480 lines
16 KiB
Lua
480 lines
16 KiB
Lua
---------------------------------------------------------------------------
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--- Handling of drawables. A drawable is something that can be drawn to.
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--
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-- @author Uli Schlachter
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-- @copyright 2012 Uli Schlachter
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-- @classmod wibox.drawable
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---------------------------------------------------------------------------
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local drawable = {}
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local capi = {
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awesome = awesome,
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root = root,
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screen = screen
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}
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local beautiful = require("beautiful")
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local cairo = require("lgi").cairo
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local color = require("gears.color")
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local object = require("gears.object")
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local surface = require("gears.surface")
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local timer = require("gears.timer")
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local grect = require("gears.geometry").rectangle
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local matrix = require("gears.matrix")
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local hierarchy = require("wibox.hierarchy")
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local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
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local visible_drawables = {}
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-- Get the widget context. This should always return the same table (if
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-- possible), so that our draw and fit caches can work efficiently.
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local function get_widget_context(self)
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local geom = self.drawable:geometry()
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local sgeos = {}
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for s in capi.screen do
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sgeos[s] = s.geometry
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end
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local s = grect.get_by_coord(sgeos, geom.x, geom.y) or capi.screen.primary
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local context = self._widget_context
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local dpi = beautiful.xresources.get_dpi(s)
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if (not context) or context.screen ~= s or context.dpi ~= dpi then
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context = {
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screen = s,
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dpi = dpi,
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drawable = self,
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}
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for k, v in pairs(self._widget_context_skeleton) do
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context[k] = v
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end
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self._widget_context = context
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-- Give widgets a chance to react to the new context
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self._need_complete_repaint = true
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end
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return context
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end
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local function do_redraw(self)
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if not self.drawable.valid then return end
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local surf = surface.load_silently(self.drawable.surface, false)
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-- The surface can be nil if the drawable's parent was already finalized
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if not surf then return end
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local cr = cairo.Context(surf)
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local geom = self.drawable:geometry();
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local x, y, width, height = geom.x, geom.y, geom.width, geom.height
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local context = get_widget_context(self)
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-- Relayout
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if self._need_relayout or self._need_complete_repaint then
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self._need_relayout = false
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if self._widget_hierarchy and self.widget then
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self._widget_hierarchy:update(context,
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self.widget, width, height, self._dirty_area)
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else
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self._need_complete_repaint = true
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if self.widget then
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self._widget_hierarchy_callback_arg = {}
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self._widget_hierarchy = hierarchy.new(context, self.widget, width, height,
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self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg)
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else
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self._widget_hierarchy = nil
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end
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end
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if self._need_complete_repaint then
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self._need_complete_repaint = false
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self._dirty_area:union_rectangle(cairo.RectangleInt{
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x = 0, y = 0, width = width, height = height
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})
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end
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end
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-- Clip to the dirty area
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if self._dirty_area:is_empty() then
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return
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end
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for i = 0, self._dirty_area:num_rectangles() - 1 do
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local rect = self._dirty_area:get_rectangle(i)
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cr:rectangle(rect.x, rect.y, rect.width, rect.height)
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end
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self._dirty_area = cairo.Region.create()
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cr:clip()
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-- Draw the background
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cr:save()
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if not capi.awesome.composite_manager_running then
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-- This is pseudo-transparency: We draw the wallpaper in the background
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local wallpaper = surface.load_silently(capi.root.wallpaper(), false)
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if wallpaper then
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cr.operator = cairo.Operator.SOURCE
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cr:set_source_surface(wallpaper, -x, -y)
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cr:paint()
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end
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cr.operator = cairo.Operator.OVER
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else
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-- This is true transparency: We draw a translucent background
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cr.operator = cairo.Operator.SOURCE
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end
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cr:set_source(self.background_color)
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cr:paint()
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cr:restore()
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-- Paint the background image
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if self.background_image then
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cr:save()
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if type(self.background_image) == "function" then
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self.background_image(context, cr, width, height, unpack(self.background_image_args))
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else
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local pattern = cairo.Pattern.create_for_surface(self.background_image)
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cr:set_source(pattern)
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cr:paint()
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end
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cr:restore()
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end
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-- Draw the widget
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if self._widget_hierarchy then
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cr:set_source(self.foreground_color)
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self._widget_hierarchy:draw(context, cr)
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end
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self.drawable:refresh()
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assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status)
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end
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local function find_widgets(_drawable, result, _hierarchy, x, y)
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local m = _hierarchy:get_matrix_from_device()
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-- Is (x,y) inside of this hierarchy or any child (aka the draw extents)
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local x1, y1 = m:transform_point(x, y)
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local x2, y2, w2, h2 = _hierarchy:get_draw_extents()
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if x1 < x2 or x1 >= x2 + w2 then
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return
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end
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if y1 < y2 or y1 >= y2 + h2 then
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return
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end
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-- Is (x,y) inside of this widget?
