355 lines
8.1 KiB
C
355 lines
8.1 KiB
C
/*
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* structs.h - basic structs header
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_STRUCTS_H
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#define AWESOME_STRUCTS_H
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#include <regex.h>
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#include "layout.h"
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#include "common/draw.h"
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#include "common/swindow.h"
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#include "common/xscreen.h"
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/** Rules for floating rule */
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typedef enum
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{
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No = False,
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Yes = True,
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Maybe
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} Fuzzy;
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/** Cursors */
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enum
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{ CurNormal, CurResize, CurMove, CurLast };
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typedef struct
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{
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SimpleWindow *sw;
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Position position;
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Alignment text_align;
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Position icon;
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} Titlebar;
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/** Rule type */
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typedef struct Rule Rule;
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struct Rule
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{
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char *icon;
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char *xprop;
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int screen;
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Fuzzy isfloating;
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Fuzzy ismaster;
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Titlebar titlebar;
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double opacity;
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regex_t *prop_r;
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regex_t *tags_r;
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regex_t *xpropval_r;
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/** Next and previous rules */
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Rule *prev, *next;
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};
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/** Key bindings */
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typedef struct Key Key;
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struct Key
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{
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unsigned long mod;
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KeyCode keycode;
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Uicb *func;
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char *arg;
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/** Next and previous keys */
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Key *prev, *next;
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};
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/** Mouse buttons bindings */
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typedef struct Button Button;
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struct Button
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{
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unsigned long mod;
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unsigned int button;
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Uicb *func;
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char *arg;
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/** Next and previous buttons */
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Button *prev, *next;
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};
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/** Widget tell status code */
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typedef enum
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{
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WIDGET_NOERROR = 0,
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WIDGET_ERROR,
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WIDGET_ERROR_NOVALUE,
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WIDGET_ERROR_CUSTOM,
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WIDGET_ERROR_FORMAT_BOOL,
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WIDGET_ERROR_FORMAT_FONT,
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WIDGET_ERROR_FORMAT_COLOR,
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WIDGET_ERROR_FORMAT_SECTION
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} widget_tell_status_t;
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/** Widget */
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typedef struct Widget Widget;
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typedef struct Statusbar Statusbar;
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struct Widget
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{
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/** Widget name */
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char *name;
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/** Draw function */
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int (*draw)(Widget *, DrawCtx *, int, int);
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/** Update function */
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widget_tell_status_t (*tell)(Widget *, char *, char *);
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/** ButtonPressedEvent handler */
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void (*button_press)(Widget *, XButtonPressedEvent *);
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/** Statusbar */
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Statusbar *statusbar;
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/** Alignement */
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Alignment alignment;
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/** Misc private data */
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void *data;
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/** True if user supplied coords */
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Bool user_supplied_x;
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Bool user_supplied_y;
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/** area_t */
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area_t area;
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/** Buttons bindings */
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Button *buttons;
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/** Cache */
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struct
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{
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Bool needs_update;
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int flags;
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} cache;
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/** Next and previous widgets */
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Widget *prev, *next;
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};
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/** Status bar */
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struct Statusbar
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{
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/** Window */
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SimpleWindow *sw;
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/** Statusbar name */
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char *name;
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/** Bar width */
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int width;
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/** Bar height */
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int height;
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/** Default position */
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Position dposition;
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/** Bar position */
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Position position;
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/** Screen */
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int screen;
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/** Widget list */
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Widget *widgets;
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/** Next and previous statusbars */
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Statusbar *prev, *next;
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};
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/** Client type */
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typedef struct Client Client;
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struct Client
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{
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/** Client name */
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char name[256];
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/** Window geometry */
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area_t geometry;
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/** Floating window geometry */
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area_t f_geometry;
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/** Max window geometry */
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area_t m_geometry;
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int basew, baseh, incw, inch, maxw, maxh, minw, minh;
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int minax, maxax, minay, maxay;
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int border, oldborder;
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/** Has urgency hint */
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Bool isurgent;
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/** Store previous floating state before maximizing */
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Bool wasfloating;
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/** True if the window is floating */
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Bool isfloating;
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/** True if the window is fixed */
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Bool isfixed;
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/** True if the window is maximized */
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Bool ismax;
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/** True if the client must be skipped from client list */
