915 lines
25 KiB
Lua
915 lines
25 KiB
Lua
---------------------------------------------------------------------------
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local util = require("awful.util")
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local tag = require("awful.tag")
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local pairs = pairs
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local type = type
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local ipairs = ipairs
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local table = table
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local math = math
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local setmetatable = setmetatable
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local capi =
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{
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client = client,
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mouse = mouse,
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screen = screen,
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}
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--- Useful client manipulation functions.
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module("awful.client")
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-- Private data
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data = {}
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data.focus = {}
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data.urgent = {}
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data.marked = {}
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data.properties = setmetatable({}, { __mode = 'k' })
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-- Functions
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urgent = {}
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focus = {}
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focus.history = {}
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swap = {}
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floating = {}
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dockable = {}
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property = {}
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---
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-- Jump to the given client. Takes care of focussing the screen, the right tag,
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-- etc.
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-- @param c the client to jump to
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-- @param merge If true then merge tags when clients are not visible.
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function jumpto(c, merge)
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local s = capi.client.focus and capi.client.focus.screen or capi.mouse.screen
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-- focus the screen
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if s ~= c.screen then
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capi.mouse.screen = c.screen
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end
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-- Try to make client visible, this also covers e.g. sticky
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local t = c:tags()[1]
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if t and not c:isvisible() then
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if merge then
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t.selected = true
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else
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tag.viewonly(t)
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end
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end
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-- focus the client
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capi.client.focus = c
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c:raise()
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end
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--- Get the first client that got the urgent hint.
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-- @return The first urgent client.
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function urgent.get()
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if #data.urgent > 0 then
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return data.urgent[1]
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else
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-- fallback behaviour: iterate through clients and get the first urgent
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local clients = capi.client.get()
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for k, cl in pairs(clients) do
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if cl.urgent then
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return cl
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end
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end
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end
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end
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--- Jump to the client that received the urgent hint first.
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-- @param merge If true then merge tags when clients are not visible.
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function urgent.jumpto(merge)
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local c = urgent.get()
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if c then
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jumpto(c, merge)
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end
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end
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--- Adds client to urgent stack.
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-- @param c The client object.
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-- @param prop The property which is updated.
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function urgent.add(c, prop)
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if type(c) == "client" and prop == "urgent" and c.urgent then
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table.insert(data.urgent, c)
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end
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end
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--- Remove client from urgent stack.
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-- @param c The client object.
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function urgent.delete(c)
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for k, cl in ipairs(data.urgent) do
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if c == cl then
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table.remove(data.urgent, k)
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break
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end
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end
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end
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--- Remove a client from the focus history
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-- @param c The client that must be removed.
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function focus.history.delete(c)
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for k, v in ipairs(data.focus) do
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if v == c then
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table.remove(data.focus, k)
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break
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end
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end
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end
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--- Filter out window that we do not want handled by focus.
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-- This usually means that desktop, dock and splash windows are
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-- not registered and cannot get focus.
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-- @param c A client.
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-- @return The same client if it's ok, nil otherwise.
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function focus.filter(c)
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if c.type == "desktop"
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or c.type == "dock"
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or c.type == "splash"
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or not c.focusable then
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return nil
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end
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return c
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end
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--- Update client focus history.
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-- @param c The client that has been focused.
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function focus.history.add(c)
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if focus.filter(c) then
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-- Remove the client if its in stack
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focus.history.delete(c)
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-- Record the client has latest focused
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table.insert(data.focus, 1, c)
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end
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end
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--- Get the latest focused client for a screen in history.
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-- @param screen The screen number to look for.
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-- @param idx The index: 0 will return first candidate,
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-- 1 will return second, etc.
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-- @return A client.
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function focus.history.get(screen, idx)
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-- When this counter is equal to idx, we return the client
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local counter = 0
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local vc = visible(screen)
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for k, c in ipairs(data.focus) do
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if c.screen == screen then
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for j, vcc in ipairs(vc) do
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if vcc == c then
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if counter == idx then
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return c
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end
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-- We found one, increment the counter only.
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counter = counter + 1
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break
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end
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end
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end
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end
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-- Argh nobody found in history, give the first one visible if there is one
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-- that passes the filter.
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if counter == 0 then
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for k, v in ipairs(vc) do
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if focus.filter(v) then
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return v
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end
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end
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end
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end
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--- Focus the previous client in history.
