Private fork of https://github.com/awesomeWM/awesome
e773eecc03
While a window is in the save set, it will automatically be made visible again when awesome exits/dies. This makes sure that the next window manager will pick this window up and handle it properly again. But when a window explicitly asks not to be visible, it doesn't want to be visible. Even if awesome dies. So we should remove the client's window from the save set in client_unmanage. Thanks to anrxc and his xwrits. Signed-off-by: Uli Schlachter <psychon@znc.in> |
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build-tests | ||
build-utils | ||
common | ||
icons | ||
lib | ||
luadoc | ||
manpages | ||
objects | ||
themes | ||
utils | ||
.gitignore | ||
AUTHORS | ||
BUGS | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
PATCHES | ||
README | ||
STYLE | ||
awesome-version-internal.h.in | ||
awesome.c | ||
awesome.desktop | ||
awesome.doxygen.in | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua.in | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h.in | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
font.c | ||
font.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
keyresolv.c | ||
keyresolv.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
screen.c | ||
screen.h | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xwindow.c | ||
xwindow.h |
README
awesome ======= awesome is a highly configurable, next generation framework window manager for X. Building and installation ------------------------- After extracting the dist tarball, run: make This will create a build directory, run cmake in it and build awesome. After building is finished, you can install: make install # you might need root permissions Running awesome --------------- You can directly select awesome from your display manager. If not, you can add the following line to your .xinitrc to start awesome using startx or to .xsession to start awesome using your display manager: exec awesome In order to connect awesome to a specific display, make sure that the DISPLAY environment variable is set correctly, e.g.: DISPLAY=foo.bar:1 exec awesome (This will start awesome on display :1 of the host foo.bar.) Configuration ------------- The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file. An example configuration named "awesomerc.lua.in" is provided in the source. Troubleshooting --------------- In most systems any message printed by awesome (including warnings and errors) are written to $HOME/.xsession-errors. If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.