234 lines
5.1 KiB
Lua
234 lines
5.1 KiB
Lua
local awful = require("awful")
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-- luacheck: globals modkey
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local old_c = nil
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local function get_callback(mod, key)
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local inf = {}
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awful.key(mod, key, nil, nil, inf)
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return inf.execute
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end
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-- Get a tag and a client
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local function get_c_and_t()
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client.focus = old_c or client.get()[1]
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local c = client.focus
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local t = c.screen.selected_tag
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return c, t
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end
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-- display deprecated warnings
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--awful.util.deprecate = function() end
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local steps = {
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function(count)
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if count <= 5 then
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awful.spawn("xterm")
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elseif #client.get() >= 5 then
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local c, _ = get_c_and_t()
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old_c = c
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return true
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end
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end,
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-- Wait for the focus to change
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function()
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assert(old_c)
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-- Test layout
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-- local cb = get_callback({modkey}, " ")
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-- assert(cb)
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--TODO use the key once the bug is fixed
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local l = old_c.screen.selected_tag.layout
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assert(l)
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-- cb()
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awful.layout.inc(1)
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assert(old_c.screen.selected_tag.layout ~= l)
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-- Test ontop
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assert(not old_c.ontop)
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get_callback({modkey}, "t")()
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awesome.sync()
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return true
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end,
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-- Ok, no now ontop should be true
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function()
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local _, t = get_c_and_t()
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-- Give awesome some time
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if not old_c.ontop then return nil end
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assert(old_c.ontop)
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-- Now, test the master_width_factor
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assert(t.master_width_factor == 0.5)
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get_callback({modkey}, "l")()
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awesome.sync()
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return true
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end,
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-- The master width factor should now be bigger
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function()
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local _, t = get_c_and_t()
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assert(t.master_width_factor == 0.55)
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-- Now, test the master_count
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assert(t.master_count == 1)
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get_callback({modkey, "Shift"}, "h")()
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awesome.sync()
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return true
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end,
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-- The number of master client should now be 2
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function()
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local _, t = get_c_and_t()
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assert(t.master_count == 2)
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-- Now, test the column_count
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assert(t.column_count == 1)
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get_callback({modkey, "Control"}, "h")()
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get_callback({modkey, "Shift" }, "l")()
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awesome.sync()
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return true
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end,
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-- The number of columns should now be 2
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function()
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local _, t = get_c_and_t()
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assert(t.column_count == 2)
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-- Now, test the switching tag
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assert(t.index == 1)
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get_callback({modkey, }, "Right")()
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awesome.sync()
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return true
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end,
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-- The tag index should now be 2
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function()
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local tags = mouse.screen.tags
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-- local t = awful.screen.focused().selected_tag
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-- assert(t.index == 2)--FIXME
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assert(tags[1].index == 1)
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tags[1]:view_only()
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return true
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end,
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-- Before testing tags, lets make sure everything is still right
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function()
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local tags = mouse.screen.tags
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assert(tags[1].selected)
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local clients = mouse.screen.clients
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-- Make sure the clients are all on the same screen, they should be
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local c_scr = client.get()[1].screen
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for _, c in ipairs(client.get()) do
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assert(c_scr == c.screen)
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end
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-- Then this should be true
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assert(#clients == #client.get())
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assert(#mouse.screen.all_clients == #clients)
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assert(#mouse.screen.all_clients - #mouse.screen.hidden_clients == #clients)
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return true
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end,
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-- Now, test switching tags
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function()
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local tags = mouse.screen.tags
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local clients = mouse.screen.all_clients
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assert(#tags == 9)
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assert(#clients == 5)
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assert(mouse.screen.selected_tag == tags[1])
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for i=1, 9 do
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-- Check that assertion, because if it's false, the other assert()
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-- wont make any sense.
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assert(tags[i].index == i)
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end
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for i=1, 9 do
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tags[i]:view_only()
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assert(tags[i].selected)
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assert(#mouse.screen.selected_tags == 1)
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end
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tags[1]:view_only()
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return true
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end,
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-- Lets shift some clients around
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function()
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local tags = mouse.screen.tags
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-- Given all tags have been selected, the selection should be back on
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-- tags[1] and the client history should be kept
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assert(client.focus == old_c)
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--get_callback({modkey, "Shift" }, "#"..(9+i))() --FIXME
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client.focus:move_to_tag(tags[2])
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assert(not client.focus)
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return true
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end,
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-- The client should be on tag 5
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function()
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-- Confirm the move did happen
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local tags = mouse.screen.tags
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assert(tags[1].selected)
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assert(#old_c:tags() == 1)
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assert(old_c:tags()[1] ~= tags[1])
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assert(not old_c:tags()[1].selected)
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-- The focus should have changed by now, as the tag isn't visible
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assert(client.focus ~= old_c)
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assert(old_c:tags()[1] == tags[2])
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assert(#tags[2]:clients() == 1)
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assert(#tags[1]:clients() == 4)
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return true
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end
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}
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require("_runner").run_steps(steps)
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