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function focus.history.previous()
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local sel = capi.client.focus
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local s
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if sel then
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s = sel.screen
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else
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s = capi.mouse.screen
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end
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local c = focus.history.get(s, 1)
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if c then capi.client.focus = c end
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end
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--- Get visible clients from a screen.
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-- @param screen The screen number, or nil for all screens.
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-- @return A table with all visible clients.
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function visible(screen)
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local cls = capi.client.get(screen)
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local vcls = {}
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for k, c in pairs(cls) do
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if c:isvisible() then
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table.insert(vcls, c)
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end
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end
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return vcls
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end
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--- Get visible and tiled clients
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-- @param screen The screen number, or nil for all screens.
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-- @return A tabl with all visible and tiled clients.
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function tiled(screen)
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local clients = visible(screen)
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local tclients = {}
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-- Remove floating clients
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for k, c in pairs(clients) do
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if not floating.get(c) then
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table.insert(tclients, c)
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end
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end
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return tclients
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end
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--- Get a client by its relative index to the focused window.
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-- @usage Set i to 1 to get next, -1 to get previous.
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-- @param i The index.
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-- @param c Optional client.
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-- @return A client, or nil if no client is available.
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function next(i, c)
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-- Get currently focused client
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local sel = c or capi.client.focus
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if sel then
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-- Get all visible clients
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local cls = visible(sel.screen)
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local fcls = {}
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-- Remove all non-normal clients
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for idx, c in ipairs(cls) do
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if focus.filter(c) or c == sel then
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table.insert(fcls, c)
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end
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end
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cls = fcls
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-- Loop upon each client
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for idx, c in ipairs(cls) do
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if c == sel then
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-- Cycle
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return cls[util.cycle(#cls, idx + i)]
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end
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end
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end
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end
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-- Return true whether client B is in the right direction
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-- compared to client A.
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-- @param dir The direction.
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-- @param cA The first client.
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-- @param cB The second client.
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-- @return True if B is in the direction of A.
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local function is_in_direction(dir, cA, cB)
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local gA = cA:geometry()
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local gB = cB:geometry()
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if dir == "up" then
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return gA.y > gB.y
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elseif dir == "down" then
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return gA.y < gB.y
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elseif dir == "left" then
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return gA.x > gB.x
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elseif dir == "right" then
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return gA.x < gB.x
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end
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return false
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end
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-- Calculate distance between two points.
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-- i.e: if we want to move to the right, we will take the right border
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-- of the currently focused client and the left side of the checked client.
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-- This avoid the focus of an upper client when you move to the right in a
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-- tilebottom layout with nmaster=2 and 5 clients open, for instance.
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-- @param dir The direction.
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-- @param cA The first client.
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-- @param cB The second client.
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-- @return The distance between the clients.
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local function calculate_distance(dir, cA, cB)
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local gA = cA:geometry()
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local gB = cB:geometry()
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if dir == "up" then
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gB.y = gB.y + gB.height
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elseif dir == "down" then
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gA.y = gA.y + gA.height
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elseif dir == "left" then
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gB.x = gB.x + gB.width
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elseif dir == "right" then
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gA.x = gA.x + gA.width
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end
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return math.sqrt(math.pow(gB.x - gA.x, 2) + math.pow(gB.y - gA.y, 2))
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end
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-- Get the nearest client in the given direction.
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param c Optional client to get a client relative to. Else focussed is used.
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local function get_client_in_direction(dir, c)
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local sel = c or capi.client.focus
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if sel then
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local geometry = sel:geometry()
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local dist, dist_min
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local target = nil
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local cls = visible(sel.screen)
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-- We check each client.
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for i, c in ipairs(cls) do
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-- Check geometry to see if client is located in the right direction.
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if is_in_direction(dir, sel, c) then
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-- Calculate distance between focused client and checked client.
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dist = calculate_distance(dir, sel, c)
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-- If distance is shorter then keep the client.
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if not target or dist < dist_min then
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target = c
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dist_min = dist
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end
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end
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end
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return target
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end
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end
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--- Focus a client by the given direction.
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param c Optional client.
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function focus.bydirection(dir, c)
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local sel = c or capi.client.focus
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if sel then
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local target = get_client_in_direction(dir, sel)
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-- If we found a client to focus, then do it.
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if target then
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capi.client.focus = target
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end
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end
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end
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--- Focus a client by its relative index.
