e5120e1bec
Everything that needs the lua_State should create a local variable like this: lua_State *L = globalconf_get_lua_State(); This ensures that the compiler warns if there are two variables with name "L" in scope. The idea here is that it should become harder to accidentally use the global lua state instead of the state of the current state. While writing this commit, I found another place that gets its wrong: Reading client.focus from a coroutine was broken, since it was returning the result on the main thread instead of the current one. Signed-off-by: Uli Schlachter <psychon@znc.in> |
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build-tests | ||
build-utils | ||
common | ||
icons | ||
lib | ||
luadoc | ||
manpages | ||
objects | ||
spec | ||
themes | ||
utils | ||
.gitignore | ||
AUTHORS | ||
BUGS | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
PATCHES | ||
README.md | ||
STYLE | ||
awesome-version-internal.h.in | ||
awesome.c | ||
awesome.desktop | ||
awesome.doxygen.in | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua.in | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h.in | ||
config.ld.in | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
keyresolv.c | ||
keyresolv.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xwindow.c | ||
xwindow.h |
README.md
awesome
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can install:
make install # you might need root permissions
Running awesome
You can directly select awesome from your display manager. If not, you can add the following line to your .xinitrc to start awesome using startx or to .xsession to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that the DISPLAY environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1 of the host foo.bar.)
Configuration
The configuration of awesome is done by creating a
$XDG_CONFIG_HOME/awesome/rc.lua
file.
An example configuration named "awesomerc.lua.in" is provided in the source.
Troubleshooting
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors
.
If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.
Reporting issues
Please report any issues you may find at https://awesome.naquadah.org/bugs/ . You can submit pull requests at https://github.com/awesomeWM/awesome .