awesome/layouts/fibonacci.c

104 lines
3.3 KiB
C

/*
* fibonacci.c - fibonacci layout
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "screen.h"
#include "tag.h"
#include "client.h"
#include "layouts/fibonacci.h"
#include "common/util.h"
extern AwesomeConf globalconf;
static void
layout_fibonacci(int screen, int shape)
{
int n = 0, i = 0;
client_t *c;
area_t geometry, area;
geometry = area = screen_get_area(screen,
globalconf.screens[screen].statusbar,
&globalconf.screens[screen].padding);
for(c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
n++;
for(c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
{
c->ismax = false;
if((i % 2 && geometry.height / 2 > 2 * c->border)
|| (!(i % 2) && geometry.width / 2 > 2 * c->border))
{
if(i < n - 1)
{
if(i % 2)
geometry.height /= 2;
else
geometry.width /= 2;
if((i % 4) == 2 && !shape)
geometry.x += geometry.width;
else if((i % 4) == 3 && !shape)
geometry.y += geometry.height;
}
if((i % 4) == 0)
{
if(shape)
geometry.y += geometry.height;
else
geometry.y -= geometry.height;
}
else if((i % 4) == 1)
geometry.x += geometry.width;
else if((i % 4) == 2)
geometry.y += geometry.height;
else if((i % 4) == 3)
{
if(shape)
geometry.x += geometry.width;
else
geometry.x -= geometry.width;
}
if(i == 0)
geometry.y = area.y;
i++;
}
geometry.width -= 2 * c->border;
geometry.height -= 2 * c->border;
client_resize(c, geometry, globalconf.screens[screen].resize_hints);
geometry.width += 2 * c->border;
geometry.height += 2 * c->border;
}
}
void
layout_spiral(int screen)
{
layout_fibonacci(screen, 0);
}
void
layout_dwindle(int screen)
{
layout_fibonacci(screen, 1);
}
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