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-- @param i The index.
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-- @param c Optional client.
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function focus.byidx(i, c)
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local target = next(i, c)
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if target then
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capi.client.focus = target
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end
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end
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--- Swap a client with another client in the given direction
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param c Optional client.
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function swap.bydirection(dir, c)
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local sel = c or capi.client.focus
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if sel then
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local target = get_client_in_direction(dir, sel)
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-- If we found a client to swap with, then go for it
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if target then
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target:swap(sel)
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end
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end
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end
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--- Swap a client by its relative index.
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-- @param i The index.
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-- @param c Optional client, otherwise focused one is used.
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function swap.byidx(i, c)
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local sel = c or capi.client.focus
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local target = next(i, sel)
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if target then
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target:swap(sel)
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end
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end
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--- Cycle clients.
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-- @param clockwise True to cycle clients clockwise.
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-- @param screen Optional screen where to cycle clients.
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function cycle(clockwise, screen)
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local screen = screen or capi.mouse.screen
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local cls = visible(screen)
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-- We can't rotate without at least 2 clients, buddy.
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if #cls >= 2 then
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local c = table.remove(cls, 1)
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if clockwise then
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for i = #cls, 1, -1 do
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c:swap(cls[i])
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end
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else
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for _, rc in pairs(cls) do
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c:swap(rc)
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end
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end
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end
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end
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--- Get the master window.
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-- @param screen Optional screen number, otherwise screen mouse is used.
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-- @return The master window.
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function getmaster(screen)
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local s = screen or capi.mouse.screen
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return visible(s)[1]
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end
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--- Set the client as slave: put it at the end of other windows.
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-- @param c The window to set as slave.
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function setslave(c)
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local cls = visible(c.screen)
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for k, v in pairs(cls) do
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c:swap(v)
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end
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end
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--- Move/resize a client relative to current coordinates.
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-- @param x The relative x coordinate.
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-- @param y The relative y coordinate.
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-- @param w The relative width.
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-- @param h The relative height.
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-- @param c The optional client, otherwise focused one is used.
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function moveresize(x, y, w, h, c)
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local sel = c or capi.client.focus
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local geometry = sel:geometry()
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geometry['x'] = geometry['x'] + x
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geometry['y'] = geometry['y'] + y
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geometry['width'] = geometry['width'] + w
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geometry['height'] = geometry['height'] + h
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sel:geometry(geometry)
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end
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--- Move a client to a tag.
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-- @param target The tag to move the client to.
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-- @param c Optional client to move, otherwise the focused one is used.
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function movetotag(target, c)
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local sel = c or capi.client.focus
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if sel and target.screen then
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-- Set client on the same screen as the tag.
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sel.screen = target.screen
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sel:tags({ target })
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end
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end
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--- Toggle a tag on a client.
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-- @param target The tag to toggle.
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-- @param c Optional client to toggle, otherwise the focused one is used.
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function toggletag(target, c)
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local sel = c or capi.client.focus
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-- Check that tag and client screen are identical
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if sel and sel.screen == target.screen then
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local tags = sel:tags()
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local index = nil;
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for i, v in ipairs(tags) do
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if v == target then
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index = i
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break
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end
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end
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if index then
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-- If it's the only tag for the window, stop.
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if #tags == 1 then return end
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tags[index] = nil
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else
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tags[#tags + 1] = target
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end
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sel:tags(tags)
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end
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end
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--- Move a client to a screen. Default is next screen, cycling.
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-- @param c The client to move.
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-- @param s The screen number, default to current + 1.
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function movetoscreen(c, s)
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local sel = c or capi.client.focus
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if sel then
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local sc = capi.screen.count()
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if not s then
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s = sel.screen + 1
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end
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if s > sc then s = 1 elseif s < 1 then s = sc end
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sel.screen = s
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capi.mouse.coords(capi.screen[s].geometry)
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end
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end
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--- Mark a client, and then call 'marked' hook.
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-- @param c The client to mark, the focused one if not specified.
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-- @return True if the client has been marked. False if the client was already marked.
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function mark(c)
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local cl = c or capi.client.focus
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if cl then
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for k, v in pairs(data.marked) do
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if cl == v then
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return false
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end
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end
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table.insert(data.marked, cl)
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-- Call callback
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cl:emit_signal("marked")
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return true
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end
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end
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--- Unmark a client and then call 'unmarked' hook.
