Private fork of https://github.com/awesomeWM/awesome
cd53eb8d3f
The current code used "if(MATCHES)" to decide if a path was inside the source directory or the build directory. MATCHES uses regular expressions and so this check failed miserably if the path contained any characters that have a special meaning in regular expressions (e.g. "+"). Fix this by only using paths inside the build dir for the icons. All icons are copied from the source dir to the build dir so that we can freely assume that everything is inside the build directory. Instead of trying to "transform" the existing paths from the source dir to the build dir, we use "file(GLOB)"'s RELATIVE option that gives us relative path. Together with the way "file(COPY)" interprets its arguments, that's all we need. Signed-off-by: Uli Schlachter <psychon@znc.in> |
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build-utils | ||
common | ||
icons | ||
lib | ||
luadoc | ||
manpages | ||
themes | ||
utils | ||
widgets | ||
.gitignore | ||
AUTHORS | ||
BUGS | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
PATCHES | ||
README | ||
STYLE | ||
awesome-version-internal.h.in | ||
awesome.c | ||
awesome.desktop | ||
awesome.doxygen.in | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua.in | ||
banning.c | ||
banning.h | ||
button.c | ||
button.h | ||
client.c | ||
client.h | ||
color.c | ||
color.h | ||
config.h.in | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
font.c | ||
font.h | ||
globalconf.h | ||
hooks.c | ||
image.c | ||
image.h | ||
key.c | ||
key.h | ||
keygrabber.c | ||
keygrabber.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
screen.c | ||
screen.h | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
tag.c | ||
tag.h | ||
timer.c | ||
timer.h | ||
titlebar.c | ||
titlebar.h | ||
wibox.c | ||
wibox.h | ||
widget.c | ||
widget.h | ||
window.c | ||
window.h |
README
awesome ======= awesome is a highly configurable, next generation framework window manager for X. Building and installation ------------------------- After extracting the dist tarball, run: make This will create a build directory, run cmake in it and build awesome. After building is finished, you can install: make install # you might need root permissions Running awesome --------------- You can directly select awesome from your display manager. If not, you can add the following line to your .xinitrc to start awesome using startx or to .xsession to start awesome using your display manager: exec awesome In order to connect awesome to a specific display, make sure that the DISPLAY environment variable is set correctly, e.g.: DISPLAY=foo.bar:1 exec awesome (This will start awesome on display :1 of the host foo.bar.) Configuration ------------- The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file. An example configuration named "awesomerc.lua.in" is provided in the source. Troubleshooting --------------- In most systems any message printed by awesome (including warnings and errors) are written to $HOME/.xsession-errors. If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.