awesome/objects
Uli Schlachter a5a106f97f Make it possible for Lua to emulate arbitrary properties
This makes it possible to add something similar to a __index / __newindex
metamethod to all our C objects. Based on this, Lua can then easily implement
arbitrary properties on our capi objects.
2015-09-27 17:43:41 +02:00
..
button.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
button.h Clean up header includes 2014-03-30 20:07:48 +02:00
client.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
client.h Rename client_maybevisible to client_on_selected_tags 2015-09-25 00:43:52 +02:00
drawable.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
drawable.h drawable/drawin: Pass both lua_State and stack index around 2014-12-06 10:46:45 +01:00
drawin.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
drawin.h drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
key.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
screen.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
screen.h Clean up header includes 2014-03-30 20:07:48 +02:00
tag.c Make it possible for Lua to emulate arbitrary properties 2015-09-27 17:43:41 +02:00
tag.h tag_client: Add explicit lua_State argument 2014-12-06 11:14:59 +01:00
window.c Document C API directly in the C source code 2015-06-19 23:13:31 +02:00
window.h Clean up header includes 2014-03-30 20:07:48 +02:00