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-- @param c The client to unmark, or the focused one if not specified.
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-- @return True if the client has been unmarked. False if the client was not marked.
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function unmark(c)
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local cl = c or capi.client.focus
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for k, v in pairs(data.marked) do
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if cl == v then
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table.remove(data.marked, k)
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cl:emit_signal("unmarked")
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return true
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end
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end
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return false
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end
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--- Check if a client is marked.
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-- @param c The client to check, or the focused one otherwise.
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function ismarked(c)
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local cl = c or capi.client.focus
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if cl then
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for k, v in pairs(data.marked) do
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if cl == v then
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return true
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end
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end
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end
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return false
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end
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--- Toggle a client as marked.
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-- @param c The client to toggle mark.
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function togglemarked(c)
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local cl = c or capi.client.focus
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if not mark(c) then
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unmark(c)
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end
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end
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--- Return the marked clients and empty the marked table.
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-- @return A table with all marked clients.
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function getmarked()
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for k, v in pairs(data.marked) do
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v:emit_signal("unmarked")
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end
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t = data.marked
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data.marked = {}
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return t
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end
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--- Set a client floating state, overriding auto-detection.
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-- Floating client are not handled by tiling layouts.
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-- @param c A client.
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-- @param s True or false.
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function floating.set(c, s)
|
|
local c = c or capi.client.focus
|
|
if c and property.get(c, "floating") ~= s then
|
|
property.set(c, "floating", s)
|
|
local screen = c.screen
|
|
if s == true then
|
|
c:geometry(property.get(c, "floating_geometry"))
|
|
end
|
|
c.screen = screen
|
|
end
|
|
end
|
|
|
|
local function store_floating_geometry(c)
|
|
if floating.get(c) then
|
|
property.set(c, "floating_geometry", c:geometry())
|
|
end
|
|
end
|
|
|
|
-- Store the initial client geometry.
|
|
capi.client.connect_signal("new", function(c)
|
|
local function store_init_geometry(c)
|
|
property.set(c, "floating_geometry", c:geometry())
|
|
c:disconnect_signal("property::border_width", store_init_geometry)
|
|
end
|
|
c:connect_signal("property::border_width", store_init_geometry)
|
|
end)
|
|
|
|
capi.client.connect_signal("manage", function(c)
|
|
c:connect_signal("property::geometry", store_floating_geometry)
|
|
end)
|
|
|
|
--- Return if a client has a fixe size or not.
|
|
-- @param c The client.
|
|
function isfixed(c)
|
|
local c = c or capi.client.focus
|
|
if not c then return end
|
|
local h = c.size_hints
|
|
if h.min_width and h.max_width
|
|
and h.max_height and h.min_height
|
|
and h.min_width > 0 and h.max_width > 0
|
|
and h.max_height > 0 and h.min_height > 0
|
|
and h.min_width == h.max_width
|
|
and h.min_height == h.max_height then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Get a client floating state.
|
|
-- @param c A client.
|
|
-- @return True or false. Note that some windows might be floating even if you
|
|
-- did not set them manually. For example, windows with a type different than
|
|
-- normal.
|
|
function floating.get(c)
|
|
local c = c or capi.client.focus
|
|
if c then
|
|
local value = property.get(c, "floating")
|
|
if value ~= nil then
|
|
return value
|
|
end
|
|
if c.type ~= "normal"
|
|
or c.fullscreen
|
|
or c.maximized_vertical
|
|
or c.maximized_horizontal
|
|
or isfixed(c) then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- Toggle the floating state of a client between 'auto' and 'true'.
|
|
-- @param c A client.
|
|
function floating.toggle(c)
|
|
local c = c or capi.client.focus
|
|
-- If it has been set to floating
|
|
if floating.get(c) then
|
|
floating.set(c, false)
|
|
else
|
|
floating.set(c, true)
|
|
end
|
|
end
|
|
|
|
--- Remove the floating information on a client.
|
|
-- @param c The client.
|
|
function floating.delete(c)
|
|
floating.set(c, nil)
|
|
end
|
|
|
|
--- Restore (=unminimize) a random client.
|
|
-- @param s The screen to use.
|
|
-- @return True if some client was restored.
