(not c.maximized)
local signal_count = 0
c:connect_signal("property::floating", function()
signal_count = signal_count + 1
end)
c.maximized = true
assert(c.floating)
assert(signal_count == 1)
c.fullscreen = true
assert(c.floating)
assert(signal_count == 1)
c.maximized = false
assert(c.floating)
assert(signal_count == 1)
c.fullscreen = false
assert(c.floating == false)
assert(signal_count == 2)
return true
end,
}
local original_count, c1, c2 = 0
-- Check request::activate
table.insert(steps, function()
c1, c2 = client.get()[1], client.get()[2]
-- This should still be the case
assert(client.focus == c1)
c2:emit_signal("request::activate", "i_said_so")
return true
end)
-- Check if writing a focus stealing filter works.
table.insert(steps, function()
-- This should still be the case
assert(client.focus == c2)
original_count = #awful.ewmh.generic_activate_filters
awful.ewmh.add_activate_filter(function(c)
if c == c1 then return false end
end)
c1:emit_signal("request::activate", "i_said_so")
return true
end)
table.insert(steps, function()
-- The request should have been denied
assert(client.focus == c2)
-- Test the remove function
awful.ewmh.remove_activate_filter(function() end)
awful.ewmh.add_activate_filter(awful.ewmh.generic_activate_filters[1])
awful.ewmh.remove_activate_filter(awful.ewmh.generic_activate_filters[1])
assert(original_count == #awful.ewmh.generic_activate_filters)
c1:emit_signal("request::activate", "i_said_so")
return client.focus == c1
end)
local has_error
-- Disable awful.screen.preferred(c)
awful.rules.rules[1].properties.screen = nil
table.insert(steps, function()
-- Make sure there is no extra callbacks that causes double screen changes
-- (regress #1028 #1052)
client.connect_signal("property::screen",function(c)
if c.class and c.class ~= "screen"..c.screen.index then
has_error = table.concat {
"An unexpected screen change did occur\n",
debug.traceback(),"\n",
c.class, " Screen: ",c.screen.index
}
end
end)
return true
end)
local multi_screen_steps = {}
-- Add a test client on each screen.
table.insert(multi_screen_steps, function()
has_error = false
for i=1, screen.count() do
local s = screen[i]
test_client("screen"..i, nil, {
screen = s,
})
end
return true
end)
-- Test if the clients have been placed on the right screen
table.insert(multi_screen_steps, function()
if #client.get() ~= screen.count() then return end
if has_error then print(has_error) end
assert(not has_error)
for i=1, screen.count() do
local s = screen[i]
-- Just in case
for _, t in ipairs(s.selected_tags) do
assert(t.screen == s)
end
local t = s.selected_tag
assert(t and t.screen == s)
-- In case the next step has failed, find what went wrong
for _, c in ipairs(t:clients()) do
-- This is _supposed_ to be impossible, but can be forced by buggy
-- lua code.
if c.screen ~= t.screen then
local tags = c:tags()
for _, t2 in ipairs(tags) do
assert(t2.screen == c.screen)
end
assert(false)
end
assert(c.screen.index == i)
end
-- Check that the right client is placed, the loop above will trigger
-- asserts already, but in case the tag has more than 1 client and
-- everything is messed up, those asserts are still necessary.
assert(#t:clients() == 1)
assert(t:clients()[1].class == "screen"..i)
assert(t:clients()[1].screen == s)
-- Make sure it stays where it belongs
awful.placement.maximize(t:clients()[1])
assert(t:clients()[1] and t:clients()[1].screen == t.screen)
end
return true
end)
-- Test the `new_tag` rule
table.insert(multi_screen_steps, function()
for _, c in ipairs(client.get()) do
c:kill()
end
if #client.get() == 0 then
return true
end
end)
table.insert(multi_screen_steps, function()
for i=1, screen.count() do
local s = screen[i]
test_client("screen"..i, nil, {
new_tag = {
name = "NEW_AT_"..i,
screen = s,
}
})
end
return true
end)
table.insert(multi_screen_steps, function()
if #client.get() ~= screen.count() then return end
for _, c in ipairs(client.get()) do
assert(#c:tags() == 1)
assert(c.first_tag.name == "NEW_AT_"..c.screen.index)
end
-- Kill the client
for _, c in ipairs(client.get()) do
c:kill()
end
return true
end)
table.insert(multi_screen_steps, function()
if #client.get() == 0 then
return true
end
end)
table.insert(multi_screen_steps, function()
if screen.count() < 2 then return true end
-- Now, add client where the target tag and screen don't match
test_client("test_tag1", nil, {
tag = screen[2].tags[2],
screen = screen[1],
})
-- Add a client with multiple tags on the same screen, but not c.screen
test_client("test_tags1", nil, {
tags = { screen[1].tags[3], screen[1].tags[4] },
screen = screen[2],
})
-- Identical, but using the tag names
test_client("test_tags2", nil, {
tags = { "3", "4" },
screen = screen[2],
})
-- Also test tags, but with an invalid screen array
test_client("test_tags3", nil, {
tags = { screen[2].tags[3], screen[1].tags[4] },
screen = screen[1],
})
-- Another test for tags, but with no matching names
test_client("test_tags4", nil, {
tags = { "foobar", "bobcat" },
screen = screen[1],
})
return true
end)
table.insert(multi_screen_steps, function()
if screen.count() < 2 then return true end
if #client.get() ~= 5 then return end
local c_by_class = {}
for _, c in ipairs(client.get()) do
c_by_class[c.class] = c
end
assert(c_by_class["test_tag1"].screen == screen[2])
assert(#c_by_class["test_tag1"]:tags() == 1)
assert(c_by_class["test_tags1"].screen == screen[1])
assert(#c_by_class["test_tags1"]:tags() == 2)
assert(c_by_class["test_tags2"].screen == screen[2])
assert(#c_by_class["test_tags2"]:tags() == 2)
assert(c_by_class["test_tags3"].screen == screen[2])
assert(#c_by_class["test_tags3"]:tags() == 1)
assert(c_by_class["test_tags4"].screen == screen[1])
assert(#c_by_class["test_tags4"]:tags() == 1)
assert(c_by_class["test_tags4"]:tags()[1] == screen[1].selected_tag)
return true
end)
local ms = require("_multi_screen")
ms.disable_wibox()
ms(steps, multi_screen_steps)
require("_runner").run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80