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Bool skip;
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/** True if the client must be skipped from task bar client list */
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Bool skiptb;
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/** Next and previous clients */
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Client *prev, *next;
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/** Window of the client */
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Window win;
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/** Client logical screen */
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int screen;
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/** True if the client is a new one */
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Bool newcomer;
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/** Titlebar */
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Titlebar titlebar;
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};
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typedef struct client_node_t client_node_t;
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struct client_node_t
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{
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Client *client;
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/** Next and previous client_nodes */
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client_node_t *prev, *next;
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};
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/** Tag type */
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typedef struct Tag Tag;
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struct Tag
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{
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/** Tag name */
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char *name;
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/** Screen */
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int screen;
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/** True if selected */
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Bool selected;
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/** True if was selected before selecting others tags */
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Bool was_selected;
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/** Current tag layout */
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Layout *layout;
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/** Master width factor */
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double mwfact;
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/** Number of master windows */
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int nmaster;
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/** Number of columns in tile layout */
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int ncol;
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/** Next and previous tags */
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Tag *prev, *next;
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};
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/** tag_client_node type */
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typedef struct tag_client_node_t tag_client_node_t;
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struct tag_client_node_t
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{
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Tag *tag;
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Client *client;
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/** Next and previous tag_client_nodes */
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tag_client_node_t *prev, *next;
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};
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/** Padding type */
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typedef struct
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{
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/** Padding at top */
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int top;
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/** Padding at bottom */
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int bottom;
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/** Padding at left */
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int left;
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/** Padding at right */
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int right;
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} Padding;
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typedef area_t (FloatingPlacement)(area_t, int, int);
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typedef struct
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{
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/** Titlebar default parameters */
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Titlebar titlebar_default;
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/** Number of pixels to snap windows */
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int snap;
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/** Border size */
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int borderpx;
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/** Mwfact limits */
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float mwfact_upper_limit, mwfact_lower_limit;
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/** Floating window placement algo */
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FloatingPlacement *floating_placement;
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/** Respect resize hints */
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Bool resize_hints;
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/** Sloppy focus: focus follow mouse */
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Bool sloppy_focus;
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/** True if we should raise windows on focus */
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Bool sloppy_focus_raise;
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/** Focus new clients */
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Bool new_get_focus;
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/** True if new clients should become master */
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Bool new_become_master;
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/** True if we need to arrange() */
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Bool need_arrange;
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/** Colors */
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struct
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{
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style_t normal;
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style_t focus;
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style_t urgent;
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} styles;
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/** Transparency of unfocused clients */
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int opacity_unfocused;
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/** Tag list */
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Tag *tags;
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/** Layout list */
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Layout *layouts;
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/** Status bar */
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Statusbar *statusbar;
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/** Padding */
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Padding padding;
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} VirtScreen;
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/** Main configuration structure */
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typedef struct AwesomeConf AwesomeConf;
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struct AwesomeConf
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{
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/** Display ref */
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Display *display;
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/** Logical screens */
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VirtScreen *screens;
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/** Screens info */
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ScreensInfo *screens_info;
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/** Rules list */
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Rule *rules;
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/** Keys bindings list */
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Key *keys;
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/** Mouse bindings list */
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struct
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{
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Button *root;
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Button *client;
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} buttons;
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/** Numlock mask */
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unsigned int numlockmask;
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/** Check for XShape extension */
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Bool have_shape;
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/** Check for XRandR extension */
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Bool have_randr;
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/** Cursors */
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Cursor cursor[CurLast];
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/** Clients list */
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Client *clients;
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/** Scratch client */
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struct
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{
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Client *client;
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Bool isvisible;
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} scratch;
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/** Path to config file */
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char *configpath;
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/** Selected clients history */
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client_node_t *focus;
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/** Link between tags and clients */
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tag_client_node_t *tclink;
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/** Command line passed to awesome */
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char *argv;
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/** Last XMotionEvent coords */
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int pointer_x, pointer_y;
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};
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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