|
|
function restore(s)
|
|
local s = s or (capi.client.focus and capi.client.focus.screen) or capi.mouse.screen
|
|
local cls = capi.client.get(s)
|
|
local tags = tag.selectedlist(s)
|
|
local mcls = {}
|
|
for k, c in pairs(cls) do
|
|
local ctags = c:tags()
|
|
if c.minimized then
|
|
for k, t in ipairs(tags) do
|
|
if util.table.hasitem(ctags, t) then
|
|
c.minimized = false
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Normalize a set of numbers to 1
|
|
-- @param set the set of numbers to normalize
|
|
-- @param num the number of numbers to normalize
|
|
local function normalize(set, num)
|
|
local num = num or #set
|
|
local total = 0
|
|
if num then
|
|
for i = 1,num do
|
|
total = total + set[i]
|
|
end
|
|
for i = 1,num do
|
|
set[i] = set[i] / total
|
|
end
|
|
else
|
|
for i,v in ipairs(set) do
|
|
total = total + v
|
|
end
|
|
|
|
for i,v in ipairs(set) do
|
|
set[i] = v / total
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Calculate a client's column number, index in that column, and
|
|
-- number of visible clients in this column.
|
|
-- @param c the client
|
|
-- @return col the column number
|
|
-- @return idx index of the client in the column
|
|
-- @return num the number of visible clients in the column
|
|
function idx(c)
|
|
local c = c or capi.client.focus
|
|
if not c then return end
|
|
|
|
local clients = tiled(c.screen)
|
|
local idx = nil
|
|
for k, cl in ipairs(clients) do
|
|
if cl == c then
|
|
idx = k
|
|
break
|
|
end
|
|
end
|
|
|
|
local t = tag.selected(c.screen)
|
|
local nmaster = tag.getnmaster(t)
|
|
if idx <= nmaster then
|
|
return {idx = idx, col=0, num=nmaster}
|
|
end
|
|
local nother = #clients - nmaster
|
|
idx = idx - nmaster
|
|
|
|
-- rather than regenerate the column number we can calculate it
|
|
-- based on the how the tiling algorithm places clients we calculate
|
|
-- the column, we could easily use the for loop in the program but we can
|
|
-- calculate it.
|
|
local ncol = tag.getncol(t)
|
|
-- minimum number of clients per column
|
|
local percol = math.floor(nother / ncol)
|
|
-- number of columns with an extra client
|
|
local overcol = math.mod(nother, ncol)
|
|
-- number of columns filled with [percol] clients
|
|
local regcol = ncol - overcol
|
|
|
|
local col = math.floor( (idx - 1) / percol) + 1
|
|
if col > regcol then
|
|
-- col = math.floor( (idx - (percol*regcol) - 1) / (percol + 1) ) + regcol + 1
|
|
-- simplified
|
|
col = math.floor( (idx + regcol + percol) / (percol+1) )
|
|
-- calculate the index in the column
|
|
idx = idx - percol*regcol - (col - regcol - 1) * (percol+1)
|
|
percol = percol+1
|
|
else
|
|
idx = idx - percol*(col-1)
|
|
end
|
|
|
|
return {idx = idx, col=col, num=percol}
|
|
end
|
|
|
|
|
|
--- Set the window factor of a client
|
|
-- @param wfact the window factor value
|
|
-- @param c the client
|
|
function setwfact(wfact, c)
|
|
-- get the currently selected window
|
|
local c = c or capi.client.focus
|
|
if not c or not c:isvisible() then return end
|
|
|
|
local t = tag.selected(c.screen)
|
|
local w = idx(c)
|
|
|
|
local cls = tiled(t.screen)
|
|
local nmaster = tag.getnmaster(t)
|
|
|
|
-- n is the number of windows currently visible for which we have to be concerned with the properties
|
|
local data = tag.getproperty(t, "windowfact") or {}
|
|
local colfact = data[w.col]
|
|
|
|
colfact[w.idx] = wfact
|
|
rest = 1-wfact
|
|
|
|
-- calculate the current denominator
|
|
local total = 0
|
|
for i = 1,w.num do
|
|
if i ~= w.idx then
|
|
total = total + colfact[i]
|
|
end
|
|
end
|
|
|
|
-- normalize the windows
|
|
for i = 1,w.num do
|
|
if i ~= w.idx then
|
|
colfact[i] = (colfact[i] * rest) / total
|
|
end
|
|
end
|
|
|
|
t:emit_signal("property::windowfact")
|
|
end
|
|
|
|
--- Increment a client's window factor
|
|
-- @param add amount to increase the client's window
|
|
-- @param c the client
|
|
function incwfact(add, c)
|
|
local c = c or capi.client.focus
|
|
if not c then return end
|
|
|
|
local t = tag.selected(c.screen)
|
|
|
|
local w = idx(c)
|
|
|
|
local nmaster = tag.getnmaster(t)
|
|
local data = tag.getproperty(t, "windowfact") or {}
|
|
local colfact = data[w.col]
|
|
curr = colfact[w.idx] or 1
|
|
colfact[w.idx] = curr + add
|
|
|
|
-- keep our ratios normalized
|
|
normalize(colfact, w.num)
|
|
|
|
t:emit_signal("property::windowfact")
|
|
end
|
|
|
|
--- Get a client dockable state.
