awesome/structs.h

354 lines
8.1 KiB
C

/*
* structs.h - basic structs header
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_STRUCTS_H
#define AWESOME_STRUCTS_H
#include <regex.h>
#include "layout.h"
#include "common/draw.h"
#include "common/swindow.h"
#include "common/xscreen.h"
/** Rules for floating rule */
typedef enum
{
No = False,
Yes = True,
Maybe
} Fuzzy;
/** Cursors */
enum
{ CurNormal, CurResize, CurMove, CurLast };
typedef struct
{
SimpleWindow *sw;
Position position;
Position icon;
} Titlebar;
/** Rule type */
typedef struct Rule Rule;
struct Rule
{
char *icon;
char *xprop;
int screen;
Fuzzy isfloating;
Fuzzy ismaster;
Titlebar titlebar;
double opacity;
regex_t *prop_r;
regex_t *tags_r;
regex_t *xpropval_r;
/** Next and previous rules */
Rule *prev, *next;
};
/** Key bindings */
typedef struct Key Key;
struct Key
{
unsigned long mod;
KeyCode keycode;
Uicb *func;
char *arg;
/** Next and previous keys */
Key *prev, *next;
};
/** Mouse buttons bindings */
typedef struct Button Button;
struct Button
{
unsigned long mod;
unsigned int button;
Uicb *func;
char *arg;
/** Next and previous buttons */
Button *prev, *next;
};
/** Widget tell status code */
typedef enum
{
WIDGET_NOERROR = 0,
WIDGET_ERROR,
WIDGET_ERROR_NOVALUE,
WIDGET_ERROR_CUSTOM,
WIDGET_ERROR_FORMAT_BOOL,
WIDGET_ERROR_FORMAT_FONT,
WIDGET_ERROR_FORMAT_COLOR,
WIDGET_ERROR_FORMAT_SECTION
} widget_tell_status_t;
/** Widget */
typedef struct Widget Widget;
typedef struct Statusbar Statusbar;
struct Widget
{
/** Widget name */
char *name;
/** Draw function */
int (*draw)(Widget *, DrawCtx *, int, int);
/** Update function */
widget_tell_status_t (*tell)(Widget *, char *, char *);
/** ButtonPressedEvent handler */
void (*button_press)(Widget *, XButtonPressedEvent *);
/** Statusbar */
Statusbar *statusbar;
/** Alignement */
Alignment alignment;
/** Misc private data */
void *data;
/** True if user supplied coords */
Bool user_supplied_x;
Bool user_supplied_y;
/** area_t */
area_t area;
/** Buttons bindings */
Button *buttons;
/** Cache */
struct
{
Bool needs_update;
int flags;
} cache;
/** Next and previous widgets */
Widget *prev, *next;
};
/** Status bar */
struct Statusbar
{
/** Window */
SimpleWindow *sw;
/** Statusbar name */
char *name;
/** Bar width */
int width;
/** Bar height */
int height;
/** Default position */
Position dposition;
/** Bar position */
Position position;
/** Screen */
int screen;
/** Widget list */
Widget *widgets;
/** Next and previous statusbars */
Statusbar *prev, *next;
};
/** Client type */
typedef struct Client Client;
struct Client
{
/** Client name */
char name[256];
/** Window geometry */
area_t geometry;
/** Floating window geometry */
area_t f_geometry;
/** Max window geometry */
area_t m_geometry;
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
int minax, maxax, minay, maxay;
int border, oldborder;
/** Has urgency hint */
Bool isurgent;
/** Store previous floating state before maximizing */
Bool wasfloating;
/** True if the window is floating */
Bool isfloating;
/** True if the window is fixed */
Bool isfixed;
/** True if the window is maximized */
Bool ismax;
/** True if the client must be skipped from client list */
Bool skip;
/** True if the client must be skipped from task bar client list */
Bool skiptb;
/** Next and previous clients */
Client *prev, *next;
/** Window of the client */
Window win;
/** Client logical screen */
int screen;
/** True if the client is a new one */
Bool newcomer;
/** Titlebar */
Titlebar titlebar;
};
typedef struct client_node_t client_node_t;
struct client_node_t
{
Client *client;
/** Next and previous client_nodes */
client_node_t *prev, *next;
};
/** Tag type */
typedef struct Tag Tag;
struct Tag
{
/** Tag name */
char *name;
/** Screen */
int screen;
/** True if selected */
Bool selected;
/** True if was selected before selecting others tags */
Bool was_selected;
/** Current tag layout */
Layout *layout;
/** Master width factor */
double mwfact;
/** Number of master windows */
int nmaster;
/** Number of columns in tile layout */
int ncol;
/** Next and previous tags */
Tag *prev, *next;
};
/** tag_client_node type */
typedef struct tag_client_node_t tag_client_node_t;
struct tag_client_node_t
{
Tag *tag;
Client *client;
/** Next and previous tag_client_nodes */
tag_client_node_t *prev, *next;
};
/** Padding type */
typedef struct
{
/** Padding at top */
int top;
/** Padding at bottom */
int bottom;
/** Padding at left */
int left;
/** Padding at right */
int right;
} Padding;
typedef area_t (FloatingPlacement)(area_t, int, int);
typedef struct
{
/** Titlebar default parameters */
Titlebar titlebar_default;
/** Number of pixels to snap windows */
int snap;
/** Border size */
int borderpx;
/** Mwfact limits */
float mwfact_upper_limit, mwfact_lower_limit;
/** Floating window placement algo */
FloatingPlacement *floating_placement;
/** Respect resize hints */
Bool resize_hints;
/** Sloppy focus: focus follow mouse */
Bool sloppy_focus;
/** True if we should raise windows on focus */
Bool sloppy_focus_raise;
/** Focus new clients */
Bool new_get_focus;
/** True if new clients should become master */
Bool new_become_master;
/** True if we need to arrange() */
Bool need_arrange;
/** Colors */
struct
{
style_t normal;
style_t focus;
style_t urgent;
} styles;
/** Transparency of unfocused clients */
int opacity_unfocused;
/** Tag list */
Tag *tags;
/** Layout list */
Layout *layouts;
/** Status bar */
Statusbar *statusbar;
/** Padding */
Padding padding;
} VirtScreen;
/** Main configuration structure */
typedef struct AwesomeConf AwesomeConf;
struct AwesomeConf
{
/** Display ref */
Display *display;
/** Logical screens */
VirtScreen *screens;
/** Screens info */
ScreensInfo *screens_info;
/** Rules list */
Rule *rules;
/** Keys bindings list */
Key *keys;
/** Mouse bindings list */
struct
{
Button *root;
Button *client;
} buttons;
/** Numlock mask */
unsigned int numlockmask;
/** Check for XShape extension */
Bool have_shape;
/** Check for XRandR extension */
Bool have_randr;
/** Cursors */
Cursor cursor[CurLast];
/** Clients list */
Client *clients;
/** Scratch client */
struct
{
Client *client;
Bool isvisible;
} scratch;
/** Path to config file */
char *configpath;
/** Selected clients history */
client_node_t *focus;
/** Link between tags and clients */
tag_client_node_t *tclink;
/** Command line passed to awesome */
char *argv;
/** Last XMotionEvent coords */
int pointer_x, pointer_y;
};
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80