441 lines
12 KiB
C
441 lines
12 KiB
C
/*
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* widget.c - widget managing
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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* Copyright © 2007 Aldo Cortesi <aldo@nullcube.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "widget.h"
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#include "statusbar.h"
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#include "event.h"
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#include "lua.h"
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extern awesome_t globalconf;
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#include "widgetgen.h"
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/** Compute offset for drawing the first pixel of a widget.
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* \param barwidth The statusbar width.
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* \param widgetwidth The widget width.
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* \param alignment The widget alignment on statusbar.
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* \return The x coordinate to draw at.
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*/
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int
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widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment)
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{
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switch(alignment)
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{
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case AlignLeft:
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case AlignFlex:
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return offset;
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}
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return barwidth - offset - widgetwidth;
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}
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/** Find a widget on a screen by its name.
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* \param name The widget name.
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* \return A widget pointer.
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*/
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widget_t *
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widget_getbyname(const char *name)
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{
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widget_node_t *widget;
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statusbar_t *sb;
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int screen;
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for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
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for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next)
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for(widget = sb->widgets; widget; widget = widget->next)
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if(!a_strcmp(name, widget->widget->name))
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return widget->widget;
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return NULL;
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}
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/** Common function for button press event on widget.
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* It will look into configuration to find the callback function to call.
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* \param w The widget node.
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* \param statusbar The statusbar.
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* \param ev The button press event the widget received.
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*/
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static void
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widget_common_button_press(widget_node_t *w,
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statusbar_t *statusbar __attribute__ ((unused)),
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xcb_button_press_event_t *ev)
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{
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button_t *b;
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for(b = w->widget->buttons; b; b = b->next)
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if(ev->detail == b->button && CLEANMASK(ev->state) == b->mod && b->fct)
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luaA_dofunction(globalconf.L, b->fct, 0);
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}
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/** Common tell function for widget, which only warn user that widget
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* cannot be told anything.
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* \param widget The widget.
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* \param new_value Unused argument.
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* \return The status of the command, which is always an error in this case.
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*/
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static widget_tell_status_t
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widget_common_tell(widget_t *widget,
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const char *property __attribute__ ((unused)),
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const char *new_value __attribute__ ((unused)))
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{
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warn("%s widget does not accept commands.", widget->name);
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return WIDGET_ERROR_CUSTOM;
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}
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/** Common function for creating a widget.
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* \param widget The allocated widget.
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*/
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void
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widget_common_new(widget_t *widget)
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{
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widget->align = AlignLeft;
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widget->tell = widget_common_tell;
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widget->button_press = widget_common_button_press;
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}
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/** Invalidate widgets which should be refresh upon
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* external modifications. widget_t who watch flags will
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* be set to be refreshed.
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* \param screen Virtual screen number.
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* \param flags Cache flags to invalidate.
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*/
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void
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widget_invalidate_cache(int screen, int flags)
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{
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statusbar_t *statusbar;
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widget_node_t *widget;
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for(statusbar = globalconf.screens[screen].statusbar;
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statusbar;
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statusbar = statusbar->next)
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for(widget = statusbar->widgets; widget; widget = widget->next)
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if(widget->widget->cache_flags & flags)
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{
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statusbar->need_update = true;
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break;
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}
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}
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/** Set a statusbar needs update because it has widget.
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* \param widget The widget to look for.
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*/
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void
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widget_invalidate_statusbar_bywidget(widget_t *widget)
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{
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int screen;
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statusbar_t *statusbar;
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widget_node_t *witer;
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for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
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for(statusbar = globalconf.screens[screen].statusbar;
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statusbar;
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statusbar = statusbar->next)
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for(witer = statusbar->widgets; witer; witer = witer->next)
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if(witer->widget == widget)
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{
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statusbar->need_update = true;
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break;
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}
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}
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/** Create a new widget userdata. The object is pushed on the stack.
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* \param widget The widget.
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* \return Return luaA_settype() return value.
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*/
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static int
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luaA_widget_userdata_new(widget_t *widget)
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{
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widget_t **w;
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w = lua_newuserdata(globalconf.L, sizeof(widget_t *));
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*w = widget;
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widget_ref(w);
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return luaA_settype(globalconf.L, "widget");
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}
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/** Create a new widget.
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* \param A table with at least a name and a type value. Optionnal attributes
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* are: align.
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* \return A brand new widget.
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*/
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static int
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luaA_widget_new(lua_State *L)
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{
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const char *type;
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widget_t *w = NULL;
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widget_constructor_t *wc;
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alignment_t align;
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luaA_checktable(L, 1);
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align = draw_align_get_from_str(luaA_getopt_string(L, 1, "align", "left"));
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type = luaA_getopt_string(L, 1, "type", NULL);
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if((wc = name_func_lookup(type, WidgetList)))
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w = wc(align);
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else
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luaL_error(L, "unkown widget type: %s", type);
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/* Set visible by default. */
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w->isvisible = true;
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w->name = luaA_name_init(L);
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return luaA_widget_userdata_new(w);
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}
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/** Add a mouse button bindings to a widget.
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* \param A table containing modifiers keys.
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* \param A button number.
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* \param A function to execute. Some widgets may passe arguments to this
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* function.
