awesome/objects
Uli Schlachter baaff93a73 Only configure client geometries once per main loop iteration
This should "protect" the user from some stupidities that Lua code might be
doing that e.g. makes a client jump to another position and then immediately
back to where it was before. Only the last change in a single main loop
iteration will actually have any effect.

Original idea by Daniel here: https://github.com/awesomeWM/awesome/pull/174

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:48:56 +02:00
..
button.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
button.h Clean up header includes 2014-03-30 20:07:48 +02:00
client.c Only configure client geometries once per main loop iteration 2016-09-15 18:48:56 +02:00
client.h Only configure client geometries once per main loop iteration 2016-09-15 18:48:56 +02:00
drawable.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
drawable.h drawable/drawin: Pass both lua_State and stack index around 2014-12-06 10:46:45 +01:00
drawin.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
drawin.h drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
key.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
screen.c Fix a bug moving between a tiled and a floating screen. 2016-09-02 20:15:00 +01:00
screen.h Fix a bug moving between a tiled and a floating screen. 2016-09-02 20:15:00 +01:00
tag.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
tag.h Attempt at better handling of NET_CURRENT_DESKTOP property. 2016-06-04 16:42:54 +03:00
window.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
window.h geometry: Use the relevant rounding functions instead of integers 2016-04-18 04:20:22 -04:00