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local width, height = _hierarchy:get_size()
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if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then
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-- Get the extents of this widget in the device space
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local x3, y3, w3, h3 = matrix.transform_rectangle(_hierarchy:get_matrix_to_device(),
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0, 0, width, height)
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table.insert(result, {
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x = x3, y = y3, width = w3, height = h3,
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widget_width = width,
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widget_height = height,
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drawable = _drawable,
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widget = _hierarchy:get_widget(),
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hierarchy = _hierarchy
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})
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end
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for _, child in ipairs(_hierarchy:get_children()) do
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find_widgets(_drawable, result, child, x, y)
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end
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end
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--- Find a widget by a point.
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-- The drawable must have drawn itself at least once for this to work.
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-- @param x X coordinate of the point
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-- @param y Y coordinate of the point
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-- @treturn table A table containing a description of all the widgets that
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-- contain the given point. Each entry is a table containing this drawable as
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-- its `.drawable` entry, the widget under `.widget` and the instance of
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-- `wibox.hierarchy` describing the size and position of the widget under
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-- `.hierarchy`. For convenience, `.x`, `.y`, `.width` and `.height` contain an
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-- approximation of the widget's extents on the surface. `widget_width` and
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-- `widget_height` contain the exact size of the widget in its own, local
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-- coordinate system (which may e.g. be rotated and scaled).
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function drawable:find_widgets(x, y)
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local result = {}
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if self._widget_hierarchy then
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find_widgets(self, result, self._widget_hierarchy, x, y)
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end
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return result
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end
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--- Set the widget that the drawable displays
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function drawable:set_widget(widget)
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self.widget = widget
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-- Make sure the widget gets drawn
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self._need_relayout = true
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self.draw()
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end
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--- Set the background of the drawable
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-- @param c The background to use. This must either be a cairo pattern object,
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-- nil or a string that gears.color() understands.
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function drawable:set_bg(c)
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c = c or "#000000"
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local t = type(c)
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if t == "string" or t == "table" then
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c = color(c)
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end
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-- If the background is completely opaque, we don't need to redraw when
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-- the drawable is moved
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-- XXX: This isn't needed when awesome.composite_manager_running is true,
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-- but a compositing manager could stop/start and we'd have to properly
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-- handle this. So for now we choose the lazy approach.
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local redraw_on_move = not color.create_opaque_pattern(c)
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if self._redraw_on_move ~= redraw_on_move then
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self._redraw_on_move = redraw_on_move
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if redraw_on_move then
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self.drawable:connect_signal("property::x", self._do_complete_repaint)
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self.drawable:connect_signal("property::y", self._do_complete_repaint)
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else
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self.drawable:disconnect_signal("property::x", self._do_complete_repaint)
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self.drawable:disconnect_signal("property::y", self._do_complete_repaint)
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end
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end
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self.background_color = c
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self._do_complete_repaint()
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end
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--- Set the background image of the drawable
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-- If `image` is a function, it will be called with `(context, cr, width, height)`
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-- as arguments. Any other arguments passed to this method will be appended.
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-- @param image A background image or a function
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function drawable:set_bgimage(image, ...)
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if type(image) ~= "function" then
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image = surface(image)
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end
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self.background_image = image
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self.background_image_args = {...}
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self._do_complete_repaint()
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end
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--- Set the foreground of the drawable
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-- @param c The foreground to use. This must either be a cairo pattern object,
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-- nil or a string that gears.color() understands.
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function drawable:set_fg(c)
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c = c or "#FFFFFF"
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if type(c) == "string" or type(c) == "table" then
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c = color(c)
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end
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self.foreground_color = c
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self._do_complete_repaint()
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end
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function drawable:_inform_visible(visible)
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self._visible = visible
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if visible then
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visible_drawables[self] = true
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-- The wallpaper or widgets might have changed
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self:_do_complete_repaint()
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else
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visible_drawables[self] = nil
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end
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end
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local function emit_difference(name, list, skip)
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local function in_table(table, val)
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for _, v in pairs(table) do
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if v.widget == val.widget then
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return true
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end
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end
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return false
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end
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for _, v in pairs(list) do
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if not in_table(skip, v) then
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v.widget:emit_signal(name,v)
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end
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end
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end
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local function handle_leave(_drawable)
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emit_difference("mouse::leave", _drawable._widgets_under_mouse, {})
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_drawable._widgets_under_mouse = {}
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end
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local function handle_motion(_drawable, x, y)
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if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then
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return handle_leave(_drawable)
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end
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-- Build a plain list of all widgets on that point
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local widgets_list = _drawable:find_widgets(x, y)
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-- First, "leave" all widgets that were left
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emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list)
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-- Then enter some widgets
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emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse)
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_drawable._widgets_under_mouse = widgets_list
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end
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local function setup_signals(_drawable)
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local d = _drawable.drawable
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local function clone_signal(name)
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-- When "name" is emitted on wibox.drawin, also emit it on wibox
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d:connect_signal(name, function(_, ...)