|
|
-- @param c A client.
|
|
-- @return True or false. Note that some windows might be dockable even if you
|
|
-- did not set them manually. For example, windows with a type "utility", "toolbar"
|
|
-- or "dock"
|
|
function dockable.get(c)
|
|
local value = property.get(c, "dockable")
|
|
|
|
-- Some sane defaults
|
|
if value == nil then
|
|
if (c.type == "utility" or c.type == "toolbar" or c.type == "dock") then
|
|
value = true
|
|
else
|
|
value = false
|
|
end
|
|
end
|
|
|
|
return value
|
|
end
|
|
|
|
--- Set a client dockable state, overriding auto-detection.
|
|
-- With this enabled you can dock windows by moving them from the center
|
|
-- to the edge of the workarea.
|
|
-- @param c A client.
|
|
-- @param value True or false.
|
|
function dockable.set(c, value)
|
|
property.set(c, "dockable", value)
|
|
end
|
|
|
|
--- Get a client property.
|
|
-- @param c The client.
|
|
-- @param prop The property name.
|
|
-- @return The property.
|
|
function property.get(c, prop)
|
|
if data.properties[c] then
|
|
return data.properties[c][prop]
|
|
end
|
|
end
|
|
|
|
--- Set a client property.
|
|
-- This properties are internal to awful. Some are used to move clients, etc.
|
|
-- @param c The client.
|
|
-- @param prop The property name.
|
|
-- @param value The value.
|
|
function property.set(c, prop, value)
|
|
if not data.properties[c] then
|
|
data.properties[c] = {}
|
|
end
|
|
data.properties[c][prop] = value
|
|
c:emit_signal("property::" .. prop)
|
|
end
|
|
|
|
---
|
|
-- Returns an iterator to cycle through, starting from the client in focus or
|
|
-- the given index, all clients that match a given criteria.
|
|
--
|
|
-- @param filter a function that returns true to indicate a positive match
|
|
-- @param start what index to start iterating from. Defaults to using the
|
|
-- index of the currently focused client.
|
|
-- @param s which screen to use. nil means all screens.
|
|
--
|
|
-- @usage e.g.: un-minimize all urxvt instances
|
|
-- <p><code>
|
|
-- local urxvt = function (c) <br/>
|
|
-- return awful.rules.match(c, {class = "URxvt"}) <br/>
|
|
-- end <br/>
|
|
-- </br>
|
|
-- for c in awful.client.iterate(urxvt) do <br/>
|
|
-- c.minimized = false <br/>
|
|
-- end <br/>
|
|
-- </code></p>
|
|
function iterate(filter, start, s)
|
|
local clients = capi.client.get(s)
|
|
local focused = capi.client.focus
|
|
local start = start or util.table.hasitem(clients, focused)
|
|
return util.table.iterate(clients, filter, start)
|
|
end
|
|
|
|
-- Register standards signals
|
|
capi.client.add_signal("property::floating_geometry")
|
|
capi.client.add_signal("property::floating")
|
|
capi.client.add_signal("property::dockable")
|
|
|
|
capi.client.connect_signal("focus", focus.history.add)
|
|
capi.client.connect_signal("unmanage", focus.history.delete)
|
|
|
|
capi.client.connect_signal("manage", function(c) c:connect_signal("property::urgent", urgent.add) end)
|
|
capi.client.connect_signal("focus", urgent.delete)
|
|
capi.client.connect_signal("unmanage", urgent.delete)
|
|
|
|
capi.client.connect_signal("unmanage", floating.delete)
|
|
|
|
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|