awesome/objects
Emmanuel Lepage Vallee d5b681502a maximize: Stop mixing horizontal, vertical and both.
Before this commit, do this:

    c.maximize_hoizontal = true
    c.maximize = true
    c.maximize = false
    assert(c.maximize_hoizontal)

Would not work because the states were not preserved individually.
This commit fixes that. Awesome wont be confused about it's own
state anymore.

This may seem pointless, but when it come to undoing these
maximizations, it was ambiguous.
2017-02-07 11:12:42 -05:00
..
button.c Remove @release @AWESOME_VERSION@ everywhere (#1157) 2016-10-09 22:36:20 +02:00
button.h Clean up header includes 2014-03-30 20:07:48 +02:00
client.c maximize: Stop mixing horizontal, vertical and both. 2017-02-07 11:12:42 -05:00
client.h maximize: Stop mixing horizontal, vertical and both. 2017-02-07 11:12:42 -05:00
drawable.c Remove @release @AWESOME_VERSION@ everywhere (#1157) 2016-10-09 22:36:20 +02:00
drawable.h drawable/drawin: Pass both lua_State and stack index around 2014-12-06 10:46:45 +01:00
drawin.c Add input shape support to drawins 2017-01-26 11:09:15 +01:00
drawin.h drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
key.c Remove obsolete include and Xlib comment. 2017-01-05 23:17:11 +01:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
screen.c doc: fix signals (#1455) 2017-01-28 15:03:56 +01:00
screen.h Fix a bug moving between a tiled and a floating screen. 2016-09-02 20:15:00 +01:00
tag.c doc: mention to select a tag on awful.tag.add (#1520) 2017-02-04 15:13:12 +01:00
tag.h Attempt at better handling of NET_CURRENT_DESKTOP property. 2016-06-04 16:42:54 +03:00
window.c C: Remove unneeded calls to signal_add() 2016-06-04 17:57:08 +02:00
window.h geometry: Use the relevant rounding functions instead of integers 2016-04-18 04:20:22 -04:00