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_drawable:emit_signal(name, ...)
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end)
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end
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clone_signal("button::press")
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clone_signal("button::release")
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clone_signal("mouse::enter")
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clone_signal("mouse::leave")
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clone_signal("mouse::move")
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clone_signal("property::surface")
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clone_signal("property::width")
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clone_signal("property::height")
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clone_signal("property::x")
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clone_signal("property::y")
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end
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function drawable.new(d, widget_context_skeleton, drawable_name)
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local ret = object()
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ret.drawable = d
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ret._widget_context_skeleton = widget_context_skeleton
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ret._need_complete_repaint = true
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ret._need_relayout = true
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ret._dirty_area = cairo.Region.create()
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setup_signals(ret)
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for k, v in pairs(drawable) do
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if type(v) == "function" then
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ret[k] = v
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end
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end
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-- Only redraw a drawable once, even when we get told to do so multiple times.
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ret._redraw_pending = false
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ret._do_redraw = function()
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ret._redraw_pending = false
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do_redraw(ret)
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end
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-- Connect our signal when we need a redraw
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ret.draw = function()
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if not ret._redraw_pending then
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timer.delayed_call(ret._do_redraw)
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ret._redraw_pending = true
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end
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end
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ret._do_complete_repaint = function()
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ret._need_complete_repaint = true
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ret:draw()
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end
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-- Do a full redraw if the surface changes (the new surface has no content yet)
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d:connect_signal("property::surface", ret._do_complete_repaint)
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-- Do a normal redraw when the drawable moves. This will likely do nothing
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-- in most cases, but it makes us do a complete repaint when we are moved to
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-- a different screen.
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d:connect_signal("property::x", ret.draw)
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d:connect_signal("property::y", ret.draw)
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-- Currently we aren't redrawing on move (signals not connected).
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-- :set_bg() will later recompute this.
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ret._redraw_on_move = false
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-- Set the default background
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ret:set_bg(beautiful.bg_normal)
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ret:set_fg(beautiful.fg_normal)
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-- Initialize internals
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ret._widgets_under_mouse = {}
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local function button_signal(name)
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d:connect_signal(name, function(_, x, y, button, modifiers)
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local widgets = ret:find_widgets(x, y)
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for _, v in pairs(widgets) do
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-- Calculate x/y inside of the widget
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local lx, ly = v.hierarchy:get_matrix_from_device():transform_point(x, y)
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v.widget:emit_signal(name, lx, ly, button, modifiers,v)
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end
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end)
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end
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button_signal("button::press")
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button_signal("button::release")
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d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
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d:connect_signal("mouse::leave", function() handle_leave(ret) end)
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-- Set up our callbacks for repaints
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ret._redraw_callback = function(hierar, arg)
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-- Avoid crashes when a drawable was partly finalized and dirty_area is broken.
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if not ret._visible then
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return
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end
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if ret._widget_hierarchy_callback_arg ~= arg then
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return
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end
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local m = hierar:get_matrix_to_device()
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local x, y, width, height = matrix.transform_rectangle(m, hierar:get_draw_extents())
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local x1, y1 = math.floor(x), math.floor(y)
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local x2, y2 = math.ceil(x + width), math.ceil(y + height)
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ret._dirty_area:union_rectangle(cairo.RectangleInt{
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x = x1, y = y1, width = x2 - x1, height = y2 - y1
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})
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ret:draw()
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end
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ret._layout_callback = function(_, arg)
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if ret._widget_hierarchy_callback_arg ~= arg then
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return
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end
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ret._need_relayout = true
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-- When not visible, we will be redrawn when we become visible. In the
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-- mean-time, the layout does not matter much.
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if ret._visible then
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ret:draw()
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end
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end
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-- Add __tostring method to metatable.
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ret.drawable_name = drawable_name or object.modulename(3)
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local mt = {}
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local orig_string = tostring(ret)
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mt.__tostring = function()
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return string.format("%s (%s)", ret.drawable_name, orig_string)
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end
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ret = setmetatable(ret, mt)
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-- Make sure the drawable is drawn at least once
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ret._do_complete_repaint()
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return ret
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end
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-- Redraw all drawables when the wallpaper changes
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capi.awesome.connect_signal("wallpaper_changed", function()
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for d in pairs(visible_drawables) do
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d:_do_complete_repaint()
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end
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end)
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-- Give drawables a chance to react to screen changes
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local function draw_all()
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for d in pairs(visible_drawables) do
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d:draw()
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end
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end
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screen.connect_signal("property::geometry", draw_all)
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screen.connect_signal("added", draw_all)
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screen.connect_signal("removed", draw_all)
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return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end })
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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