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*/
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static int
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luaA_widget_mouse(lua_State *L)
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{
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size_t i, len;
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/* arg 1 is object */
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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int b;
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button_t *button;
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/* arg 2 is modkey table */
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luaA_checktable(L, 2);
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/* arg 3 is mouse button */
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b = luaL_checknumber(L, 3);
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/* arg 4 is cmd to run */
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luaA_checkfunction(L, 4);
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button = p_new(button_t, 1);
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button->button = xutil_button_fromint(b);
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button->fct = luaL_ref(L, LUA_REGISTRYINDEX);
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len = lua_objlen(L, 2);
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for(i = 1; i <= len; i++)
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{
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lua_rawgeti(L, 2, i);
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button->mod |= xutil_keymask_fromstr(luaL_checkstring(L, -1));
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}
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button_list_push(&(*widget)->buttons, button);
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return 0;
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}
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/** Do what should be done with a widget_tell_status_t for a widget.
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* \param widget The widget.
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* \param status The status returned by the tell function of the widget.
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* \para property The property updated.
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*/
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void
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widget_tell_managestatus(widget_t *widget, widget_tell_status_t status, const char *property)
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{
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switch(status)
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{
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case WIDGET_ERROR:
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warn("error changing property %s of widget %s",
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property, widget->name);
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break;
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case WIDGET_ERROR_NOVALUE:
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warn("error changing property %s of widget %s, no value given",
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property, widget->name);
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break;
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case WIDGET_ERROR_FORMAT_FONT:
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warn("error changing property %s of widget %s, must be a valid font",
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property, widget->name);
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break;
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case WIDGET_ERROR_FORMAT_COLOR:
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warn("error changing property %s of widget %s, must be a valid color",
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property, widget->name);
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break;
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case WIDGET_ERROR_FORMAT_SECTION:
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warn("error changing property %s of widget %s, section/title not found",
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property, widget->name);
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break;
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case WIDGET_NOERROR:
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widget_invalidate_statusbar_bywidget(widget);
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break;
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case WIDGET_ERROR_CUSTOM:
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break;
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}
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}
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/** Set a widget property. Each widget type has its own set of property.
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* \param The property name.
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* \param The property value.
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*/
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static int
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luaA_widget_set(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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const char *property, *value;
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widget_tell_status_t status;
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property = luaL_checkstring(L, 2);
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value = luaL_checkstring(L, 3);
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status = (*widget)->tell(*widget, property, value);
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widget_tell_managestatus(*widget, status, property);
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return 0;
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}
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/** Handle widget garbage collection.
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*/
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static int
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luaA_widget_gc(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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widget_unref(widget);
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return 0;
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}
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/** Convert a widget into a printable string.
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*/
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static int
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luaA_widget_tostring(lua_State *L)
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{
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widget_t **p = luaL_checkudata(L, 1, "widget");
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lua_pushfstring(L, "[widget udata(%p) name(%s)]", *p, (*p)->name);
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return 1;
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}
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/** Check for widget equality.
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* \param Another widget.
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*/
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static int
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luaA_widget_eq(lua_State *L)
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{
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widget_t **t1 = luaL_checkudata(L, 1, "widget");
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widget_t **t2 = luaL_checkudata(L, 2, "widget");
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lua_pushboolean(L, (*t1 == *t2));
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return 1;
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}
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/** Get all widget from all statusbars.
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* \return A table with all widgets from all statusbars.
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*/
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static int
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luaA_widget_get(lua_State *L)
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{
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statusbar_t *sb;
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widget_node_t *widget;
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int i = 1, screen;
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bool add = true;
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widget_node_t *wlist = NULL, *witer;
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lua_newtable(L);
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for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
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for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next)
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for(widget = sb->widgets; widget; widget = widget->next)
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{
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for(witer = wlist; witer; witer = witer->next)
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if(witer->widget == widget->widget)
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{
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add = false;
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break;
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}
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if(add)
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{
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witer = p_new(widget_node_t, 1);
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widget_node_list_push(&wlist, witer);
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luaA_widget_userdata_new(witer->widget);
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/* ref again for the list */
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widget_ref(&widget->widget);
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lua_rawseti(L, -2, i++);
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}
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add = true;
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}
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widget_node_list_wipe(&wlist);
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return 1;
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}
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/** Set the widget name.
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* \param A string with the new widget name.
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*/
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static int
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luaA_widget_name_set(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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const char *name = luaL_checkstring(L, 2);
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p_delete(&(*widget)->name);
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(*widget)->name = a_strdup(name);
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return 0;
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}
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/** Get the widget name.
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* \return A string with the name of the widget.
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*/
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static int
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luaA_widget_name_get(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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lua_pushstring(L, (*widget)->name);
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return 1;
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}
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/** Set the visible attribute of a widget. If a widget is not visible, it is not
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* drawn on the statusbar.
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* \param A boolean value.
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*/
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static int
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luaA_widget_visible_set(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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(*widget)->isvisible = luaA_checkboolean(L, 2);
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widget_invalidate_statusbar_bywidget(*widget);
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return 0;
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}
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/** Get the visible attribute of a widget.
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* \return A boolean value, true if the widget is visible, false otherwise.
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*/
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static int
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luaA_widget_visible_get(lua_State *L)
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{
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widget_t **widget = luaL_checkudata(L, 1, "widget");
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lua_pushboolean(L, (*widget)->isvisible);
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return 1;
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}
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const struct luaL_reg awesome_widget_methods[] =
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{
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{ "new", luaA_widget_new },
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{ "get", luaA_widget_get },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_widget_meta[] =
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{
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{ "mouse", luaA_widget_mouse },
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{ "set", luaA_widget_set },
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{ "name_set", luaA_widget_name_set },
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{ "name_get", luaA_widget_name_get },
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{ "visible_set", luaA_widget_visible_set },
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{ "visible_get", luaA_widget_visible_get },
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{ "__gc", luaA_widget_gc },
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{ "__eq", luaA_widget_eq },
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{ "__tostring", luaA_widget_tostring },
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{ NULL, NULL }
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};
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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