299 lines
7.1 KiB
Lua
299 lines
7.1 KiB
Lua
local awful = require("awful")
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local beautiful = require("beautiful")
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local test_client = require("_client")
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local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
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local callback_called = false
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-- Magic table to store tests
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local tests = {}
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local tb_height = awful.util.round(beautiful.get_font_height() * 1.5)
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-- local border_width = beautiful.border_width
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-- Detect "manage" race conditions
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local real_apply = awful.rules.apply
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function awful.rules.apply(c)
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assert(#c:tags() == 0)
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return real_apply(c)
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end
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local function test_rule(rule)
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rule.rule = rule.rule or {}
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-- Create a random class. The number need to be large as "rule1" and "rule10" would collide
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-- The math.ceil is necessary to remove the floating point, this create an invalid dbus name
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local class = string.format("rule%010d", 42+#tests)
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rule.rule.class = rule.rule.class or class
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test_client(rule.rule.class, rule.properties.name or "Foo")
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if rule.test then
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local t = rule.test
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table.insert(tests, function() return t(rule.rule.class) end)
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rule.test = nil
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end
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table.insert(awful.rules.rules, rule)
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end
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-- Helper function to search clients
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local function get_client_by_class(class)
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for _, c in ipairs(client.get()) do
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if class == c.class then
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return c
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end
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end
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end
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-- Test callback and floating
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test_rule {
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properties = { floating = true },
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callback = function(c)
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assert(type(c) == "client")
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callback_called = true
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end,
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test = function(class)
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-- Test if callbacks works
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assert(callback_called)
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-- Make sure "smart" dynamic properties are applied
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assert(get_client_by_class(class).floating)
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-- The size should not have changed
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local geo = get_client_by_class(class):geometry()
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assert(geo.width == 100 and geo.height == 100+tb_height)
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return true
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end
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}
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-- Test ontop
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test_rule {
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properties = { ontop = true },
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test = function(class)
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-- Make sure C-API properties are applied
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assert(get_client_by_class(class).ontop)
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return true
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end
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}
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-- Test placement
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test_rule {
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properties = {
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floating = true,
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placement = "bottom_right"
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},
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test = function(class)
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-- Test placement
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local sgeo = mouse.screen.workarea
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local c = get_client_by_class(class)
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local geo = c:geometry()
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assert(geo.y+geo.height+2*c.border_width == sgeo.y+sgeo.height)
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assert(geo.x+geo.width+2*c.border_width == sgeo.x+sgeo.width)
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return true
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end
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}
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-- Create a tag named after the class name
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test_rule {
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properties = { new_tag=true },
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test = function(class)
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local c_new_tag1 = get_client_by_class(class)
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assert(#c_new_tag1:tags()[1]:clients() == 1)
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assert(c_new_tag1:tags()[1].name == class)
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return true
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end
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}
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-- Create a tag named Foo Tag with a magnifier layout
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test_rule {
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properties = {
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new_tag = {
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name = "Foo Tag",
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layout = awful.layout.suit.magnifier
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}
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},
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test = function(class)
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local t_new_tag2 = get_client_by_class(class):tags()[1]
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assert( #t_new_tag2:clients() == 1 )
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assert( t_new_tag2.name == "Foo Tag" )
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assert( t_new_tag2.layout.name == "magnifier" )
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return true
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end
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}
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-- Create a tag named "Bar Tag"
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test_rule {
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properties = { new_tag= "Bar Tag" },
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test = function(class)
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local c_new_tag3 = get_client_by_class(class)
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assert(#c_new_tag3:tags()[1]:clients() == 1)
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assert(c_new_tag3:tags()[1].name == "Bar Tag")
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return true
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end
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}
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-- Test if setting the geometry work
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test_rule {
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properties = {
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floating = true,
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x = 200,
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y = 200,
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width = 200,
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height = 200,
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},
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test = function(class)
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local c = get_client_by_class(class)
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local geo = c:geometry()
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-- Give it some time
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if geo.y < 180 then return end
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assert(geo.x == 200)
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assert(geo.y == 200)
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assert(geo.width == 200)
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assert(geo.height == 200)
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return true
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end
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}
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-- Test if setting a partial geometry preserve the other attributes
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test_rule {
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properties = {
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floating = true,
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x = 200,
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geometry = {
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height = 220
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}
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},
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test = function(class)
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local c = get_client_by_class(class)
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local geo = c:geometry()
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-- Give it some time
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if geo.height < 200 then return end
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assert(geo.x == 200)
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assert(geo.width == 100)
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assert(geo.height == 220)
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return true
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end
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}
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-- Test maximized_horizontal
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test_rule {
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properties = { maximized_horizontal = true },
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test = function(class)
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local c = get_client_by_class(class)
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-- Make sure C-API properties are applied
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assert(c.maximized_horizontal)
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local geo = c:geometry()
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local sgeo = c.screen.workarea
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assert(geo.x==sgeo.x)
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assert(geo.width+2*c.border_width==sgeo.width)
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return true
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end
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}
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-- Test maximized_vertical
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test_rule {
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properties = { maximized_vertical = true },
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test = function(class)
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local c = get_client_by_class(class)
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-- Make sure C-API properties are applied
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assert(c.maximized_vertical)
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local geo = c:geometry()
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local sgeo = c.screen.workarea
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assert(geo.y==sgeo.y)
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assert(geo.height+2*c.border_width==sgeo.height)
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return true
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end
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}
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-- Test fullscreen
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test_rule {
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properties = { fullscreen = true },
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test = function(class)
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local c = get_client_by_class(class)
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-- Make sure C-API properties are applied
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assert(c.fullscreen)
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local geo = c:geometry()
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local sgeo = c.screen.geometry
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assert(geo.x==sgeo.x)
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assert(geo.y==sgeo.y)
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assert(geo.height+2*c.border_width==sgeo.height)
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assert(geo.width+2*c.border_width==sgeo.width)
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return true
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end
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}
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-- Test tag and switchtotag
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test_rule {
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properties = {
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tag = "9",
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switchtotag = true
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},
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test = function(class)
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local c = get_client_by_class(class)
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-- Make sure C-API properties are applied
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assert(#c:tags() == 1)
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assert(c:tags()[1].name == "9")
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assert(c.screen.selected_tag.name == "9")
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return true
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end
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}
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test_rule {
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properties = {
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tag = "8",
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switchtotag = false
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},
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test = function(class)
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local c = get_client_by_class(class)
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-- Make sure C-API properties are applied
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assert(#c:tags() == 1)
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assert(c:tags()[1].name == "8")
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assert(c.screen.selected_tag.name ~= "8")
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return true
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end
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}
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-- Wait until all the auto-generated clients are ready
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local function spawn_clients()
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if #client.get() >= #tests then
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-- Set tiled
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awful.layout.inc(1)
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return true
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end
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end
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require("_runner").run_steps{spawn_clients, unpack(tests)}
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